8 hours ago, AtoMaki said:However, contacting your lord should be quite a hassle: it either practically ends the adventure because of travel time/waiting-for-the-message time (that's why it works for single player and one-shot campaigns, where such things are obviously no concern), or it forces the party to either have a single lord (Yoriki campaign) or have their lords readily at hand (Winter Court/Topaz Championship maybe?).
Assuming there is a shugenja in the party, Dominion of Suitengu can allow communication across any distance, including voices with 2 opportunity. Assuming the shugenja probably didn't buy that invocation, the importune invocations rule can provide access to get an update. This requires an item of value to the character (and will likely need to be performed for each party member), but perhaps this just turns into a mini-quest to acquire an item that allows them to call home (making that their giri, temporarily). Without a shugenja, perhaps they can do a favor for a local shugenja, and in return, be granted the invocation as a favor.
There are some difficulties with this approach. The shugenja in question needs to be familiar with the other location. Given the existence of this invocation, I would actually expect something like telegraph offices to exist in cities, with some shugenja specializing in making this communication possible. Perhaps they would go on tours to establish knowledge of the other locations, but for a more magic version, they would travel through them with a senior shugenja (4 opportunity), which would establish that knowledge.
Anyhow, it provides a solution if you need it, but may be an unwelcome modification to the setting. It means that major news will quickly travel across Rokugan, which dramatically changes the way wars play out. It probably significantly affects trade as well.
Edit: What will the players do when corrupt minister Pai changes the rules of the shugenja network to prevent updates from Carpenter Wall.
Edited by ubik2