46 minutes ago, Edgookin said:It definitely sounds like you need to put some rails in place. Maybe even have some of the adventures start "in media res". Check out some of the old WEG modules on d6Holocron. The have a short script at the beginning which is the players talking about how they got into this situation, then it starts with the action, whatever it is. And if they really don't want to play through a module, ask them what they want to do. Maybe they don't want an RPG, and just want a boardgame.
Yeah and my campaign with these guys is over, but the next time I play with them I will do what you suggest. I will give an exhaustive explanation of what I need to have to feel like the game is worth doing.