I'm curently making a senario for my players,and the only experience i've got as GM (and RPG) is the core book senario, and a short start on the current senario. It starts on Malfi they investegate som cult activity, and then end up finding a lead that vill send them to Orbell Quill. So in the part i'm making right now they need to get ther. That leads me to my questions.
How big should a ship be? If i'm going to have somthing happen on there travel, it should be some sice to it, so they have a litle to explore. And what about crew? how manny and so on.
And do you have anny tips on encounters midflight? I was thinkin on somthing like the crew being corrupted by somthing and attacking the players. Sucseding in stopping/killing the crew leavs them alone on the ship, needing to navigate the ship them selves.
Anny pointers would be helpfull