Barring how many can play out of the boxed set. How many people can play in a scenario without it being to much pain on both the GM and the players. My group usually runs with about 5-6 players plus the GM. Is this too many? One more thing what changes to the scenario would need to be made if i had a full group of 5-6 players?
Question about Gaming groups
I lead a party of 5 and some encounters do tend to be a bit on the slow side, but it's a lot of fun most of the time anyway! So no worries - just make sure you have enough room for everybody's stuff and don't expect quick battles.
We have always enjoyed 2-4 players and a GM.
My group's always been about 5-6 players and a GM.
Now that I have extra dice, we're fine..before that..it was slow with only one boxed set.
jh
My group is 6 players. Dice and table space are the pain.
That said, I would NOT add another player. This game really shines at 4 players and I think maxes out at 6.
thanks for the update on what size groups you guys play with...for those that use more than 4 what do you do to modify the encounters to make it challenging for 5 or 6 players?
Typically speaking a monster 3 skulls and less I used a number = to the party. For high skull creatures it's normally one per 3 players.
GM's Call : (20 years xped GM). 5-6 players is not really acurate for my players...
- usually too shatty because you can't keep quiet when you have to wait so long for your turn each round, even if on good days they just comment all actions done or give advices even when their characters can't. .
- It's hard to suggest moods with total fear, terror and loneliness with such a party.
- The Real ending badguy can't make a full stand because he is outnumbered, and adding minions doesn't create the same feel than theatrical ending confrontation (hobbits+gollum in the volcano, Luke+Vader+Emperor in Death Star, Conan+2barbarians)... Outnumbering is a coward tactic and I reserve it for goblins, not PCs.
- Moreover, on a storybased point of view, having 6 unique heroes is too much to keep it great... movies, TV shows and books are often about 3 heroes. Sure, you've got comics crossovers, Power rangers, or superheroe team but that's really different from a dynamic duo or a movie party. Even the fellowship (9 guys) breaks appart quite quickly to live more exciting adventures later.
So that is why all the RPGers I know and who enjoy to full roleplay their character and be 100% adventure's heroes prefer to play with 2-4 PCs and a GM for 10 years now.
willmanx said:
GM's Call : (20 years xped GM). 5-6 players is not really acurate for my players...
- usually too shatty because you can't keep quiet when you have to wait so long for your turn each round, even if on good days they just comment all actions done or give advices even when their characters can't. .
- It's hard to suggest moods with total fear, terror and loneliness with such a party.
- The Real ending badguy can't make a full stand because he is outnumbered, and adding minions doesn't create the same feel than theatrical ending confrontation (hobbits+gollum in the volcano, Luke+Vader+Emperor in Death Star, Conan+2barbarians)... Outnumbering is a coward tactic and I reserve it for goblins, not PCs.
- Moreover, on a storybased point of view, having 6 unique heroes is too much to keep it great... movies, TV shows and books are often about 3 heroes. Sure, you've got comics crossovers, Power rangers, or superheroe team but that's really different from a dynamic duo or a movie party. Even the fellowship (9 guys) breaks appart quite quickly to live more exciting adventures later.
So that is why all the RPGers I know and who enjoy to full roleplay their character and be 100% adventure's heroes prefer to play with 2-4 PCs and a GM for 10 years now.
Actually I find that if I have more players for a horror game, so much the better. My cthulhu games are legendary because I always run a one shot, never a campaign, and there's a side room for staging all the evil shennigans. And people arrive early to be briefed on their characters and roles. Granted it does run in some plays like a stage performance, at least more so than other rpg, but the players love how many people are involved.
Also my "regular group" is made up of really good people that prefer gaming with each other, all 7 of us.
Some good points are made above about group focus and waiting for turns, and bad guys can be punked by large parties unless you mod them..
All that said however, we would never get rid of players for those changes. Those are issues that can be worked through.