Corp Card c4.1 is triggered during a game when the Corp meets a cautionary condition from corp card set 2, and instructs you to add Security Leak to play (which I assume to mean immediately, i.e. to the current game) and to add c4.3 to slot k.
Corp Card c4.2 says, "Start each game with <1> <0> Security Leak in Play. When a copy is destroyed, update this effect."
C4.3 give a condition to destroy Security Leak.
So, if after Security Leak comes into play in the current game, the corp immediately fulfills the condition on c4.3 then SL is destroyed and C4.2 gets updated, and hence the current game is the only game where SL gets played, i.e. there is then no game which is then started with SL in play, is that correct?
Lastly, c4.3 says you should 'destroy "pink slip" and close this file', but as far as I can see, sticker c4.3 is "pink slip", so how can you destroy it and close it (by covering it with a sticker)? It seems like you can only close it. Or to what is the instruction to "destroy pink slip" referring?
Is it correct that Runner sticker r1.5 only gets triggered once, no matter how many games are played before the runner advances to a new set. I.e. if the r1.5 gets triggered in the first game, and the runner looses that game, then the runner no longer has that advantage in the next game because r1.5 was closed in the first game?
There have been many comments that TD is unbalanced in favor of the corp, especially if playing as recommend with just TD+1 core 1.0. It does seem like that once the runner looses, and the corp wins, then the corp has more advantages, whereas the runner has less, which snowballs and makes it harder and harder for the runner to win, so loosing the first game or two is tantamount to a campaign loss for the runner. We've already decided to let the runner add some additional economy cards out of some other sets to help offset this.
I expect I'll be posting some more TD questions to this thread....
Cheers,
Josh