Emperor Palpatine MIA

By EagleScoutof007, in Star Wars: Armada

28 minutes ago, TallGiraffe said:

Honestly I would rather he be an officer but that is just me.

I'd vote for commander. The Emperor's role in ROTJ may have been just to hamstring his fleet so he could play with his new toy but he was clearly in charge. If they did make him an officer I'm not sure what ability I'd want him to have.

1 minute ago, Karneck said:

He's an Adimral who's power is not having to be equipped to any ship.

20 points.

That's a very cool idea. The unkillable Admiral, I might steal that idea for a custom commander. I think I'll name him Nelson. :)

19 hours ago, cynanbloodbane said:

They are saving him for the Epic Ships.

Not sure if they will put him and Piett in with the SSD, or save him for a second Imperial Epic ship.

35 points.

You may reduce the number of command dials by 1 to a minimum of 1 for all friendly ships.

Dooku had the same ability on one of the custom cards and I always liked that.

If they bring the Emperor in, which I'm surprised hasn't happened yet, he'll be a commander for sure. A little beneath him, but heck, they stuck him in X-Wing, so they have no lower limit for this. Skeev is a long con man. He reads his opponents, he predicts their behavior, he knows what they are going to do before they know, he sets traps for them, he manipulates people, he controls both sides of a galaxy wide civil war.

Maybe he could have a slicer tool capability. What about 'after command dials are set, you can look at the top dial for every enemy ship and change one to any command you wish'. So he's able to know in general, what the enemy is planning, plus he can manipulate it to some degree. It's not an overkill, but certainly effective.

16 minutes ago, kmanweiss said:

If they bring the Emperor in, which I'm surprised hasn't happened yet, he'll be a commander for sure. A little beneath him, but heck, they stuck him in X-Wing, so they have no lower limit for this. Skeev is a long con man. He reads his opponents, he predicts their behavior, he knows what they are going to do before they know, he sets traps for them, he manipulates people, he controls both sides of a galaxy wide civil war.

Maybe he could have a slicer tool capability. What about 'after command dials are set, you can look at the top dial for every enemy ship and change one to any command you wish'. So he's able to know in general, what the enemy is planning, plus he can manipulate it to some degree. It's not an overkill, but certainly effective.

No, that's incredibly unfair. "Oh, Yavaris wanted to command squadrons this game? Too bad it's only doing repair commands the entire game."

You can't take away an opponent's ability to do things in a game without running into serious balance issues (see blue decks in Magic). That's why Konstantine is so nerfed, because otherwise he'd be too good.

You can maybe make the case about him looking at all the dials, but not changing them, really.

On 10/7/2017 at 1:02 AM, cynanbloodbane said:

They are saving him for the Epic Ships.

Not sure if they will put him and Piett in with the SSD, or save him for a second Imperial Epic ship.

35 points.

You may reduce the number of command dials by 1 to a minimum of 1 for all friendly ships.

I think that is a brilliant idea for an ability but I think it may be overpriced.

1 hour ago, geek19 said:

No, that's incredibly unfair. "Oh, Yavaris wanted to command squadrons this game? Too bad it's only doing repair commands the entire game."

You can't take away an opponent's ability to do things in a game without running into serious balance issues (see blue decks in Magic). That's why Konstantine is so nerfed, because otherwise he'd be too good.

You can maybe make the case about him looking at all the dials, but not changing them, really.

Just seeing the dials isn't all that valuable. You get a taste for what might be coming, but it's not like you can change what you are doing in accordance. There is a reason Isard is never played. Making a more expensive Isard would be nearly pointless.

We already have ways to take away opponents abilities in the game. And there are defenses to it. There are ways to change your commands, or mitigate it through passing tokens. If Yavaris is that important to your plan, why not have a skilled officer or a weapons liaison? Because you want to fill that other slot, well that's the game now isn't it.

I don't think it's too powerful, but it would be expensive.

1 hour ago, Warlord Zepnick said:

I think that is a brilliant idea for an ability but I think it may be overpriced.

I like the idea, but don't think it's overcosted really at all. Can you imagine a 1 command dial Relentless? That's powerful. How about 1 dial Demo? Even 2 dial Vics are a scary thought.

The kitty, glad, quasar, and dictor all become 1 dial super reactive ships. ISDs and Vics become 2 dial. Only the gozanti and raider are unaffected. That amount of flexibility is impressive.

29 minutes ago, kmanweiss said:

Can you imagine a 1 command dial Relentless? That's powerful.

It is. I've played it before. All it costs is 1 point and your officer slot. :)

9 minutes ago, Ardaedhel said:

It is. I've played it before. All it costs is 1 point and your officer slot. :)

Or defending the Nebula Outskirts in CC

What if it happened not in the command phase, but when Palp's flagship reveals its own dial during the ship phase? It would still allow some counterplay in a fleet that could go first, could force Palp to activate later, or picked up some dial fixing tech. And if you don't, and you build a fleet with one tricked out linchpin ship that has to do its wombo combo or else you lose, then it turns out that you're gonna have a bad time. We'd all just have to take him into account. And by the way oops the squadron command dial can't carry your fleet in all matchups anymore.

But I think it could be balanced. It's strong, but a commander ability should be strong. Thrawn gives you instant gratification ISDs, Rieekan makes your ships zombies, Sloane deletes tokens, Screed gives auto crits. The only commanders that aren't powerful are the ones who don't get played.

Biggest problem with my suggestion is that it incentivizes Palpatine to ride on a small base skirmisher ship, instead of a big giant chariot like he should.

1 hour ago, kmanweiss said:

I like the idea, but don't think it's overcosted really at all. Can you imagine a 1 command dial Relentless? That's powerful. How about 1 dial Demo? Even 2 dial Vics are a scary thought.

The kitty, glad, quasar, and dictor all become 1 dial super reactive ships. ISDs and Vics become 2 dial. Only the gozanti and raider are unaffected. That amount of flexibility is impressive.

Sure, it makes the ships more reactive, which will help all players, but I know of many players who excel and battle planning and would not necessarily get any benefit from the card-- and so they are better off with another admiral.