Ideas on how to fix this game?

By ozmodon, in Star Wars: Destiny

I believe if they took the override rule away, that it would fix a great many problems.

That would massively weaken 4-cost upgrades. I could maybe see requiring a minimum cost of 1 to be paid when overwriting (except when overwriting with a 0-cost upgrade), but as a whole the mechanism is good.

I would not like to see this change. Mono blue hero decks (what I like to play) and probably others, would be heavily impacted by the suggested rule change. The decks usually run on a budget already, without upgrading as you go would be too difficult IMO.

9 hours ago, ozmodon said:

I believe if they took the override rule away, that it would fix a great many problems.

Is that because of FN-2199, or just a general feeling you have about people using override to get their big upgrades out?

Because I'd almost bet money that FN-2199's card will read " Power Action: After you play a weapon on this character, roll that weapon die, if able. You may immediately resolve it" in about two weeks.

I'm not sure what is not working with this game at the moment, is it:

-Charaters with 7,8,9 hp can randomly be killed on turn 1?

-Action cheating, counting tactical mastery and other card, can randomly disrupt your ressources turn 1, action 1?

-In tournaments, the first roll, to determine battefield, can sometime determine the winner (The first playing coercion wins)?

-Cards that play stuff for free?

-Cards that do AoE damage (Thermal etc.)?

-Character with low point count that overrides almost every other low count ones (Cpt phasma, rey)?

-Is it the randomness of dice rolling, then some deck don't care about dice roll and cost (AKA Poe / Maz)?

I'm not pointing at a specific point, i'm not sure exactly what's the problem, but yesterday after a tournament, we played games for fun and I stumbled against a Old Vader / New phasma... turn 1 disrupt my ressources, leadership, best defenses,, vibroknife... wasn't OP at all (Ended turn 6, with booth of us at 1 card in hand) I was just disgusted at this pair against me and more importantly, BORED.

Bored at stupid combo like Sabine / Running interference / Action cheating, not tournamnet viable exactly (Best sabine deck finished 1-3 at yesterday tournament, but extremely boring.

Sorry for negative post, but I feel i'm getting pushed out of the game by bad game mechanics and boring card interraction

Chak

I definitely disagree with most of your points, I don't think the game has nearly as many problems as you make it out to:

• Hard to kill characters like that turn 1 if you have proper removal. Not impossible, but unlikely if you have properly planned for it.

• Action cheating on some level is healthy and necessary. Rey can get abusive with the right combo of upgrades, as can FN, Sabine and Maz, but Tactical Mastery is one of the healthiest forms of action cheating in the game... costs a card and a resource and if you discard the card you can't do it.

• In high level play of course you will have decks of such similar power level that a single roll can decide the match. Not sure how you imagine having a game with any level of random chance not have such events at times.

• I'm not aware of any such card. Every card in the game costs, at minimum, 1 of your 30 deck slots and 1 of your 5 cards in hand.

• Necessary unless you want the game to be dominated by 4 character lists all the time.

• This is a problem I will admit. When they first designed the game they didn't have as good a grasp of what was good and what isn't, now that they know a bit better things are shifting. Growing pains of a new game, sucks for those old characters but things are only up from here.

• Poe/Maz doesn't care as much about die rolling, but they do care about card draw randomness. I'm not saying they aren't an issue, they are, but the deck is far from dominant because people have learned to play around it better.

13 hours ago, ozmodon said:

I believe if they took the override rule away, that it would fix a great many problems.

Then 3+ cost upgrades take a massive nerf bat to the face. Id more say the problem is getting things such as Ambush when you overwrite. Ambush should require that you A) play the card from your hand, no overwriting Holdout with Holdout from your discard and getting Ambush and B) You HAVE to actually pay the upgrades cost, no reducing the items cost in any way allowed.

50 minutes ago, GamerGuy1984 said:

Then 3+ cost upgrades take a massive nerf bat to the face. Id more say the problem is getting things such as Ambush when you overwrite. Ambush should require that you A) play the card from your hand, no overwriting Holdout with Holdout from your discard and getting Ambush and B) You HAVE to actually pay the upgrades cost, no reducing the items cost in any way allowed.

Ambush on overwriting is a problem with only with the action cheating characters. I think it'd be better to errata them rather than change ambush rules.

There's no iinherent imbalance to ambush or overwriting upgrades. It's the loose terminology on the definition of "play" to trigger certain effects, and the far above the curve costing and abilities of Rey, FN-2199, Maz, Vibroknife, etc.

You dont need to change the core mechanics of the game when just fixing the outliers would result in a much better spot.

49 minutes ago, RJM said:

There's no iinherent imbalance to ambush or overwriting upgrades. It's the loose terminology on the definition of "play" to trigger certain effects, and the far above the curve costing and abilities of Rey, FN-2199, Maz, Vibroknife, etc.

You dont need to change the core mechanics of the game when just fixing the outliers would result in a much better spot.

FN has become an antique as far as action cheating goes. The new Sabine with her ability to revolve Ambush weapons from the graveyard (overriding for free). Action cheat every turn with her three damage dice putting three damage weapons on her. You're dead in turn 2 or three possibly making it to turn 4 if she rolls poorly. that is fun for who! Oh and it's not turns for you because they are using Running interference. You just set there and can't do anything. I'm being a little over-dramatic but not by much.

1 hour ago, ozmodon said:

FN has become an antique as far as action cheating goes. The new Sabine with her ability to revolve Ambush weapons from the graveyard (overriding for free). Action cheat every turn with her three damage dice putting three damage weapons on her. You're dead in turn 2 or three possibly making it to turn 4 if she rolls poorly. that is fun for who! Oh and it's not turns for you because they are using Running interference. You just set there and can't do anything. I'm being a little over-dramatic but not by much.

Not so much over dramatic, but missing the point.

2 hours ago, RJM said:

Not so much over dramatic, but missing the point.

What point?

6 hours ago, RJM said:

There's no iinherent imbalance to ambush or overwriting upgrades. It's the loose terminology on the definition of "play" to trigger certain effects, and the far above the curve costing and abilities of Rey, FN-2199, Maz, Vibroknife, etc.

You dont need to change the core mechanics of the game when just fixing the outliers would result in a much better spot.

I think you and I agree its just I phrased it in a roundabout way that could be rolled into just redefining "Play". Play - In order for a card to be considered played for any ability it must be from your hand and full cost paid, no reduction. Some might still consider that a bit much but more phrased it to see if thats kind of what you meant by firmly defining what "play" means for effects.

This post showcases a really poor way to structure an argument.

You didn't even establish what the problems you perceive are, you just jumped straight to a fix and left people to guess what you might be talking about.

And now you're not really making sense with your rants. If a player is putting 3 damage weapons on Sabine, they aren't overwriting to do so. And FN is an antique, but just spent the weekend dominating multiple national events still. You're not really giving people confidence in your meta reads.

But let's acknlowedge that you want them to make a huge change to the overall rules of the game to impact things that haven't even shown themselves to be even contenders, let alone consistently dominating. Overwriting has only produced overly strong results in the case of one character, FN 2199.

9 hours ago, ozmodon said:

What point?

That your proposal does more harm than good.

On 10/9/2017 at 1:43 AM, ScottieATF said:

This post showcases a really poor way to structure an argument.

You didn't even establish what the problems you perceive are, you just jumped straight to a fix and left people to guess what you might be talking about.

And now you're not really making sense with your rants. If a player is putting 3 damage weapons on Sabine, they aren't overwriting to do so. And FN is an antique, but just spent the weekend dominating multiple national events still. You're not really giving people confidence in your meta reads.

But let's acknlowedge that you want them to make a huge change to the overall rules of the game to impact things that haven't even shown themselves to be even contenders, let alone consistently dominating. Overwriting has only produced overly strong results in the case of one character, FN 2199.

And lukas stated before he left they're fixing FN because of how predominant his ability became. It'll likely be an errata to a power action to reign him in. He'll still be strong, but not horrendously so. I actually find Thrawnkar more aggravating.

What does the override do that causes issues?

Leads to action abuses.

So rather than completely screw over a ton of expensive upgrades, which is the original point of override, limit the number of bonus actions you can do to say 4 (things like "activate all supports" or "resolve all dice" would count as 1 though for obvious reasons)

On 10/9/2017 at 3:14 AM, Amanal said:

That your proposal does more harm than

On 10/8/2017 at 11:43 PM, ScottieATF said:

This post showcases a really poor way to structure an argument.

You didn't even establish what the problems you perceive are, you just jumped straight to a fix and left people to guess what you might be talking about.

And now you're not really making sense with your rants. If a player is putting 3 damage weapons on Sabine, they aren't overwriting to do so. And FN is an antique, but just spent the weekend dominating multiple national events still. You're not really giving people confidence in your meta reads.

But let's acknlowedge that you want them to make a huge change to the overall rules of the game to impact things that haven't even shown themselves to be even contenders, let alone consistently dominating. Overwriting has only produced overly strong results in the case of one character, FN 2199.

So what would you change to improve the game. The intention was to offer suggestions. Perhaps not everyone is as astute as you. Then again I'm not trying to do anything more than rant, as you so elegantly put it. Words without meaning if preferable to a heart without a soul. So, that being said. Do you have an opinion or just going to put other's down for having one. Getting a discount say 1/2 back to override could make a difference. As it stands, broken combos are driving people away from this game and I for one would like it to survive where I play.

What's broken in your view? What backs up the idea that is broken? You have to start there and not skip to your conclusion.

And you can't just go with people say they are quiting because XYZ is broken. People quit games all the time for a myriad of reasons beyond their given one. People also constantly confuse their personal dislike of something as it being broken and in need of remedy.

Sabine, for instance, hasn't even yet proven to be significantly effective let alone broken. FN, by contrast, did and is getting altered as a result. People have complained about Rey stacking actions since release, but she's never proven to be more then partially competitive.

If you want to suggest a drastic alteration of the base game rules you need to back up your conclusion with some sort of support. Because right now you have a whooping 1 character that has shown to be a problem within the current overwriting rules. You're suggesting a hand grenade instead of a scalpel.

Edited by ScottieATF

Undercosted characters and poor design/testing awareness are the bigger problems, and both can be fixed with the application of a little more people power on the FFG side.

Neither of which are true.

Don't think there are many issues with the game as a whole and very happy with it. Making a game that allow you to pick and build your own deck will *never* be balanced and people need to just stop complaining about every little thing... don't like the game don't play it and stop wasting the energy complaining. Want to play a game that's completely balanced play chest or drafts...

in my time playing this game the only mechanic ive come across that truly felt cheap was Plutt. Literally dont care what your dice results are, just the values on them and he mills your hand AND gets resources. Doesnt even have to be his dice.

However, he's generally easy to splat pretty quick. I wouldnt consider him OP but definitely the biggest "wtf?" response comes from seeing him imo.

Something as minor as saying Ambush cannot stack. That overwriting the the same copy of a weapon or equipment confers no bonus would fix most problems.

Edited by ozmodon