I'll be making pregens for my players since the game seems pretty dense. Anyone have characters to share at this point?
Pregens?
Here's one I put together as I was studying the system.
Shiba Tetsuya, Veteran Yojimbo
Rings: Air 1, Earth 2, Fire 2, Water 3, Void 2
Skills: Theology +1, Courtesy +1, Tactics +3, Fitness +1, Martial Arts [Melee] +1, Meditation +1, Survival +1, Performance +1, Skulduggery +1
Techniques available to him are: Kata, Shoji and Rituals
His starting Techniques are:
- Striking as Water (Kata)
- Lord Shiba’s Selflessness (Kata)
Way of the Phoenix: This allows him to help a nearby character by negating a number of Strife results from a check they perform equal to his school rank.
Outfit: Ashigaru armor, travel clothing, daisho, Naginata, traveling pack and 5 koku.
- Glory: 37
- Honor: 45
- Status: 30
Advantages: Karmic Tie (Ward), Seasoned
Passions: Enlightenment
Disadvantages: Paranoia
Anxieties: Ferocity
Derived Attributes:
- Resilience: 5
- Focus: 3
- Composure: 8
- Vigilance: 2
Void Points: 1
I plan to make a party of Shosuro shinobi . That way my players and I can try out some of the game mechanics (in a one-shot infiltrating a castle) while intentionally excluding many of them. The characters may end up being similar, but that will suit my testing purposes.
I'll post the characters later today if I can.
My first attempt is a Crab Archer whose spent too much time on the Wall
Hida Daisuke
Rings: Air 1, Earth 3, Fire 3, Water 2, Void 1
Skills: Fitness 2, Ranged 2, Melee 1, Unarmed 1, Tactics 1, Command 1
Techniques available: Kata, Shoji and Rituals
Starting Techniques:
- Striking as Water
- Lord Hida's Grip
Way of the Crab
Outfit: Ceremonial armor, travel clothing, daisho, tetsubo, crossbow, knife traveling pack and 5 koku.
- Glory: 52
- Honor: 50
- Status: 30
Advantages: Keen Sight
Passions: Stories
Disadvantages: Cognitive Lapses
Anxieties: Fear of Death
Derived Attributes:
- Resilience: 10
- Focus: 4
- Composure: 12
- Vigilance: 2
Void Points: 1
Edited by bsmith23I'll submit here only the stat block.
I'll open another thread for character creation report:
Togashi Katatenabe, Dragon Clan, Togashi Order Monk, Wandering Gourmet
Rings : Air 1, Earth 3, Fire 3, Water 1, Void 2
Skills: Fitness 2, Martial arts [unarmed] 1, Meditation 2 , Theology 1 , Survival 2, Labor 1
Techniques available: Kiho, Shoji and Rituals
Starting Techniques:
Shūji: Lord Togashi’s Insight
Kiho: Earth Fist, Flame Fist, Chi Protection
Tattoo: Soup Spoon (Labor)
Glory : 50
Honor : 50
Status : 30
Equipment:
Common clothing, bo, traveling pack ( Blanket, Bottle of sake, Chopsticks, Cooking Pot, Fishing pole, Flint and tinder, Mortar and pestle, Small knife (noncombat), Spices (small bottle), Wide-brimmed straw hat), 5 koku.
Outsider heritage : 1 Item rarity 6 or Lower. As there was no point for him having another weapon, I decided it would be a very big sturdy Cooking dish type Wok, covering his backpack like a turtle carapace when walking. Would give armor resistance of 3 if used defensively.
Distinction advantage : Keen Smell (Fire)
Passion Advantage: Sake(Water)
Adversity Disadvantage : Lost Fingers (Fire) (Chopping Board)
Anxiety Disadvantage: Softhearted (Fire)
Mentor Advantage: Maimed Visage (Air) (Burning Oil)
Mentor Skill: Labor
Derived Attributes:
Resilience: 8
Focus: 4
Composure: 12
Vigilance: 1
Void Points: 1
Edited by NitenmanI see the +5 Glory for agreeing with your clan, but otherwise where does starting glory come from?
from your Family
Cool thanks.
May as well join in on the fun since I enjoy crafting characters:
Kaiyu Yuki, Guardian of the Wall:
Basic Concept: A 2 meter tall albino trying to cling to loyalty to a mentor who apparently betrayed his honour.
School: Hida Defender
Rings: Air: 1, Earth: 3, Fire: 3, Water: 2, Void: 1
Skills: Smithing: 1, Fitness: 2, Melee: 1, Ranged: 1, Meditation: 1, Labor: 1, Survival: 1
Kata: Striking as Earth, Lord Hida's Grip
Shuji: None
Rituals: None
Advantages: Large Stature, Armament Passion, Indomitable Will (From witnessing his mentors defiance in the face of execution)
Disadvantages: Disturbing Countenance, Perfectionism
Status: 30
Glory: 42 (outsider heritage)
Honour: 50
Outfit: Lacquered armour, traveling clothes, daisho, otsuchi, crossbow, knife, traveling pack, 3 koku, yari (from outsider heritage)
Kakita Sora, Crane Yojimbo:
Basic Concept: A mute duelist serving as bodyguard to her father, who she happens to be in love with (I'm still ashamed that my mind went there but the character is in my head now and she won't go away)
School: Kakita Duelist
Rings: Air: 3, Earth: 2, Fire: 2, Water: 2, Void: 1
Skills: Aesthetics: 1, Design: 1, Melee: 1, Meditation: 2, Culture: 1, Sentiment: 1, Command: 1 (Because ancestry rolling is a troll), Courtesy: 2 (Etiquette from her father)
Kata : Iaijustsu
Shuji : Shallow Waters
Rituals : None
Advantages: Quick Reflexes, Daredevil Passion
Disadvantages: Mute, Soft Hearted, Dark Secret (I presume being in love with her father is scandalous enough for this)
Status : 35
Glory : 46 (Dynasty Builder)
Honour : 60
Outfit : Traveling clothes, ceremonial clothes, daisho, naginata, traveling pack, attendant (who translates her sign language when nescesary), 10 koku.
Kitsuki Nobu, Penitent Scholar:
Basic Concept: A brash man from the Kitsuki family who was taken in by the Togashi Order after an ill-considered expedition to the shadow lands.
School: Togashi Tattooed Order
Rings: Air: 2, Earth: 2, Fire: 3, Water: 1, Void: 2
Skills: Composition: 1 (His ancestry), Fitness: 1, Unarmed: 1, Meditation: 2, Goverment: 1, Medicine: 1 (from the monks who healed him after taking him in), Sentiment: 1, Theology: 1, Seafaring: 1 (For defying his clan in going to the shadowlands) Survival: 1 (For his violation of bushido in going to the shadowlands)
Kiho : Earth Fist, Flame Fist, Chi Protection
Shuji : Lord Togashi's Insight
Rituals : None
Advantages: Sixth Sense, Curiosity Passion
Disadvantages: Shadolands Taint(Fire), Impatient, Lost Memories (He doesn't actually know what happened to him in the shadowlands, yes this guy is a disaster waiting to happen again)
Status : 30
Glory : 49 (Wondrous Work)
Honour : 40
Outfit : Common clothes, bo, traveling pack, 5koku.
Well, then the fun never stops, and the perverted relationship father daughter is indeed something interesting to say the least.
I'll submit two characters that can be used as maybe antagonists in a Court setting, a duo of perverted hedonist manipulators inspired by Madame de Merteuil and the Chevalier de Valmont from french classic Les Liaisons Dangereuses
To know more about their motivations (20 questions), Check the thread I'll make on this particular Dynamic Duo
Shosuro Kaguya (F), Scorpion Clan, Bayushi Manipulator, Decadent Courtier
Rings : Air 3, Earth 2, Fire 2, Water 2, Void 1
Skills: Courtesy 2, Command 1, Design 1, Performance 1, Sentiment 1, Skullduggery 2, medicine 1
Techniques available: Kata, Shuji and Rituals
Starting Techniques:
Shūji: Rustling of leaves
Shūji: Lord Bayushi’s Whispers
School Ability: Weakness Is My Strength
Glory : 45
Honor : 35
Status : 45
Equipment:
Ceremonial clothing, clothing, travel clothes, wakizashi, Tanto, calligraphy set, traveling pack, 5 koku.
Distinction Advantage: Famously Wealthy (Water)
Passion Advantage: Provocation (Fire)
Adversity Disadvantage: Whispers of Cruelty (Earth)
Anxiety Disadvantage: Jealousy (Air)
Mentor Advantage: Playfulness (Air)
Derived Attributes:
Resilience (Water Ring + Earth Ring) x 2: 8
Focus (Fire Ring + Air Ring).: 5
Composure (Earth Ring + Fire Ring) x 2: 8
Vigilance (Air Ring + Water Ring) / 2: 3
Void Points: 1
Doji Hikaru (M), Crane Clan, Kakita Duellist, Hedonist Playboy
Rings : Air 3, Earth 2, Fire 2, Water 2, Void 1
Skills: Culture 1, Courtesy 2, Design 1, Fitness 1, Martial Arts melee 2, Sentiment 1, Meditation 1, Skullduggery 1
Techniques available: Kata, Shuji and Rituals
Starting Techniques:
Kata: Iaijutsu
Shūji: Shallow Waters
School Ability: Way of the Crane
Glory : 49
Honor : 50
Status : 35
Equipment:
Traveling clothes, ceremonial clothes, daishō (katana and wakizashi), naginata, traveling pack, an attendant, 10 koku.
Distinction Advantage: Dangerous allure (Fire)
Passion Advantage: Fashion (fire)
Adversity Disadvantage: Disdain for compassion (water)
Anxiety Disadvantage: Addiction (earth) Orgasm
Mentor Advantage: Subtle Observer (Air)
Derived Attributes:
Resilience (Water Ring + Earth Ring) x 2: 8
Focus (Fire Ring + Air Ring).: 5
Composure (Earth Ring + Fire Ring) x 2: 8
Vigilance (Air Ring + Water Ring) / 2: 3
Void Points: 1
Here are five pregens we used at a game day this last Saturday.
https://drive.google.com/file/d/0B7egkvys5QFoeVpCMnRpUnNab0U/view?usp=sharing