Local patrol no resources

By Stu35, in Star Wars: Destiny

Local patrol reads: Force an opponent ti choose to either lose 1 resource or discard top 2 cards of their deck.

If the opponent has no resources can they still elect to "lose 1 resource" or must they discard?

Apologies if this is a stupid question but I've been out of the loop for a while.

Same as Abandon All Hope. They can always choose either option, even if the value they lose is zero.

2 hours ago, RJM said:

Same as Abandon All Hope. They can always choose either option, even if the value they lose is zero.

which is ******

6 minutes ago, Darth evil said:

which is ******

Do you realize how insane Abandon All Hope would be if when your opponent had no resources you could just make them discard their hand?

so the word r.e.t.a.r.d. is censored.

yeah but you paid 2 for it

This is actually fine. All of the cards that make your opponent pick would be crazy overpowered if they were one or the other. Let the Wookiee Win, Krayt Dragon Howl, Abandon all Hope, Local Patrol, and others all have to work this way because they’d be crazy overpowered otherwise. Imagine if Let the Wookiee Win was just “remove two dice.”

This is part of the nuance of all these cards - you have to pick the right time to play them so that either option hurts your opponent.

56 minutes ago, Kieransi said:

This is actually fine. All of the cards that make your opponent pick would be crazy overpowered if they were one or the other. Let the Wookiee Win, Krayt Dragon Howl, Abandon all Hope, Local Patrol, and others all have to work this way because they’d be crazy overpowered otherwise. Imagine if Let the Wookiee Win was just “remove two dice.”

This is part of the nuance of all these cards - you have to pick the right time to play them so that either option hurts your opponent.

Let the Wookie Win wouldn't be overpowered at all. They'd be able to choose to deal 2 damage to a character, and paying 1 for 2 damage (with a potential out) is in line with other cards. It would limit some plays, but it certainly wouldn't be overpowered. The only card that would be broken is Abandon all Hope, and there's a simple fix to that - it wouldn't have been printed as is.

On 10/9/2017 at 0:15 AM, Abyss said:

Let the Wookie Win wouldn't be overpowered at all. They'd be able to choose to deal 2 damage to a character, and paying 1 for 2 damage (with a potential out) is in line with other cards. It would limit some plays, but it certainly wouldn't be overpowered. The only card that would be broken is Abandon all Hope, and there's a simple fix to that - it wouldn't have been printed as is.

Sure it would be: I claim previous round and go first: Infamous/Let the Wookie Win, Let the Wookie Win...4 dmg out of the gate, no dice rolls needed, no card color guesses needed, just auto dmg. Best closer in the entire game.

2 hours ago, Palpster said:

Sure it would be: I claim previous round and go first: Infamous/Let the Wookie Win, Let the Wookie Win...4 dmg out of the gate, no dice rolls needed, no card color guesses needed, just auto dmg. Best closer in the entire game.

Let the Wookie Win only deals damage to exhausted characters. And honestly, even without that, it's a three card combo that costs 2 resources to do 4 damage....is that any more broken then 'roll in equipped character and shoot' with Hit and Run, Tactical Mastery etc? That's not even counting stuff like Rey/Sabine/Cad chaining together actions.

8 hours ago, Palpster said:

Sure it would be: I claim previous round and go first: Infamous/Let the Wookie Win, Let the Wookie Win...4 dmg out of the gate, no dice rolls needed, no card color guesses needed, just auto dmg. Best closer in the entire game.

If you think spending 2 resources and using a 1 cost support to make it happen to just do 4 damage is "overpowered" you are in for a serious shock when you play skilled opponents with actual strong combo's...

9 hours ago, Palpster said:

Sure it would be: I claim previous round and go first: Infamous/Let the Wookie Win, Let the Wookie Win...4 dmg out of the gate, no dice rolls needed, no card color guesses needed, just auto dmg. Best closer in the entire game.

Sounds a lot like planetary uprising. Myself personally, I think beimg able to pick zero as an option is BS. In fact you just double down on running interference. So I say fine I'm picking zero as my option. Right!