Brobots with only 2 cards each

By BlackCadian, in X-Wing Squad Lists

Hi all,

once again I come here asking for your input, although this will probably fairly easy.

If you had to fly Brobots (probably B for damage and C for protection as I tend to boost most of the time anyway) and could pick only 2 cards for each ship - what would you bring?

HLC seems like a gimmie, but then title or Autos? Or something I'm not thinking of right now? It can be as expensive as you want as I don't plan on bringing another ship and the list is 100 Pts max.

Thank you!

BC

Jesus. Uhhhh, title. A+C as pilots, maybe autos, FCS, or an EPT?

What's the format? That is going to affect how we build.

32 minutes ago, Kreen said:

Jesus. Uhhhh, title. A+C as pilots, maybe autos, FCS, or an EPT?

What's the format? That is going to affect how we build.

Thanks for the super fast reply!

I know right... The format is "We're scared of synergy so we'll set a limit of 2 cards / ship and 2 unique pilots".

I had specifically bought the 2 IGs for the tourney but sadly prior to the announcement of the limits, and I'll be damned if I'm not going to kick some butt with them.

Isn't A the regen one? Seemed kinda lackluster last time I flew it, and without FCS I might want the B more maybe?

Why would you not take the HLC?

A+C with Title and Autos could be quite sturdy I suppose.

Edited by BlackCadian

C+D with PTL and Advanced sensors is also worth considering. One will have huge action economy, the other will make crazy Sloops.
Or B+C with PTL and HLC.

Or maybe A+C with HLC and title could be good as well.
You hit hard, and have a very real chance of blowing ships up fast, getting mileage of A's ability.

Fun format, if your name doesn't start with IG.

I wouldn't. Brobots need more than 2 cards to function remotely effectively.

Seriously, if you want to have a chance in the format, use generics. Probably a TIE Swarm.

7 minutes ago, thespaceinvader said:

I wouldn't. Brobots need more than 2 cards to function remotely effectively.

Seriously, if you want to have a chance in the format, use generics. Probably a TIE Swarm.

You're right, if I wanted to win I'd probably play 4x TLT Ys.

But I don't have the ships and I strongly dislike flying swarms unfortunately. I don't play X-Wing very often so I was hoping to find something fun (for me) yet effective. I was contemplating Deci + Phantom, too, but now I already bought the 2 IGs.

1 hour ago, BlackCadian said:

But I don't have the ships ...

What ships do you have? Brobots are gonna have a rough go of it with only 2 upgrade cards on each. They are priced to use up all or most of those gorgeous upgrade slots, and being down a card to play the IG-2000 title is brutal.

If I had to though, B & C both with Expertise and HLCs. Do what you can to dance around at range 3.

12 minutes ago, E Chu Ta said:

What ships do you have? Brobots are gonna have a rough go of it with only 2 upgrade cards on each. They are priced to use up all or most of those gorgeous upgrade slots, and being down a card to play the IG-2000 title is brutal.

If I had to though, B & C both with Expertise and HLCs. Do what you can to dance around at range 3.

I have the 2 Aggressors, a Shadowcaster, an old Star Viper, a Jumpmaster, a Protectorate Starfighter and the flying Bucket that 4-LOM comes with.

I tried building other lists but so far have failed. I can see the effectiveness of Fenn Rau for instance but find him super hard to fly. The Shadowcaster was fun-ish, but never seems to do much.

I came 4th last year flying PalpAces with borrowed ships but this time I want to fly my own. Plus I don't have the shuttle and Palpatine is way to expensive money wise.

Brobots was so much fun in the 3 games I flew them (no restrictions), I had hoped to make them work somehow.

24 minutes ago, BlackCadian said:

I had hoped to make them work somehow.

Don't get me wrong, I want to believe in your dreams. The restrictions specifically shoot your list in the foot, and if you want to limp through the marathon on a stump, I'm right there cheering you on with a single proud tear in my eye.

As an aside, you have the parts to put together a Parattanni variant, stripping an upgrade from Fenn Rau and sticking it onto Manaroo Contracted Scout (Just saw the 2 unique pilot restriction)... you may have to borrow an Attanni Mindlink card. Brutal, ruthless, and likely not in the spirit of a tournament explicitly formed to huddle in fear of synergy. Only bring it to remind others that there is nowhere to hide.

56 minutes ago, E Chu Ta said:

Don't get me wrong, I want to believe in your dreams. The restrictions specifically shoot your list in the foot, and if you want to limp through the marathon on a stump, I'm right there cheering you on with a single proud tear in my eye.

As an aside, you have the parts to put together a Parattanni variant, stripping an upgrade from Fenn Rau and sticking it onto Manaroo Contracted Scout (Just saw the 2 unique pilot restriction)... you may have to borrow an Attanni Mindlink card. Brutal, ruthless, and likely not in the spirit of a tournament explicitly formed to huddle in fear of synergy. Only bring it to remind others that there is nowhere to hide.

Haha your reply is pure gold on all levels, please do continue ?

I'm torn between wanting to play the ships I dropped 50 bucks on and wanting to have a chance to improve my results from last time.

I have heard fearful whispers of Paratanni, and know that 90% of those taking part in our casual tournament probably wouldn't even know what hit them (which is kind of what I'm looking for to balance out my utter lack of experience).

I know it's based on action economy but umm yeah that's about it. How do you build and fly it/what's the 'trick'? Borrowing a mindlink would be fine.

Oh, and THANKS!

Edited by BlackCadian
2 hours ago, E Chu Ta said:

What ships do you have? Brobots are gonna have a rough go of it with only 2 upgrade cards on each. They are priced to use up all or most of those gorgeous upgrade slots, and being down a card to play the IG-2000 title is brutal.

If I had to though, B & C both with Expertise and HLCs. Do what you can to dance around at range 3.

Oh god i didn't even think about the title factoring into those two cards.

Seriously, brobots just don't fit into this format, at all.

Super agile, fast moving ships with high hull and shields. I'd run A and C with Atanni Mindlink and the title since I'd guess lots of generics and swarms... Then you have 26 points to spend on something that is a focus factory. I'd personally choose a heavy scyk Serissou with Atanni as my focusmaker!

Edit: Yup, 26 points wherever you want (didn't read the 2 named originally). I like the Atanni mindlinked jumpmaster idea instead!

Edited by jonnyd
2 hours ago, BlackCadian said:

I know it's based on action economy but umm yeah that's about it. How do you build and fly it/what's the 'trick'? Borrowing a mindlink would be fine.

Welcome, my sweet summer child, to the scum side...

[PARATTANNI version C: NOBODY AT THE TOURNAMENT IS GONNA LIKE YOU]

97 points

PILOTS

Fenn Rau (31)
Protectorate Starfighter (28), Attanni Mindlink (1), Autothrusters (2)

Contracted Scout (26)
JumpMaster 5000 (25), Attanni Mindlink (1)

Asajj Ventress (40)
Lancer-class Pursuit Craft (37), Attanni Mindlink (1), Latts Razzi (2)

Ok, you have up to 3 points to spend on that Scout. Personally I'd go with either Anti-Persuit Lasers (Love that BumpMaster) and a 1 point bid or R5-P8 for those rude revenge shots. The "trick" to Parattanni is extreme efficiency coupled with an extremely low amount of points spent on upgrades. You have a whole lot of ship on the table, and all of them are humming. Fenn Rau wants to get into range one with a badguy in his sights, and heres the trick, NOT be in arc. An unshot Fenn is a deadly Fenn. Asajj wants to circle the scrum, tossing out stress and perhaps hoovering it back up with Latts to live forever. If you have the luxury on a given turn where she could be shot Asajj's action should be an evade. Scout wants to be a royal pain in your opponents flight plan, either way. Block the opponents best move, still have that 2 die PWT to plink away at targets of opportunity. One of your ships every turn takes an action to focus, everybody gets that focus. Plan your various pilot skills around getting at least that one focus on everybody. There are better, more in depth places to read up on the war crimes strategies behind Parattanni and Attanni Mindlink in general.

1 hour ago, jonnyd said:

Super agile, fast moving ships with high hull and shields. I'd run A and C with Atanni Mindlink and the title since I'd guess lots of generics and swarms... Then you have 26 points to spend on something that is a focus factory. I'd personally choose a heavy scyk Serissou with Atanni as my focusmaker!

Thinking along these lines is closer to the OP's intent AND is less likely to make OP's opponents less immediately hateful super jealous.

ALAS: Can't take Serissu, restricted to 2 unique pilots. I'd go with a Contracted Scout with Attanni Mindlink for EXTREME THICCNESS or a Mindlinked Concord Dawn Veteran with Autothrusters for EXTREME AGGRESSION.

Oh dang, yah, A/C Brobots with Attani, title, and an Attani Jumpmaster is nuts. You can literally /just/ fit it.

That gives you a highly durable list. Regen from A (try to leave brobots the kill shots), evades and arc dodging every turn from C, and then a focus battery blocktacular with the Jump.

But, I agree with others - this tournament is actually a bit of a silly idea, since you will always find OPness anywhere. And this just means that those who can buy/fly a swarm will pretty much get the win.

This, however, should toss a monkey wrench into the plans of swarm fliers, keeps much of the brutal effeciency of Paratanni, and allows you to fly the ships you wanted to.

On the other hand, if you fly Paratanni this time, that should remind them that there is no meta-free space, and open up the field to properly built Brobots for next time.

16 hours ago, E Chu Ta said:

Welcome, my sweet summer child, to the scum side...

[PARATTANNI version C: NOBODY AT THE TOURNAMENT IS GONNA LIKE YOU]

97 points

PILOTS

Fenn Rau (31)
Protectorate Starfighter (28), Attanni Mindlink (1), Autothrusters (2)

Contracted Scout (26)
JumpMaster 5000 (25), Attanni Mindlink (1)

Asajj Ventress (40)
Lancer-class Pursuit Craft (37), Attanni Mindlink (1), Latts Razzi (2)

Ok, you have up to 3 points to spend on that Scout. Personally I'd go with either Anti-Persuit Lasers (Love that BumpMaster) and a 1 point bid or R5-P8 for those rude revenge shots. The "trick" to Parattanni is extreme efficiency coupled with an extremely low amount of points spent on upgrades. You have a whole lot of ship on the table, and all of them are humming. Fenn Rau wants to get into range one with a badguy in his sights, and heres the trick, NOT be in arc. An unshot Fenn is a deadly Fenn. Asajj wants to circle the scrum, tossing out stress and perhaps hoovering it back up with Latts to live forever. If you have the luxury on a given turn where she could be shot Asajj's action should be an evade. Scout wants to be a royal pain in your opponents flight plan, either way. Block the opponents best move, still have that 2 die PWT to plink away at targets of opportunity. One of your ships every turn takes an action to focus, everybody gets that focus. Plan your various pilot skills around getting at least that one focus on everybody. There are better, more in depth places to read up on the war crimes strategies behind Parattanni and Attanni Mindlink in general.

17 hours ago, jonnyd said:

Super agile, fast moving ships with high hull and shields. I'd run A and C with Atanni Mindlink and the title since I'd guess lots of generics and swarms... Then you have 26 points to spend on something that is a focus factory. I'd personally choose a heavy scyk Serissou with Atanni as my focusmaker!

Edit: Yup, 26 points wherever you want (didn't read the 2 named originally). I like the Atanni mindlinked jumpmaster idea instead!

Many thanks for all the excellent replies!

I will test run both Parattanni and IG...ttanni(?), both seem quite good and my mood is already improving!

I'll also read up on Parattanni, like what formation to start in. From what I've gathered so far it can be beneficial to split Fenn Rau out for instance. Scout spearheads the advance to block and the Shadowcaster tries tu be a pain in the rear preferably without having to turn the mobile arc I guess.

Oh and I guess I should avoid doing red maneuvers at all costs.

I dub thee:

JumpIG'tanni

Assuming Direct Control

100 points

PILOTS

IG88-A (37)
Aggressor (36), Attanni Mindlink (1) IG-2000 (0)

IG88-C (37)
Aggressor (36), Attanni Mindlink (1) IG-2000 (0)

Contracted Scout (26)
JumpMaster 5000 (25), Attanni Mindlink (1)

This would actually be a bit rude on the table. There are other horizons to cross, though...

Edited by E Chu Ta
Added IG-2000 titles, as per FTS Gecko

I’ve actually flown this one before:

Starkiller Base Pilot (30) - Upsilon-class Shuttle
Starkiller Base Pilot (30) - Upsilon-class Shuttle
Patrol Leader (40) - VT-49 Decimator

8 hours ago, Kieransi said:

I’ve actually flown this one before:

Starkiller Base Pilot (30) - Upsilon-class Shuttle
Starkiller Base Pilot (30) - Upsilon-class Shuttle
Patrol Leader (40) - VT-49 Decimator

Yeah, me too. It's surprisingly good, but you may as well put Collision Detectors on the Upsilons.

Countdown/Patrol Leader/Patrol Leader is also surprisingly good.

14 hours ago, E Chu Ta said:

I dub thee:

JumpIG'tanni

Assuming Direct Control

100 points

PILOTS

IG88-A (37)
Aggressor (36), Attanni Mindlink (1)

IG88-C (37)
Aggressor (36), Attanni Mindlink (1)

Contracted Scout (26)
JumpMaster 5000 (25), Attanni Mindlink (1)

This would actually be a bit rude on the table. There are other horizons to cross, though...

Don't forget you can add the IG-2000 titles (or Collision Detector) on the Brobots. It's just a shame there's no room for IG-88D crew on the Scout...

2 hours ago, FTS Gecko said:

Don't forget you can add the IG-2000 titles (or Collision Detector) on the Brobots. It's just a shame there's no room for IG-88D crew on the Scout...

Oh yeah, it's always so obvious that I routinely forget it. Sloppy. I'ma edit the post to reflect that...

I was thinking the same thing about IG-88D crew, honestly. Fortunately, perhaps, the only 2 boats with the crew and EPT that slide under the 26 point threshold are the HWK and the Quadjumper, and both of those are without much value here. Maybe without the 2 card restriction, but that's for another thread.

On 11/10/2017 at 9:47 PM, E Chu Ta said:

I dub thee:

JumpIG'tanni

Assuming Direct Control

100 points

PILOTS

IG88-A (37)
Aggressor (36), Attanni Mindlink (1) IG-2000 (0)

IG88-C (37)
Aggressor (36), Attanni Mindlink (1) IG-2000 (0)

Contracted Scout (26)
JumpMaster 5000 (25), Attanni Mindlink (1)

This would actually be a bit rude on the table. There are other horizons to cross, though...

I was prepared to fly your Parattanni suggestion. In fact after your description, and the more I read and watched videos, the more I was looking forward to it big time! Heck, I even started custom paint jobs on the Protectorate Starfighter and the Shadowcaster. Then the FAQ hit me today. In the face. With a chair. So now my second list is off the table, this has got to be a joke...

Well, crap. You can still salvage some of the effeciency if you do something like this:

Aggressor: · IG-88A (36)
Attanni Mindlink (1)
IG-2000 (0)
Aggressor: · IG-88C (36)
Attanni Mindlink (1)
IG-2000 (0)
M3-A Interceptor: · Genesis Red (19)
"Heavy Scyk" Interceptor (2)
"Mangler" Cannon (4)
-- TOTAL ------- 99p. --

Brobots, with a pocket ace. You can also fit MkII Thweek in in place of Genesis. Getting a third threat on the table is a good thing in this list. Though now one of your IGs needs to focus every round. Still, not the end of the world.

The other thing you could do, if you're wanting to ditch the Brobots, is just go for stripped down aces. Nym with bomblet and TLT, Kavil with unhinged and TLT, Jostero with Expertise and Vaksai...or throw in a couple of Quadjumpers, and bring the pain that way.

On Friday, October 27, 2017 at 10:41 AM, Kreen said:

Can't have three unique pilots, so all your suggestions are bunk for this dumb fun tournament. Fortune keeps kicking @BlackCadian 's listbuilding right in the crotch.

Let's give it another shot.

[PILOTS

Dengar (46)
JumpMaster 5000 (33), Attanni Mindlink (1), Punishing One (12)

Asajj Ventress (40)
Lancer-class Pursuit Craft (37), Attanni Mindlink (1), Latts Razzi (2)

Binayre Pirate (14)
Z-95 Headhunter (12), Dead Man's Switch (2)

100 points on the nose. Assuming you have an unlisted Most Wanted, and if you don't you should probably get one, you'll have the Z-95. Fly the little mosquito all over your opponent's flight plan, when they finally get annoyed enough to swat it, it blows up in their face. Other then that, stuff Dengar and Asajj down their throats to punish them for their cowardice. Hiding from synergy, the fools...

One last attempt, involving Brobots. Full circle!

IG88-A (37)
Aggressor (36), Wired (1), IG-2000 (0)

IG88-C (37)
Aggressor (36), Wired (1), IG-2000 (0)

Contracted Scout (26)
JumpMaster 5000 (25), IG-88D (1), A Score to Settle (0)

100 points. IGGYs stress themselves, may as well get something out of it. Scout can dive in for the sick bumps, target painted on it's face from A Score to Settle, and then regenerate shields with IGGY-A's ability when you manage to blow something up. Bulletsponge, or swap IGGY-D crew for Intelligence Agent and focus specifically on bumping to leave the brobots free to do the heavy lifting.

Sigh... I tried my best.