Silencer Overpowered ?

By Schu81, in X-Wing

32 minutes ago, The Penguin UK said:

I'm just gonna have to disagree with both the Tie/D and palp - the fact that you don't just get stuff for free doesn't make it rubbish. Considering the Defender just asks you not to bump is not a big ask.

I await a similar nerf to K4.

I didn't said both these upgrade suck, I just point the finger on exemple that we quickly give conclusion of what is OP/DOA before play on the table. Just like ship like Tie/sf ;)

X7 dominate for a moment but for now Tie/D seem good against low agility ship and I like use them on Epic match.

For Palpatine I'm a minority but i disagree about the nerf !

I wait more a nerf about Sabine, should be only her bombs and at range 1 - 2

Edited by Arkanta974

The thing about this is that it’s very similar to a IG-2000, but on a small base. It has great attack, great evade, awesome options for actions, costs about 50 points with all the upgrades, and can take PTL+AdvancedSensors for two actions every round (assuming it does a green maneuver with its awesome dial). It also has barrel roll and tech - the unspoiled tech upgrade will be the decider in whether that matters or not.

So this ship is much better than a brobot.

The thing to keep in mind is that last time I checked metawing, the IG-2000 rated 44th, and thus was one of the worst ships in the game...

1 hour ago, Arkanta974 said:

So are you saying you use Infinite Loop Hera/Uwing combo ? Invincible Hawk 290 with Vizago crew ? Kylo Ren crew who supposed to break hard the meta ? Or the advanced homming missile/Rhymer ? So much dirty/breaking meta list but I don't see any of this on the table so....

Remember when most people said tie/sf will be useless ? I remember this ! :)

But look like it's better to said quickly what will be Op/Doa rather than wait and play... ;)

TIE/sf was largely useless in Defender meta without LWF (which came out 1 wave later).

Hyperbole aside, here's a couple of quick examples of stuff the community predicted correctly: Torp Scouts OP, G1-A DOA, Kihraxz DOA, Jabba DOA in 100/6, M3-A fix meh, TIE Aggressor meh, Nym OP.

I think there's largely 3 categories of stuff in x-wing:

- Stuff that.s obviously OP-

- Stuff that's obviously DOA

- Stuff that's somewhere in the middle, where it's best to wait and see.

Just because many people jump to false conclusions for stuff in the 'wait and see' category, doesn't mean people should include everything in the 'wait and see' category. Some stuff is bloody obvious.

11 minutes ago, LordBlades said:

Just because many people jump to false conclusions for stuff in the 'wait and see' category, doesn't mean people should include everything in the 'wait and see' category. Some stuff is bloody obvious.

And that is the main problem : People love to jump quickly on conclusion for the futur for what will be meta or not rather than"Wait and see". It's a more better option than give false hope ;)

Edited by Arkanta974
45 minutes ago, Cerve said:


Actually, it is amazing.

Seriously. Anyone saying his ability is useless at PS9 on a high-agility ship has clearly never tried to make his Upsilon work. It's a useless pilot ability when it's easy to hit his AG1 chassis from outside his firing arc before he makes a PS6 attack. It's a great ability when he's attacking early in the round and your opponent can't reliably control who will have the condition.

6 minutes ago, PhantomFO said:

Seriously. Anyone saying his ability is useless at PS9 on a high-agility ship has clearly never tried to make his Upsilon work. It's a useless pilot ability when it's easy to hit his AG1 chassis from outside his firing arc before he makes a PS6 attack. It's a great ability when he's attacking early in the round and your opponent can't reliably control who will have the condition.

Yep, precisely.

And he is an nimble ace. Anyone knows that nible ps9 Aces are a real pain in the *** in late game, so the best way to counter them is to killing them off in the first half of the game.

But you don't really want to shoot at KYLO REN in early game! You want not. So Kylo is kinda grants his late game thanks to his pilot ability.

It's way different from the KyloCrew, but it still an amazing ability into that chassis.

PS: never forget that Miranda bomber is gone, and that turret weapon still an huge thing (RAC anyone?)

It's a great time for nible aces right now (wave 13), Nym alone will not stop them.

And RAC is killing Nym anyway, so....let's the meta rotate!

It’s not even out and we are complaining it’s OP? Just wow.

6 minutes ago, Cerve said:


PS: never forget that Miranda bomber is gone,

How exactly is bomber Miranda gone?

4 minutes ago, Cerve said:

PS: never forget that Miranda bomber is gone, and that turret weapon still an huge thing (RAC anyone?)

Preliminary testing of EI Miranda by the competitive crowd suggests that rumors of her impending demise are very much exaggerated.

53 minutes ago, Kieransi said:

The thing about this is that it’s very similar to a IG-2000, but on a small base. It has great attack, great evade, awesome options for actions, costs about 50 points with all the upgrades, and can take PTL+AdvancedSensors for two actions every round (assuming it does a green maneuver with its awesome dial). It also has barrel roll and tech - the unspoiled tech upgrade will be the decider in whether that matters or not.

So this ship is much better than a brobot.

The thing to keep in mind is that last time I checked metawing, the IG-2000 rated 44th, and thus was one of the worst ships in the game...

Except it;s got less hull/shields and no gunner effect or 4 dice all ranges options.

Sooo.

13 minutes ago, LordBlades said:

How exactly is bomber Miranda gone?

Adv. Slam nerfed.

8 minutes ago, Cerve said:

Adv. Slam nerfed.

Because Miranda totally can't take EI right? It's a nerf, but in no way a significant enough one to make Miranda 'gone' overnight.

44 minutes ago, thespaceinvader said:

Except it;s got less hull/shields and no gunner effect or 4 dice all ranges options.

Sooo.

Well, it is a few points cheaper, base PS9 instead of 6, small base, Barrel Roll, and green turns, so it does have some stuff going for it.

In a world where arcs mattered more and turrets weren't so dominant, the Silencer could potentially be insane due to Kylo's arc-dodging capabilities

as it stands, though, thrusters won't always save you from dice. They're still dice! Even then, Poe's already a PS 9, 6 health thruster dude that can regen and he doesn't see much of any play atm. New tech seems fun for him, though

Edited by ficklegreendice
2 minutes ago, ficklegreendice said:

In a world where arcs mattered more and turrets weren't so dominant, the Silencer could potentially be insane due to Kylo's arc-dodging capabilities

as it stands, though, thrusters won't always save you from dice. They're still dice!

Yeah, between high damage bombs and the ubiquitous turrets, Kylo is going to have an uphill battle ahead of him. His price point is also awkward; He's too expensive for traditional Triple Ace builds, even those using Pure Sabaac, Zeta Leader, or another filler pilot. Even Rear Admiral Chiraneau is going to struggle to fit him in

15 minutes ago, Squark said:

Yeah, between high damage bombs and the ubiquitous turrets, Kylo is going to have an uphill battle ahead of him. His price point is also awkward; He's too expensive for traditional Triple Ace builds, even those using Pure Sabaac, Zeta Leader, or another filler pilot. Even Rear Admiral Chiraneau is going to struggle to fit him in

This is my big issue with him, perhaps more than anything else. He just doesn't fit into good lists using Imperial ships. Imperials don't have a wingmate or group thereof for him at 50 to 55 points, which is what he'll cost if you fit him out right.

41 minutes ago, thespaceinvader said:

This is my big issue with him, perhaps more than anything else. He just doesn't fit into good lists using Imperial ships. Imperials don't have a wingmate or group thereof for him at 50 to 55 points, which is what he'll cost if you fit him out right.

So were sure a Kylo/Palp Shuttle/OL or Kylo and RAC/Palp List is going to be bad?

Or how about this?

Kylo Ren (TIE Silencer) — TIE Silencer 35
Veteran Instincts 1
Fire-Control System 2
Autothrusters 2
Ship Total: 40
"Quickdraw" — TIE/sf Fighter 29
Veteran Instincts 1
Fire-Control System 2
Lightweight Frame 2
Special Ops Training 0
Ship Total: 34
"Omega Leader" — TIE/fo Fighter 21
Juke 2
Comm Relay 3
Ship Total: 26

Is there a particular ship in there anyone would be willing to leave for the end game?

I would feel pretty confident with these three against alot of the meta right now. It doesnt even really need to resolve any blinded pilots, thats just a bonus here.

Might suffer against alphas, but maybe not and everything but swarms does and those dont exist. Better suited to tackle Miranda/Biggs and Nym/Dengar than anything the Imps have right now. Trip jumps would be tough but not as bad as RAC/Vader currently have it against them. Its even a better option against FSR.

Trip harpoon Scruggs might suck but these 3 would be spread out and likely could focus fire 1 scrugg down every couple rounds.

We havent even seen all the cards yet. Theres likely a great matchup to be made with the Gunboat to.

The underdog scruffy imperial navy was built on hope.

We got dis.

The PS11/FCS/Thrusters Kylo Silencer is going to make all those 1 green dice PS10 scruggs look like scrubs.

Its only 41 pts and out right better than both QD and Vader and Whisper simply because its 6 hp on 3 green dice with access to autothrusters!

Kylo Ren will finish what Darth Vader started.

Also I might be totally wrong...maybe a focus token and autothrusters wont be enough to avoid losing Kylo under focus fire.

Edited by Boom Owl

It is overpowered compared to the E-Wing.

Didn't I post this thread already?

How much do you want to bet that the generics are ridiculously overpriced (and lack EPTs)? FFG doesn't seem to understand that PS matters more on some chassis than others, and on the Silencer it is going to matter a lot.

I'm very confidant the PS6 generic has an EPT. The PS7 unique almost certainly will as well.

11 hours ago, LordBlades said:

Because Miranda totally can't take EI right? It's a nerf, but in no way a significant enough one to make Miranda 'gone' overnight.

She get a stress, and lose the modification slot. I'll accept that!

Edited by Cerve
16 minutes ago, Cerve said:

She get a stress, and lose the modification slot. I'll accept that!

You mean the same modification slot she was losing for Adv. SLAM?

While EI gives you a stress and it's 1 extra point, it does allow you to drop mines if you bump or overlap asteroids, so it's not all strictly worse.

6 hours ago, Jadotch said:

It is overpowered compared to the E-Wing.

Who has been needing help for a long time now, minus certain Corran builds. I'm kind of okay with the Silencer being more powerful than an overpriced ship in need of a title.

12 hours ago, Boom Owl said:

Or how about this?

Kylo Ren (TIE Silencer) — TIE Silencer
"Quickdraw" — TIE/sf Fighter
"Omega Leader" — TIE/fo Fighter

And bonus points for same era.

Edited by ABXY