Seriously wanting to look into this. Feedback appreciated:
Soonter Fel: PTL, Title, AT, SD ; 35 pts
4x Black Squadron: Snap Shot 16x4 64
Total 99
So have my bid lots of shooting potential and Fel on the table.
Seriously wanting to look into this. Feedback appreciated:
Soonter Fel: PTL, Title, AT, SD ; 35 pts
4x Black Squadron: Snap Shot 16x4 64
Total 99
So have my bid lots of shooting potential and Fel on the table.
I love the archetype and I love snapshot...
But I see a lot of ships that are very easy to kill. A 1 point bid isn't enough for Soontir who will be the obvious target.
Overall I think it might end up too easy to avoid arcs and ps kill the fighters. It will be difficult to get all snapshots on in the same turn (or even just 2). If you get snap shot off, you will have a 3 hull ship taking a range one before it fires. The damage from soontir isn't enough to deter a joust.
I think you're better off cutting a ship and using f/os.
Obviously with the prevalence of bombs Fel is a lil squishy, but casually I think this could be a lot of fun especially a 2v2 200pts a side kinda day. I kinda like the idea of FO's, but also, without Palp to help protect SD I think targeting computer and good rng 3/out of arc control you should be able to keep him around for the end game 1v1 more often where he will shine. Just my 2 cents
I've tried the 4 snap black combo with many different aces. the 4 snap blacks + ace is A LOT of fun to fly. Personally, I think soontir is one of the weaker aces you could choose for this build.
Basically you need someone who can dance at range two, take some hits and contribute to damage, but last long enough if they gun for your ace that your snaps will pay-off as their papercut damage adds up
My personal favorites are Engine Upgrade Vader or Quickdraw.
I've also had success with Backdraft and PTL Missile Inquisitor