Play Etiquette Question

By Shadoq, in Star Wars: Armada

7 hours ago, Tvboy said:

So I have a question... are players expected to read out loud their entire list to their opponent?

I always do so, unless I have it printed out in which case I just hand that over instead; but I always take the initiative to make sure my opponent knows what I've brought. A game that's decided by an upgrade or squadron that one player didn't realize the other had is one of the least satisfying ways to win or lose, and it's a natural time to ask clarification if there's a card/squad I'm using the other person isn't familiar with.

3 hours ago, WAC47 said:

Who goes through all of the trouble to set up an armada game and then rage quits? Especially with the offer to start over?

Maybe it's just because I've only had a chance to play one game in the past month, but it makes me a little angry to hear about someone wasting the opportunity to play like that. Some of us would love to have that kind of time.

13 hours ago, SQUIDwarrior said:

Sounds like your opponent is just a sore loser (and the fact that this was just a casual game is just sad)

There's many different types of sore losses. This sounds like probably the least bad type, which is "overly beating themselves up over a frustratingly self-inflicted mistake". Like I said - " **** , I didn't realize he had that" is one of the most unsatisfying ways to lose a game. It's way worse than normal stupid mistakes, like forgetting to use an upgrade you brought or activating in an order that you immediately regret.

If that got to his head and he got tilted, going home was probably the most mature action he could've taken.

Not getting frustrated in the first place is the ideal we all strive towards, but we're all not Buddha (well, maybe one of you is, but statistically only one of you) and we all have bad days where we're already a bit off-kilter from the get-go. More important than not getting frustrated is recognizing when you already have been. If you need to just call it a day to avoid bringing other people down and cool off, then good on you for seeing it.

I'm not saying it's necessarily not a pattern for this person, he could well just be a *** loser and do this every time he loses a match. But off one data point, we've got no reason to assume the worst. Everybody has bad days, and even if 99% of the time he's a great opponent, this would be the only match of his where you'd read about him here.

Edited by svelok

After laying out fleets, I make a point of very obviously walking around the table and checking out the opposing fleet, to include asking a couple of questions (even if I know the answer already). If my opponent does not avail himself of the same opportunity after I demonstrated this, it's not my problem.

@Shadoq i can honstly say that the standard ediquette, the basic announce and subsequent questions is generally the right way to go. In the situation you were in, i dont think you really commited any serious infraction though. If he had really wanted to know he *could* of asked. When im playing freindly in any game i dont really care if lists are announced or not. To each their own though.

6 hours ago, svelok said:

we're all not Buddha (well, maybe one of you is, but statistically only one of you)

Sorry guys. Its statistics. Svelok said it. Theres me, and then theres you.

The other player made several mistakes, none of which were your fault.

Your fleet is visible. He can look at it, examine it, and even ask questions about mechanics before or during the game. He did none of that.

He put his commander (who I assume was a vital part of his plan) on a weak ship, and stuck that ship in the middle of the board after the first turn allowing you to have a strong close range brawler with critical upgrades (that he choose to not know about or understand) to park next to him and decimate his flagship on the first action of round 2. After that, he had to choose 1 of 3 options. Continue the match and try to make up for his mistake (when I do something catastrophically dumb I tend to get crazy with my tactics and have actually pulled off some fun situations this way), concede the match based on his incompetence and start over making adjustments to his plan. Or take his toys and go home.

He made a number of tactical errors and then compounded it by making a social error also. You honestly probably lucked out. He was likely to whine about every dice roll, complain about overpowered upgrades, and talk about how unfair the objective was to his style of play. Players that rage quit after an obvious error on their part generally are not good sports in competitive games.

"This is not the fleet list you are looking for"

*waves hand*

"This is not the fleet list I am looking for"

On ‎10‎/‎9‎/‎2017 at 6:09 AM, ricefrisbeetreats said:

The last thing I've been doing for years is make sure I have the reference for rules people tend to call BS on. Things like double re-rolls come up often that I'd keep a copy of the clarification that OE and Vader (if there is a FAQ on that) available so you don't get caught in a 30 minute argument about it.

I couldn't find anything in the FAQ about Vader or OE, can anyone explain why this instance is allowed to break the "a die may only be rerolled once" rule that it seems every minis game has?

3 minutes ago, Gundog8324 said:

I couldn't find anything in the FAQ about Vader or OE, can anyone explain why this instance is allowed to break the "a die may only be rerolled once" rule that it seems every minis game has?

You can only reroll a die once for each instance that allows a reroll. So you can reroll with Vader and do any actions, like spend Acc, then reroll with OE, then reroll with LS. In each case, you can reroll any die that the upgrade applies to.

You cannot use Vader, reroll 2 of your 4 blue dice, then decide to reroll another 2 of the 4 blue dice. You need to reroll all 4 at the same time.

12 minutes ago, Gundog8324 said:

I couldn't find anything in the FAQ about Vader or OE, can anyone explain why this instance is allowed to break the "a die may only be rerolled once" rule that it seems every minis game has?

Armada doesn't have it. It specifically says you can.

RRG, Page 7 - Modifying dice

Modifying Dice

Dice can be modified in the following ways by game effects:

• Reroll: When a die is rerolled, the attacker picks it up and rolls it again. A die can be rerolled multiple times.

Edited by Drasnighta
On 2017-10-09 at 2:44 AM, Shadoq said:

Your main question has been answered already (you did nothing wrong, but it is a good habit to talk abit about your fleet before playing).

But there is one more thing worth mentioning, if you felt worried afterwards that you had behaved badly, you are a wonderful and caring person!

Just remember, you can't go through your whole life beating yourself up for (maybe) hurting someone else unintentionally, even in scenarios where you were the one acting wrong.

Imagine if you were the other guy and you acted like him all the time, leaving what was supposed to be a fun situation due to embarrassment/ a scence of failure. Just remember not to get to mad against him if you meet again, he was the biggest loser in the situation. I feel as sorry for him as I feel (hrm, my bad vocabulary strikes..) positively about you.

Sometimes I forget to check exactly what my opponent have of combos.

Then I get a very valuable lesson in how they work, for me to later use myself or counter.

:)

On 10/8/2017 at 8:44 PM, Shadoq said:


At this point my opponent conceded and left the store.

Poor sportsmanship, and he made a bad mistake - having 38 points on a 44 point ship is unwise, or at least, don't get it caught. I don't think there was anything else you could do - sounds like you went above the high road and if someone cant get over that, well that's on them. I can't even tell you how many times I look over an opponents fleet, ask them questions, and forget about their Flechette or Slicer Tools and have it mess up my plans. That's on me and it's a learning process - there's also nothing stopping someone from asking! 95% of the Armada folks I've played with have been nothing but cordial and nice guys.

Did you have your cards out on the table for him to see?

Short of that, did he agree to you running any proxies or printouts in lieu of actually producing the cards?

As long as your information was available for him to see, you did nothing wrong. Sometimes some discussion of fleets and upgrades before the battle is the best practice, but it is by no means required.

2 hours ago, TTC said:

Did you have your cards out on the table for him to see?

Short of that, did he agree to you running any proxies or printouts in lieu of actually producing the cards?

As long as your information was available for him to see, you did nothing wrong. Sometimes some discussion of fleets and upgrades before the battle is the best practice, but it is by no means required.


Yep.
I have card trays to make organizing things easier. Funny thing is we were actually talking about them(the trays) prior to the game starting when the cards were in there already so they were most definitely visible and on table.

Nope no proxies or printouts. I won't roll a fleet unless I have all of the actual cards although I'm not opposed to my opponent using proxies. Some cards are just painfully stupid hard to get...

I've...ah..."advised" or "recommended" to him a couple times before not to run Ackbar on a small ship as it becomes my target numero uno right out of the gate and they just can't take much damage.

I felt bad about it. I'll just have to make sure I offer the opportunity to walk through the fleet going forward...

The only thing I would add to this is that I tend to print out my lists, so I just hand them to my opponent before the game, without even asking.

For tournaments, I consider this mandatory, and I always print up extra copies of my fleet to hand out. I consider it a little sketchy when players, at a tourney, just have their fleets drawn up "on my phone", as it were.