Silencer Overpowered ?

By Schu81, in X-Wing

Hello everyone! (No salt here so far)

I would like to discuss this topic with you :)

Yes, I know Imperials are not in the best shape at the moment, so they need an additional strong ship.

A new Soontir Fel would be great.... and there might appear a new arc dodging nightmare soon.

But is the Silencer (Kylo) overpowered? Let's have a look at the facts!

------- Kylo Silencer ------

PS 9

3 Attack, 3 Evade, 4 Hull, 2 Shields

Focus, Target Lock, Barrel Roll, Boost

Vanguard Title - which is a built in "Predator" plus the option to reroll defense dice in case of emergency

Autothrusters

Advanced Sensors or FCS

Green Turns

Comes in at a cost of 40+ points, depending on upgrades

Seems like this ship is VERY hard to get into arc. It's quite immune against turrets, too.

Prepare thyself.

I agree with your assessment (for the most part, I'm not married to any build until I see this new waves tech upgrades :P ) but the silencer is vulnerable to instant damage like bombs and Autoblaster turrets. It's far less vulnerable then other imperial arc dodgers due to the higher health.

Im expecting it too be on the higher end of competitive play but probably not in the finale at worlds (can't take Kylo with RAC/Lo ;) )

Not until we see what else it has to offer.

It might very well be the best arc dodger in the game but it still will struggle defensively against Turrets because generally it will have 1 focus and no more. An Intensity + Comm Relay (Or Optics) will give you that illusive focus evade on some turns but you lose double reposition then and cost more.

Don't get me wrong. It's probably better for the health of the game that it can only focus, but even Autothrusters probably won't save it from the deluge of TLTs and Turrets we see now when it can only realistically ever have 1 modification for defence.

I think it will be an interesting ship to fly, but from what we have seen so far it feels more balanced than op in the current meta.

Even if the dial has entirely green moves except for a white turnaround of some kind, it probably won't be OP.

OP has gone WAAAAAY above 'ship with only a single arc gets 2 actions every round'.

It's interesting to me that we are essentially studying a PS 9 generic chassis here, is that because Kylo's ability is not great or because people just aren't overly concerned about it (probably both though, and that this ship currently has no way to generate crits)

How about we wait for full spoilage before we start saying DOA or OP as F***... People thought Mindlink was garbage before playing it....look how that turned out.

14 minutes ago, thespaceinvader said:

Even if the dial has entirely green moves except for a white turnaround of some kind, it probably won't be OP.

OP has gone WAAAAAY above 'ship with only a single arc gets 2 actions every round'.

That's an interesting statement.

I would like to know, what in particular do you regard being OP in this game then?

1 minute ago, Schu81 said:

That's an interesting statement.

I would like to know, what in particular do you regard being OP in this game then?

Anything that does auto damage I am guessing. Bombs, Sabine etc etc etc

9 minutes ago, Archangelspiv said:

How about we wait for full spoilage before we start saying DOA or OP as F***... People thought Mindlink was garbage before playing it....look how that turned out.

Mindlink WAS garbage when it was released. It took the Shadow Caster and Fang to make it go crazy e: and the Deadeye nerf.

8 minutes ago, Schu81 said:

That's an interesting statement.

I would like to know, what in particular do you regard being OP in this game then?

The same, but with turrets and bombs and tlts and regen and and and.

Kylo is an evolution of classical Imperial design - arc, boost, barrel roll, great dial - but he's not got a turret, he's got to pay for Advanced Sensors to get actions whilst bumping, and he's got 6 hit points in a meta full of bombs.

Also, in general things which are underpriced. Look at Dengar, for instance. Build him light, Rage, Inspiring Recruit, title only. 47 points. 9 hit points, 2 agility, PS9, large base barrel roll, green turns, white turnaround, rerolls (3 of them!) and focus, and a crazy good ability. Plus a turret.

Kylo, PTL, AS, title, autothrusters, primed thrusters. 6 hit points, arc locked, 1 reroll, maybe, medioocre ability for the platform. 46 points.

This isn't to say that Kylo is bad. He'll probably join QD as one of the Empire's only remaining aces

But **** no he's not going to be OP.

Edited by thespaceinvader

Or compare with Poe. Ps9 BB8 Black One Intensity Autothrusters Primed. Only loses a point of agility, but gains a way better ability and an evade every round. For 5 poitns less. Or R2D2 Poe swapping in R2D2 and Comm Relay for 45 points. Regen! For a point less.

Actually, the best comparison is probably Corran, a ship teetering on the raggedy edge of viability at the moment. 48 points for the FCS variant, 49 for Advanced Sensors, and he drops to PS8, but comes with one of the best abilities in the game, and yes, regen.

Plus both of these have wingmates that fit better with their cost than anythign the Empire offers to Kylo.

18 minutes ago, thespaceinvader said:

Mindlink WAS garbage when it was released. It took the Shadow Caster and Fang to make it go crazy e: and the Deadeye nerf.

The same, but with turrets and bombs and tlts and regen and and and.

Kylo is an evolution of classical Imperial design - arc, boost, barrel roll, great dial - but he's not got a turret, he's got to pay for Advanced Sensors to get actions whilst bumping, and he's got 6 hit points in a meta full of bombs.

Also, in general things which are underpriced. Look at Dengar, for instance. Build him light, Rage, Inspiring Recruit, title only. 47 points. 9 hit points, 2 agility, PS9, large base barrel roll, green turns, white turnaround, rerolls (3 of them!) and focus, and a crazy good ability. Plus a turret.

Kylo, PTL, AS, title, autothrusters, primed thrusters. 6 hit points, arc locked, 1 reroll, maybe, medioocre ability for the platform. 46 points.

This isn't to say that Kylo is bad. He'll probably join QD as one of the Empire's only remaining aces

But **** no he's not going to be OP.

Mindlink made Deadeye scouts the craziness what they became until the nerf bat hit them.

2 minutes ago, Archangelspiv said:

Mindlink made Deadeye scouts the craziness what they became until the nerf bat hit them.

Yes.

It took nerfing asomething that was better for Jumpmasters for Mindlink to go crazy on them, it took better ships for it to go crazy on anything else.

And to note, Imperials have nothing on the scale of Mindlink for passing out extra actions to other ships. Fleet Officer and Hux are similar, but the range limits screw them completely.

Just now, thespaceinvader said:

Yes.

It took nerfing asomething that was better for Jumpmasters for Mindlink to go crazy on them, it took better ships for it to go crazy on anything else.

And to note, Imperials have nothing on the scale of Mindlink for passing out extra actions to other ships. Fleet Officer and Hux are similar, but the range limits screw them completely.

Completely agree, my original point was that we should wait until the entire ship is spoiled before we say it's OP or garbage.

So we haven't even had a full preview article yet, and they're already declared OP. New record?

Actually, we haven't even had full preview articles for the preceding wave yet, nevermind the Silencer itself. This has to be a new record.

Edited by NakedDex
1 hour ago, thespaceinvader said:

Mindlink WAS garbage when it was released. It took the Shadow Caster and Fang to make it go crazy e: and the Deadeye nerf.

Nope. One of the strongest Mindlink squads used the ship the upgrade came in. What it took was people actually putting it on the table, using it and finding out how useful it could be.

With the info we currently have Kylo in the Silencer looks like it'll be very similar to Poe in his T-70. I can't see it being OP but it will be a strong ship.

44 minutes ago, FTS Gecko said:

Nope. One of the strongest Mindlink squads used the ship the upgrade came in. What it took was people actually putting it on the table, using it and finding out how useful it could be.

WHich took something better for that squad getting nerfed, as noted.

Wait and see, it's not the first time we see this ship or this upgrade is overpowered.

Remember this after some news :

Tie/D is better than X7 : Until triple X7 destroy everything before the faq.

Bosheck crew is powerful : But we don't really see him on the game...

Palpatine is weak : We see him so much, ffg do a mistake to faq him.

ect...

3 hours ago, Schu81 said:

Hello everyone! (No salt here so far)

I would like to discuss this topic with you :)

Yes, I know Imperials are not in the best shape at the moment, so they need an additional strong ship.

A new Soontir Fel would be great.... and there might appear a new arc dodging nightmare soon.

But is the Silencer (Kylo) overpowered? Let's have a look at the facts!

------- Kylo Silencer ------

PS 9

3 Attack, 3 Evade, 4 Hull, 2 Shields

Focus, Target Lock, Barrel Roll, Boost

Vanguard Title - which is a built in "Predator" plus the option to reroll defense dice in case of emergency

Autothrusters

Advanced Sensors or FCS

Green Turns

Comes in at a cost of 40+ points, depending on upgrades

Seems like this ship is VERY hard to get into arc. It's quite immune against turrets, too.

Kylo's ability is almost useless on a high agility ship.

15 minutes ago, Rogue_Group1 said:

Kylo's ability is almost useless on a high agility ship.

This.

Arc dodging and arc attacking ships cannot be OP in this game anymore, FFG made them obsolete.

1 hour ago, Arkanta974 said:

Wait and see, it's not the first time we see this ship or this upgrade is overpowered.

Remember this after some news :

Tie/D is better than X7 : Until triple X7 destroy everything before the faq.

Bosheck crew is powerful : But we don't really see him on the game...

Palpatine is weak : We see him so much, ffg do a mistake to faq him.

ect...

People always seem to focus on these few exception, yet they fail to mention all the times the general opinion was right for calling stuff OP or DOA.

51 minutes ago, LordBlades said:

People always seem to focus on these few exception, yet they fail to mention all the times the general opinion was right for calling stuff OP or DOA.

So are you saying you use Infinite Loop Hera/Uwing combo ? Invincible Hawk 290 with Vizago crew ? Kylo Ren crew who supposed to break hard the meta ? Or the advanced homming missile/Rhymer ? So much dirty/breaking meta list but I don't see any of this on the table so....

Remember when most people said tie/sf will be useless ? I remember this ! :)

But look like it's better to said quickly what will be Op/Doa rather than wait and play... ;)

Edited by Arkanta974
3 hours ago, Arkanta974 said:

Wait and see, it's not the first time we see this ship or this upgrade is overpowered.

Remember this after some news :

Tie/D is better than X7 : Until triple X7 destroy everything before the faq.

Bosheck crew is powerful : But we don't really see him on the game...

Palpatine is weak : We see him so much, ffg do a mistake to faq him.

ect...

I'm just gonna have to disagree with both the Tie/D and palp - the fact that you don't just get stuff for free doesn't make it rubbish. Considering the Defender just asks you not to bump is not a big ask.

I await a similar nerf to K4.

2 hours ago, Rogue_Group1 said:

Kylo's ability is almost useless on a high agility ship.


Actually, it is amazing.