How will it work?

By Bradders77, in Star Wars: Destiny

Hi, im pretty new to destiny and love the game. Will the new sets work with the older cards? How will dice work? So if I rolled +1 damage and a new 1 indirect would that count as 2 damage? Or is it a whole new mechanic. So will the older stuff be phased out? I've spent alot of money which is fine as I like the game, but should I get anymore if the new sets are going to change the whole mechanics of it and slow the game down?

Cheers

Indirect is a new card face which will work just like every other card face. When you perform a resolve action, you choose a dice face and resolve any or all of your dice showing that face. Indirect can't be resolved with ranged or melee under normal circumstances, but can be resolved with other indirect.

Rotation WILL come eventually that will eliminate some previous cards, but I in all likelihood it's years away and they'll lose maybe one set at a time.

3 hours ago, Bradders77 said:

Hi, im pretty new to destiny and love the game. Will the new sets work with the older cards? How will dice work? So if I rolled +1 damage and a new 1 indirect would that count as 2 damage? Or is it a whole new mechanic. So will the older stuff be phased out? I've spent alot of money which is fine as I like the game, but should I get anymore if the new sets are going to change the whole mechanics of it and slow the game down?

Cheers

Modifier has to match, so a Indirect needs a indirect modifier, see Wedge for such a thing. Also supposedly FFG has said there WILL be rotation but the likelyhood of them rotating out everything except Legacies this year is about the same as a Progressive and Conservative getting along in the current year.

Also the new set isnt going to change the whole mechanics of the game, it will simply add new ones to how the game is already played and clarify or improve some old ones. Yes looks like the game is going to slow down but that is a good thing. 10-15 minute games arnt "fun" to me, I want most games to take at least 20-25 minutes of the round.

1 hour ago, Engine25 said:

Indirect is a new card face which will work just like every other card face. When you perform a resolve action, you choose a dice face and resolve any or all of your dice showing that face. Indirect can't be resolved with ranged or melee under normal circumstances, but can be resolved with other indirect.

Rotation WILL come eventually that will eliminate some previous cards, but I in all likelihood it's years away and they'll lose maybe one set at a time.

They will likely rotate Blocks as its easier than doing it set by set. A Block likely being a Base set and the Expansion sets that accompany it over the next year till the next base set. Example would be Awakenings Block which includes Awakenings/Spirit/Empire and the 2P starter.

Well we already seen the "once per turn" type action/abilities. So that really isn't new, nor is indirect damage, cept now dice can be resolved to do it.

I'm not sure how well the new cards will play with the old cards. If they are lowering the power curve, people are going to be playing the old cards until they rotate out. Just the nature of the beast.

Cool guys cheers.

Im going to get the new starters when they come out and the 2p game to add to what I have. I like the game alot. Would it have been better if this game was an LCG, probably a strategy making it a collectable $$$$. Would L5r be an easier game to keep up with? Regarding affordability and everyone getting the same cards? I'm a noob to card games btw

Cheers

16 minutes ago, Bradders77 said:

Cool guys cheers.

Im going to get the new starters when they come out and the 2p game to add to what I have. I like the game alot. Would it have been better if this game was an LCG, probably a strategy making it a collectable $$$$. Would L5r be an easier game to keep up with? Regarding affordability and everyone getting the same cards? I'm a noob to card games btw

Cheers

To answer the easiest part yes a LCG like L5R is ALWAYS going to be easier to keep up with than a CCG. With a LCG you have a higher initial investment, I believe the L5R starter is 50 or 60, but instead of having some cards you have ALL the cards. LCG expansions are smaller in number of cards but when you buy one you get all the cards for that expansion not just part of them. CCG and any game where you have to play a random chance at getting what you want is done because it makes a **** ton of money.

To elaborate a single person may only need 1 or 2 L5R starters to have a full set, whatever that is for L5R I dont know, of the cards. So you can only ever guarantee 100 or 120 dollars in sales. Where a game like Destiny a single person might want or need to buy upwards of 4-5 boxes to get playsets of everything, a possible sales of up to roughly 500 dollars. Its a debate of do you want to be able to get everything but pay a higher initial and sustained price, or do you want that possible excitement when you spend 3 dollars but get a 50$ card.

This is semi why the top 5 Miniature games are games that dont use random distribution but you pay a bit more for the exact product you want.

23 minutes ago, Bradders77 said:

Cool guys cheers.

Im going to get the new starters when they come out and the 2p game to add to what I have. I like the game alot. Would it have been better if this game was an LCG, probably a strategy making it a collectable $$$$. Would L5r be an easier game to keep up with? Regarding affordability and everyone getting the same cards? I'm a noob to card games btw

Cheers

Also please stick with Destiny, its a great game mechanics wise, just some of us think they could of done a LOT better marketing and distribution wise.

As to Destiny being "better" as a LCG I can only speak personally but I have to say emphatically yes. Ive been playing "collectible" games for the better part of the last two decades and Im just tired of it. Every time somthing is put out and you go "Cool I want to build X deck" you have to spend either large sums on boxes and hope to randomly pull what you want, which can be worse if you say want to play Ahsoka cause you like her but she ends up being a Legendary, or you pay high secondary market costs that are high because some of that market is scalpers who buy not to play a game but simply to resell it. LCGs, or any buy what you want, see X-Wing, Warhammer 40K, etc.. provide a solid base where the items arnt in a constant flux on prices. They make X number of ships, model sets, card expansions and thats that.

To put it more personally Ive spent maybe 100$ on the game buying random packs, starters and singles and I have a very low amount of cards but Im happy with what I have. Where as if Destiny had been a LCG, say a 60 dollar starter with 2 of all the dice cards from the starters, and they did faction expansions, say Blue Villian and such with 2 of all dice and event cards for that group, at lets say 30-40, I would have easily found a way to buy at least all the blue Villian expansions to date which would be 90 plus a starter. Meaning they would of got more money from me if it had been a LCG.

Cheers dude, thanks for the reply. Basically, me and a mate have bought the SWD starters and a number of boosters. So we are now starting to build decks. We have started going to a local club, but everyones got all the all singing all dancing decks. We love the game but its like we gotta spend big to play catch up, im just wondering if L5r would be easier for us to keep up with and grow with the game? It certainly seems the cheaper option. I play xwing, but find it annoying you buy a ship then have to spend on a big ship just for a card then the rest of the set is wasted.

6 minutes ago, Bradders77 said:

Cheers dude, thanks for the reply. Basically, me and a mate have bought the SWD starters and a number of boosters. So we are now starting to build decks. We have started going to a local club, but everyones got all the all singing all dancing decks. We love the game but its like we gotta spend big to play catch up, im just wondering if L5r would be easier for us to keep up with and grow with the game? It certainly seems the cheaper option. I play xwing, but find it annoying you buy a ship then have to spend on a big ship just for a card then the rest of the set is wasted.

Yeah that is the one downside to how X-Wing is done. As I said, and Im not wanting you to stop Destiny, but to answer the question yes L5R would be easier to keep up and grow with.

Cheers dude. I'll talk to my mate and see which way we'll go. More than likely stick with destiny. With just us playing its fine but playing other players will be torture lol.

6 hours ago, Bradders77 said:

Cheers dude, thanks for the reply. Basically, me and a mate have bought the SWD starters and a number of boosters. So we are now starting to build decks. We have started going to a local club, but everyones got all the all singing all dancing decks. We love the game but its like we gotta spend big to play catch up, im just wondering if L5r would be easier for us to keep up with and grow with the game? It certainly seems the cheaper option. I play xwing, but find it annoying you buy a ship then have to spend on a big ship just for a card then the rest of the set is wasted.

Basically, the way that LCGs work is that to get everything, you buy 3 x Core Sets to start. You then buy 1 pack on a roughly monthly schedule (it's potentially slower than every month, not faster). So it's very easy to predict how much you are going to spend. The only additional cost is when they release 'Deluxe boxes'; we don't know exactly how they'll do this for L5R but it's likely to be a box for each faction, released roughly every 6 months. So again, it's a fairly predictable model. In terms of value, I feel LCGs are generally a very good deal.

Of course, there's the question of whether you actually like the game. And having just come back from a L5R release, I can confidently say that it and Destiny are completely on the opposite ends of a scale in terms of complexity (and time).