So - Character Creation, Part IV
QuoteFirst, roll a ten-sided die twice. Choose either result, and then consult Table 2–1: Samurai Heritage to determine information about a famous relative from the last few generations whom your character is named for. Then, roll a ten-sided die again as specified by individual entries.
So.....as far as I can tell at the first read, this is the only random part of character creation.
Stats are purely determined by character choices. XP is spent by the player. Everything else is subject to player choice except Heritage.
Now yes, a Samurai can't choose their ancestors - but they can't choose their birth family, either, and this game system allows you to retroactively pick Clan and Family and other birth or from-birth elements to suit a character concept you have in your head.
Given that the roll can take a chunk out of your honour or glory for a randomly generated and hence potentially useless skill, I find myself asking why?
I don't object to randomly generated characters. I tend to autogenerate DH characters and stick with the luck of the dice. And I know I could overrule the book and say "pick one that sounds cool", but the book (unlike F&D motivations) doesn't seem to want to allow that.
I think it's just that when a system is totally deterministic "except this one bit", it jars somewhat.