Uthuk Excitement

By Curlycross, in Runewars Miniatures Game

2 hours ago, Curlycross said:

I guess I tried to go find it on the wiki, but the only thing I seem to find easily are the other faction's stuff. I may have skimmed over it I guess.

The coolest part of the wiki, in my opinion, is the front page heading of "Faction Units" about half way down the page. There are tabs there for each faction, and clicking on the tab reveals the units for that faction. It's a pretty slick way to access most of the things people are interested in. Some people prefer the drop-down menu, but I haven't figured out how to add to that yet.

On ‎10‎/‎7‎/‎2017 at 0:16 PM, Parakitor said:

The coolest part of the wiki, in my opinion, is the front page heading of "Faction Units" about half way down the page. There are tabs there for each faction, and clicking on the tab reveals the units for that faction. It's a pretty slick way to access most of the things people are interested in. Some people prefer the drop-down menu, but I haven't figured out how to add to that yet.

this is good to know.

I'm just waiting for berserker's dials. I created a list yesterday and man Uthuk are expensive :P

12 minutes ago, Curlycross said:

I'm just waiting for berserker's dials. I created a list yesterday and man Uthuk are expensive :P

Expensive for points, or expensive for money? I find their higher point-cost easier on the wallet. :)

1 minute ago, Budgernaut said:

Expensive for points, or expensive for money? I find their higher point-cost easier on the wallet. :)

Expensive for points, the exact same price for money :P Though I'll probably buy 3 expansion for this army because I feel like I'll need all the units more, and then buy some expansions as well. They are costly to create a list though. I wanted to make a double flesh ripper w/ Kethra and the points didn't allow for much additional wiggle room. (two 3x2s)

Is it wrong to say I have a serious Uthuk boner?

2 minutes ago, Curlycross said:

Is it wrong to say I have a serious Uthuk boner?

If it lasts longer than 4 hours then yes.

8 minutes ago, TallGiraffe said:

If it lasts longer than 4 hours then yes.

I'm pretty sure that's minimum time for an Uthuk boner.

Oh man! I just realized that a great benefit of the Spined Threshers' ability to reroll if the opponent has a panic token is that they can reroll even when flanked. Now, I didn't think flanking happened all that much, but it does, and it's terrible when it happens to you. Being able to reroll a die even while flanked will, at the very least, keep those pesky blank sides off of your red die. Somebody probably already pointed this out, but I don't remember ever reading it. I am suddenly very optimistic about these siege units.

7 hours ago, Parakitor said:

Oh man! I just realized that a great benefit of the Spined Threshers' ability to reroll if the opponent has a panic token is that they can reroll even when flanked. Now, I didn't think flanking happened all that much, but it does, and it's terrible when it happens to you. Being able to reroll a die even while flanked will, at the very least, keep those pesky blank sides off of your red die. Somebody probably already pointed this out, but I don't remember ever reading it. I am suddenly very optimistic about these siege units.

Wow, no I didn't think about that. Great point though. And your opponent should always have one as they give one out to anyone who doesn't have one when they initiate. That's going to be a great asset. Hopefully you don't get them flanked, but if they do, you at least get one dice to reroll.

I seriously am so excited to get the Uthuk. I really want the dials to release for berserkers and the rest of the dial to release for Spined Threshers. I want to know their movement.

I don't think they give the panic until after their activation is finished. It's "after your activation," not "after you activate," which would have left room for interpretting it to work when your activation begins (though I would still have ruled as being when the activation is complete because of the use of the word "after").

23 hours ago, Budgernaut said:

I don't think they give the panic until after their activation is finished. It's "after your activation," not "after you activate," which would have left room for interpretting it to work when your activation begins (though I would still have ruled as being when the activation is complete because of the use of the word "after").

Correct me if I'm wrong but isn't the first step of your turn activation and the second step show dial. To me after activation would be before you show dial... Because rerolling dice you're not still in an activation stage. You activate at the beginning of the turn. After activation and after you activate are the same thing, because it's a single moment not a series of time.

44 minutes ago, Curlycross said:

Correct me if I'm wrong but isn't the first step of your turn activation and the second step show dial. To me after activation would be before you show dial... Because rerolling dice you're not still in an activation stage. You activate at the beginning of the turn. After activation and after you activate are the same thing, because it's a single moment not a series of time.

I thought a unit's "turn" was the activation. I'll have to go back through the rules tonight.

Spined Threshers: " After your activation, each enemy at range 1- {Unstable Energy} without a panic token receives 1 panic token."

Rule 5 (Activation): "Units are activated during the Activation Phase. When a player
activates one of his units, he resolves the following steps in order:
5.1 Step 1—Reveal Command Tool: The player reveals his
unit’s command tool by tipping it over so the icons on the
dial are faceup on the play area.
5.2 Step 2—Perform Action: The unit performs the action
selected on its action dial, applying the effects of the
modifier selected on the modifier dial.
5.3 Step 3—Perform Bonus Action: If the selected modifier
is a bonus action, the unit performs this action after the first
action is resolved."

So revealing its command tool, performing its action, and performing its bonus action are all part of a unit's activation. Therefore, the panic token is not assigned until after it has had an opportunity to attack.

Good job researching. I agree if they meant after dial is revealed, they would have written it that way

14 hours ago, Budgernaut said:

Spined Threshers: " After your activation, each enemy at range 1- {Unstable Energy} without a panic token receives 1 panic token."

Rule 5 (Activation): "Units are activated during the Activation Phase. When a player
activates one of his units, he resolves the following steps in order:
5.1 Step 1—Reveal Command Tool: The player reveals his
unit’s command tool by tipping it over so the icons on the
dial are faceup on the play area.
5.2 Step 2—Perform Action: The unit performs the action
selected on its action dial, applying the effects of the
modifier selected on the modifier dial.
5.3 Step 3—Perform Bonus Action: If the selected modifier
is a bonus action, the unit performs this action after the first
action is resolved."

So revealing its command tool, performing its action, and performing its bonus action are all part of a unit's activation. Therefore, the panic token is not assigned until after it has had an opportunity to attack.

well played.

Call me dense, but I just realized that the burning terrain in the Uthuk Y'llan Army Expansion appears to be the exact same size and shape as the Forest/Stone Terrace from the Core Set*. Those fiends burned down a forest! That's a huge slap in the face to the Latari Elves - I can't wait to see them throw down! I wonder what that burned forest does.

*It might be transposed, i.e. printed on the opposite side, but still the same shape.

1 hour ago, Parakitor said:

Call me dense, but I just realized that the burning terrain in the Uthuk Y'llan Army Expansion appears to be the exact same size and shape as the Forest/Stone Terrace from the Core Set*. Those fiends burned down a forest! That's a huge slap in the face to the Latari Elves - I can't wait to see them throw down! I wonder what that burned forest does.

*It might be transposed, i.e. printed on the opposite side, but still the same shape.

I can't wait to burn down whole armies of Latari with my Uthuk, those cowards will run in fear as my Flesh Rippers chase them and show them why they are named such.

Did you call your flesh rippers diesfast and arrow-magnet?

9 minutes ago, Corto said:

Did you call your flesh rippers diesfast and arrow-magnet?

OOOHH! Shots fired!

But it's okay - when they die, my necromancers will resurrect those demon carcasses to fight for Waiqar.

42 minutes ago, Parakitor said:
53 minutes ago, Corto said:

Did you call your flesh rippers diesfast and arrow-magnet?

OOOHH! Shots fired!

But it's okay - when they die, my necromancers will resurrect those demon carcasses to fight for Waiqar.

They will be moving so fast, by the time your arrows have attacked once, you'll be engaged and have already wet yourself @Corto .

When they die it will be at my will as I kill them to further annihilate your armies. When Kethra joins my ranks. Fear and wet pants will just be a way of life for you all.

youre looking at 6 wounds per tray to remove them.

12wounds for a minimal 2x1 setup.

Theyre technically harder than oaths to clean-sweep without factoring in possible mortal wounds. Oaths need to burn their modifier for +1def to require the same number of wounds to kill them, slowing them down a bit (or no action). The fleshrippers dont plink off the excess odd damage but that will rarely matter anyway. They also are immune to any armor reduction which seems to be a thing we might have to worry about soon, oaths and dks arent.

If you think you can wipe them off with a single attack before they get to you, guess again. Archers dont hit that hard, they just hit more easily.
Plus, these things move effectively speed freakin 7. They can sit well beyond range5 and then just slam right into you (no charge but what cavalry does a long distance charge?) - And heres the juicy part, you cant disengage them unless you can double-shift or shift2 away from them because they'll just pre-reveal 1speed right back into you before they attack

Edited by Vineheart01
On 10/20/2017 at 8:07 PM, Budgernaut said:

Spined Threshers: " After your activation, each enemy at range 1- {Unstable Energy} without a panic token receives 1 panic token."

Rule 5 (Activation): "Units are activated during the Activation Phase. When a player
activates one of his units, he resolves the following steps in order:
5.1 Step 1—Reveal Command Tool: The player reveals his
unit’s command tool by tipping it over so the icons on the
dial are faceup on the play area.
5.2 Step 2—Perform Action: The unit performs the action
selected on its action dial, applying the effects of the
modifier selected on the modifier dial.
5.3 Step 3—Perform Bonus Action: If the selected modifier
is a bonus action, the unit performs this action after the first
action is resolved."

So revealing its command tool, performing its action, and performing its bonus action are all part of a unit's activation. Therefore, the panic token is not assigned until after it has had an opportunity to attack.

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