Mission help: Hostage Rescue

By LMasterList, in Star Wars: Edge of the Empire RPG

Hello,

I was wondering if anyone had made up and done a hostage rescue mission that you might be willing to share the session details with me so i can loosly base my session off that. I am intending to do a session at the end of the week but with work I dont have the time to make one from scratch and flesh it out, basically id like my group to find and rescue a female Pantoran Jedi and escape with her.

thanks in advance

"help me swrpg: eote community, your my only hope"

The Jedi is being held by Black Sun as a chip that they can use to get the Empire off of their backs for a recent skirmish in the Raioballo Sector in which several Imperial ships were damaged by a Black Sun gun boat. The Jedi is being held in the wreck of an old starship 100 km from a city on Dantooine (Thandre, just to have a name). The PC's can learn clues about where she was last seen in the city, and maybe either follow a Black Sun goon back to the ship, or find out that she left her droid in town and the droid knows where she is because of a garbled transmission.

The Starship wreck has had some of its weaponry brought back to life, namely a couple of concussion missile rack turrets. If the PC's use a ship to go to the wreck they will be attacked by the ship's defenses. If the PC's kill the turrets then a call is put in to have Fighters come from a base in-system but not far enough away fro a safe hyperspace jump to Dantooine. The clock will be ticking on this as the PC's have only so much time before several Kihraxz fighters arrive.

The Jedi is being held in carbonite or a stasis tube or something to that effect. Her cell is located down in the lower sections of the wreck so it's subterranean and has only two or three paths through the wreck to get there. There is an old hangar bay in the ship that is the most used entrance and motor pool of the wreck. The whole hull is canted somewhat so it is hard to move through much of the ship and in some of the built up areas the Black Sun operatives who use the wreck as their base have built their own catwalks and walkways, sometimes at dizzying heights in the upper expanses of the old cargo bays. There are Black Sun enforcers, tech agents, and an underboss here, as well as some assassin/security droids who patrol the detention area. Once the PC's enter the ship the forces in the ship will begin to respond in an ever increasing way, so that as time goes by it becomes apparent that the players are being hunted and herded toward the detention area. There could be a carbonite freeze chamber there or a gas trap or something that they are trying to get the PC's to head toward. You only need a crude map, but the carbonite room should be a dead end as far as appearances go, but perhaps they can cut/blow a hole in a wall or floor to get out once they have dealt with the trap. Near the trap room is the detention center where they must find the Jedi and wake her. There could be a big fight in the detention center as the characters try to find a way out. You should use enough enemies to make it clear that they can't just easily dispatch the Black Sun troops.

As an escape there is a lift that will take the characters up to the upper levels of the ship from the detention area if they can get it working. It leads to the bridge of the old ship, and to some of the last remaining Escape Pods. They can use the escape pods to get away from the ship and head toward the city. There are several escape pods so the players could launch decoys if they know about the missile turrets, or otherwise want to try and trick their pursuers.

Just a rough idea and I don't know if this helps but thought I would try.

The old Saga Edition campaign, Dawn of Defiance , Episode II - A Wretched Hive. This is almost ideal for you, I think.

  • PCs go to Cato Neimoidia to contact a Hutt gangster and run afoul of a swoop gang
  • Eventually are granted an audience with the Hutt; hilarity ensues
  • During their stay, difficult moral choices may present themselves and assassins attack the party
  • Force-sensitive PCs hear whispers like someone trying to contact them telepathically
  • Following the whispers leads them to a comatose Jedi Master, hooked up to machinery keeping her unconscious
  • Palace guards investigate; uproar intensifies

I'm sure a little Google-fu will lead you to a copy of DoD. This episode would be fairly easy to convert to the FFG system, especially if you have Adversary Decks, and/or are using OggDude's generator. The episode is meant to fit within the larger framework of the campaign, so some of the specifics will need to be tailored and changed, but I think it will give you a good framework.

It also sounds like a great opportunity to get some Negotiation, Cool, Leadership, Skullduggery and Discipline uses in. Don't neglect the opportunity to offer the PCs some added obligation/conflict.

thanks guys, i think ill go with Snuffy's one, it will take me some time to translate it over to FFG SWRPG format but should be worth it

If you search the forums for "Dawn of Defiance," you'll find several other threads regarding conversion. In particular, this post is a review of Episode II - A Wretched Hive. It may prove useful.

One of the things he mentions in there, worth highlighting again here, is that Saga Edition was still, essentially, Dungeons & Dragons. Therefore it has a high number of encounters, mostly combat encounters, because D&D is mostly about gaining XP through combat. You'll want to pick & choose which encounters will work best for you & your group... lots of help is available on these forums.