I've read the intro adventure to DH2 and I think I must be missing something. Basically there just doesn't seem to be any way in **** a novice band of acolytes can do anything but get killed by the daemonhost. As powerful as the 'weakened' form is it seems like it could just pretty much instakill a starting acolyte per turn while the acolytes attacks on it are utterly negated by it's 14 damage resistance. 14 points of damage resistance, even if I gave the acolytes civilian bolters (1d10+5) most hits will do no damage at all. Autoguns, lasguns, why bother rolling? Sure lasguns could be fired on overload any maybe a few hits would do a point or two. Big deal.
Meanwhile the daemonhost is killing an acolyte per turn. Sure they have a few fate points, but the daemonhost Burns then off in it's hit and run attacks. Then maybe they burn fate to zero to survive a few more rounds, while barely scratching the daemon, then it just kills them all one a turn.
I suppose I can pull a deus ex with robin heretek and his merry men fighting the daemonhost until it's worn down a bit but that just reduces the players to an audience and that kind of sucks for the players.
So am I missing something or are the beginning players really supposed to have no chance to do anything but get terrified, driven insane, crippled and massacred until the heretek shows up?
As is if I ran this adventure I'm thinking my. Players wouldn't come. Back for a second one. After basically being reamed, steamed and dry cleaned in this one. I may cut down the daemonhost like by half to give them a chance.
And I am in kind of a bad mood for a. Lot of reasons that have nothing to do with anything here so I don't want a belittling, snarky reply. All others are welcome.