Rieekan in CC

By Tvboy, in Star Wars: Armada

So now that Rieekan has been nerfed to **** and is actually somewhat challenging (though not impossible) to earn his points back, are people rethinking the seemingly universal house rule that Rieekan can't be used to guarantee a ship jumping to hyperspace? Was playing a CC game last night and noticed that I was mostly using Rieekan to save my fighters (especially to troll their fighters with my dead escort ships) and if I had instead used him to save my dying capital ships, I would have had to give up a lot strategically to do so as my bombers would have then been exposed to a huge beat down from a TIE fighter swarm that was no longer being held down by my zombified x-wing.

Thoughts? I feel like Rieekan doesn't need 2 nerfs in CC and it's safe to play him RaW.

He's fine to play RAW in CC post-nerf. Otherwise his ability is too much of a hindrance to the campaign to even consider. This is coming from someone that supported the house rule for the longest time. Now that I've seen it in action, it's really not bad.

Psh, house rule...just bring the 'dictor and actual rule stop that hyperspace! ;)