A Variety of Rebel Experiments

By GiledPallaeon, in Star Wars: Armada Fleet Builds

So after watching my first elimination game, @Ginkapo suggested I try a Home One B-wing swarm. (Somehow he thought my Sloane list looked like I could handle B-wings in place of my Defenders. I dunno know.) In any case, after scratching up one of those, I had me a couple ideas about a dual Home One Ackbar list, so I have two of those scratched up as well. Critiques, comments, and constructive criticism on all from people who play Rebels more than me is most appreciated.

Gink's B's
Author: GiledPallaeon

Faction: Rebel Alliance
Points: 399/400

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

[ flagship ] MC80 Command Cruiser (106 points)
- General Dodonna ( 20 points)
- Adar Tallon ( 10 points)
- Fighter Coordination Team ( 3 points)
- Expanded Hangar Bay ( 5 points)
- Electronic Countermeasures ( 7 points)
- Enhanced Armament ( 10 points)
- Leading Shots ( 4 points)
= 165 total ship cost

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Raymus Antilles ( 7 points)
- Fighter Coordination Team ( 3 points)
= 72 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Bomber Command Center ( 8 points)
= 35 total ship cost

1 Ten Numb ( 19 points)
3 B-Wing Squadrons ( 42 points)
1 Jan Ors ( 19 points)
1 HWK-290 ( 12 points)
1 Keyan Farlander ( 20 points)

Ackbar Dreadnoughts Mk 4
Author: GiledPallaeon

Faction: Rebel Alliance
Points: 399/400

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Skilled First Officer ( 1 points)
- Engine Techs ( 8 points)
- Advanced Projectors ( 6 points)
- Reinforced Blast Doors ( 5 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 181 total ship cost

MC80 Assault Cruiser (114 points)
- Skilled First Officer ( 1 points)
- Engine Techs ( 8 points)
- Advanced Projectors ( 6 points)
- Reinforced Blast Doors ( 5 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 143 total ship cost

GR-75 Combat Retrofits (24 points)
- Hondo Ohnaka ( 2 points)
= 26 total ship cost

GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
- Comms Net ( 2 points)
= 27 total ship cost

GR-75 Medium Transports (18 points)
- Ahsoka Tano ( 2 points)
- Comms Net ( 2 points)
= 22 total ship cost

Ackbar Dreadnoughts Mk 5
Author: GiledPallaeon

Faction: Rebel Alliance
Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Comms Net ( 2 points)
= 29 total ship cost

GR-75 Combat Retrofits (24 points)
- Hondo Ohnaka ( 2 points)
- Comms Net ( 2 points)
= 28 total ship cost

GR-75 Combat Retrofits (24 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 29 total ship cost

[ flagship ] MC80 Command Cruiser (106 points)
- Admiral Ackbar ( 38 points)
- Skilled First Officer ( 1 points)
- Engine Techs ( 8 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 176 total ship cost

MC80 Command Cruiser (106 points)
- Skilled First Officer ( 1 points)
- Engine Techs ( 8 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 138 total ship cost

Edited by GiledPallaeon
Fixed formatting

Drop enhanced armament. Switch Raymus and Adar to flight commander.

Go first. Annihalate.

For that first list, @Jamie P might be able to help you. He won second at a regional with a list very similar to yours, just with 4 activations and no B-wings. He though that double tapping a scurrg and gold squadron with MC80 support fire would be enough damage, but if you want to do it with B-wings, go ahead. But you also don't have any escorts to protect your intel. 1-2 YT1300s would do.

https://community.fantasyflightgames.com/search/?&q=Welsh Regional&type=forums_topic&nodes=518&sortby=relevancy

Edited by anonymousguy

Those Ackbar lists look pretty good, though.

I think Lando has a place on any mc80 build as avenger insurance. Nothing worse than investing 150 points in a big beefy mc80 only to have it get one shotted by a huge avenger roll. (From experience, it's happened to me twice now)

Also, in any fleet with 4 or more activations look at Defiance for blue dice tech instead of qbt, lettin you take XI7 or some other turbolaser. Or in addition to qbt if you really want to make sure you get that blue dice for leading shots. Especially with ackbar that long range defiance blue is huge to get big damage out of that first long range side arc. And if you have a blue from qbt, adding a black at long range for damage or another blue to fish for an Acc is useful.

Lastly, i dont typically like ap on them. 6 points is a lot when you are funneling them engineering tokens through coms net. You only have 4 shields on that off side, its 2 tokens of shuffling and allows you to take ecm instead. This is 100% my opinion for what I have been finding success with though, and my level of success with them is far from expert level.

If you are really concerned about command flexibility (as SFO suggests) maybe get a coms net/leia transport in the mix. Then you have on demand commands with a token if you want it all 6 turns of the game instead of a 1 time stack shift that still means you need to know what you need 2 turns ahead of time.

8 hours ago, Ginkapo said:

Drop enhanced armament. Switch Raymus and Adar to flight commander.

Go first. Annihalate.

That ends with a 22 pt bid. While that might be necessary in Europe, I don't think the Marietta meta was quite that obscene in bids. I just (saying this like it helps) have to outbid the Avenger lists so the B-wings can eat them for lunch. Flight Commander on the Home One (now that I've slept) makes good sense, and EA was really to eat points since normally I don't care about bids and am more interested in maximizing capabilities. None of the Home One titles are any use here (Indy is not worth the one, tops two uses I'll get for 8 friggin' points), and for turbos, I'm tempted to add QBT on the principle of the thing, still saving 12 points on the big guy. For Yavaris, is Flight Commander enabling FCT really that useful over the fact that Raymus is an expensive man's EHB? I can see cases for both, so I'll probably try both.

@Baltanok out of the limited data you have, what was the average Avenger bid?

2 hours ago, anonymousguy said:

For that first list, @Jamie P might be able to help you. He won second at a regional with a list very similar to yours, just with 4 activations and no B-wings. He though that double tapping a scurrg and gold squadron with MC80 support fire would be enough damage, but if you want to do it with B-wings, go ahead. But you also don't have any escorts to protect your intel. 1-2 YT1300s would do.

https://community.fantasyflightgames.com/search/?&q=Welsh Regional&type=forums_topic&nodes=518&sortby=relevancy

The basic principle (especially with an obscene bid for first and Flight Commanders) is that overlapping anti-squadron fire plus Ten Numb is enough to rock most enemy squadron builds back on their heels. If they try to kill Intel they aren't blowing up bombers; if they start with B-wings, I have Jan; and while the B-wings aren't exceptional fighters, I would imagine they hit hard enough often enough (they're basically TIEs after you count Toryn) that when push comes to shove Yavaris and mass can see them through to the target. If that doesn't work though, I will be back for some 1300's.

57 minutes ago, BrobaFett said:

I think Lando has a place on any mc80 build as avenger insurance. Nothing worse than investing 150 points in a big beefy mc80 only to have it get one shotted by a huge avenger roll. (From experience, it's happened to me twice now)

Also, in any fleet with 4 or more activations look at Defiance for blue dice tech instead of qbt, lettin you take XI7 or some other turbolaser. Or in addition to qbt if you really want to make sure you get that blue dice for leading shots. Especially with ackbar that long range defiance blue is huge to get big damage out of that first long range side arc. And if you have a blue from qbt, adding a black at long range for damage or another blue to fish for an Acc is useful.

Lastly, i dont typically like ap on them. 6 points is a lot when you are funneling them engineering tokens through coms net. You only have 4 shields on that off side, its 2 tokens of shuffling and allows you to take ecm instead. This is 100% my opinion for what I have been finding success with though, and my level of success with them is far from expert level.

If you are really concerned about command flexibility (as SFO suggests) maybe get a coms net/leia transport in the mix. Then you have on demand commands with a token if you want it all 6 turns of the game instead of a 1 time stack shift that still means you need to know what you need 2 turns ahead of time.

I want him, but he's got stiff competition, both for the slot (Flight Commander on the B-wing build, SFO's elsewhere) and for points. Both dual dreadnought lists are 400 each. (One is and the other will be when Hondo is exchanged for Leia.) Same goes for Defiance (the points part). AP is definitely a meta call, and in mine that means flipping a coin. I'll probably end up using RBDs in practice, I'd just rather avoid getting to the point RBDs are useful, and AP is useful before then. Any thoughts on the tractor beam shenanigans the dual CC version is running?

22 minutes ago, GiledPallaeon said:

I want him, but he's got stiff competition, both for the slot (Flight Commander on the B-wing build, SFO's elsewhere) and for points. Both dual dreadnought lists are 400 each. (One is and the other will be when Hondo is exchanged for Leia.) Same goes for Defiance (the points part). AP is definitely a meta call, and in mine that means flipping a coin. I'll probably end up using RBDs in practice, I'd just rather avoid getting to the point RBDs are useful, and AP is useful before then. Any thoughts on the tractor beam shenanigans the dual CC version is running?

I gotta agree with @BrobaFett on Lando. I've had a single use of Targeting Scramblers save my a** from BTAvenger multiple times now and while Lando's certainly not TS he's the closest thing the Rebels have.

21 minutes ago, GiledPallaeon said:


@Baltanok of the limited data you have, what was the average Avenger bid?

12 lists, 6 with bids of 3 or less, 1 with a bid of 9, 4 with bids of 14-17, and 1 with 25.

7 minutes ago, Baltanok said:

12 lists, 6 with bids of 3 or less, 1 with a bid of 9, 4 with bids of 14-17, and 1 with 25.

soooooo, a 22 bid should do it.

5 hours ago, Ginkapo said:

soooooo, a 22 bid should do it.

So would 18, which is how this version is loaded out. I have Lando for Avenger/Demolisher insurance, and Quantum Storm should let Toryn chase the B-wings wherever they need her to be.

Gink's B's Mk 3

Faction: Rebel Alliance
Points: 381/400

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

[ flagship ] MC80 Command Cruiser (106 points)
- General Dodonna ( 20 points)
- Defiance ( 5 points)
- Lando Calrissian ( 4 points)
- Fighter Coordination Team ( 3 points)
- Expanded Hangar Bay ( 5 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 153 total ship cost

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
= 68 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Toryn Farr ( 7 points)
- Bomber Command Center ( 8 points)
= 34 total ship cost

1 Ten Numb ( 19 points)
4 B-Wing Squadrons ( 56 points)
1 Keyan Farlander ( 20 points)
1 Jan Ors ( 19 points)
1 HWK-290 ( 12 points)

I like it even if it is a Rebel list. This is such an unusual bid for one of your lists. How much is it frustrating you knowing you could fit a whole other ship in there?

Why QS and not Bright Hope? With 15 points if upgrades on an 18 point ship i figured you want the tankiness.

5 hours ago, Megatronrex said:

I like it even if it is a Rebel list. This is such an unusual bid for one of your lists. How much is it frustrating you knowing you could fit a whole other ship in there?

It grates against every fiber of my being. I actively tell myself every time I edit the list to leave the margin and the unfilled upgrade slots alone. **** weird in other words. I am much more satisfied with the Ackbar lists, much more my normal style of enormous dreadnoughts bristling with weaponry.

41 minutes ago, BrobaFett said:

Why QS and not Bright Hope? With 15 points if upgrades on an 18 point ship i figured you want the tankiness.

This, save maybe S&G, is the list I am least satisfied with going into testing. QS is on the GR75 under the logic that it will probably spend the entire game doing nav commands to chase the B-wings pre-emptively so that they (Ten in particular if I find a squadron heavy opponent) can actually get use out of her. Should I come to discover QS is redundant, it will promptly become Bright Hope. All of the officer corps on this fleet is, in my mind, up for debate. Both the MC80 and Yavaris want Flight Commander for FCT, and as the carriers would make decent hubs for Toryn since they need to be approximately in her range to use commands. Defiance also wants Adar to set up Yavaris, SFO as all C3 ships do, Walex as insurance, and Lando in case things go sideways (as all battle plans do). Yavaris also wants Raymus for triple double tap, and the flotilla would make a great Leia platform. We'll see.

Edited by GiledPallaeon

In a list of MC80 + B-Wings = Win, is Independence still not good enough? I can't think of a more suitable fleet comp, so if Independence can't find a home here, then I guess it really is unplayable.

3 hours ago, Nostromoid said:

In a list of MC80 + B-Wings = Win, is Independence still not good enough? I can't think of a more suitable fleet comp, so if Independence can't find a home here, then I guess it really is unplayable.

Independence is for when you choose engine techs rather than double fct.