Why should I suffer becuase no one else can use YV-666's properly?
Salon des Perdants - Vassal Autumn Tourney
7 minutes ago, Ginkapo said:Why should I suffer becuase no one else can use YV-666's properly?
Your sad devotion to that overpriced squadron has not allowed you to conjure up a major tourney win with them, nor given you firepower enough to... *gakkk!*
42 minutes ago, CaribbeanNinja said:I like 200 as well. What are the criteria? No commander? 1/3 Squads?
At this point I vote to have @CaribbeanNinja take this thing by the horns and make all the hard decisions and just tell us how its going down.
SO far I pretty much like all of the ideas presented. Part of me thinks that if we do smaller 200 pt games we can cruise through them faster like every week opposed to every 2 weeks. Those 200 points games only last about an hour.
Plus if I end up losing then I have an excuse and someone to blame.
51 minutes ago, CaribbeanNinja said:I like 200 as well. What are the criteria? No commander? 1/3 Squads?
Commander. 1/3 squads. 3x3
objectives may need modification or restriction. Simplest is to restrict to the original missions only. Maybe 2 hyperspace tokens instead of three.
3 rocks and station for terrain.
1 hour ago, CaribbeanNinja said:
That's in January you sissy!
(I think)
Always in January, @BiggsIRL stated just the other day ![]()
5 minutes ago, Maturin said:Commander. 1/3 squads. 3x3
objectives may need modification or restriction. Simplest is to restrict to the original missions only. Maybe 2 hyperspace tokens instead of three.
3 rocks and station for terrain.
commander eats a lot of points though. I'm good without one honestly.
6 minutes ago, moodswing5537 said:commander eats a lot of points though. I'm good without one honestly.
Oh, but that's part of the beauty of list making. I faced an Ackbar + 2 AF list that was pretty nasty...but you could just as easily do Dodonna + Bwings...
okay, I see your point. I can go commander if I need to. I'm good either way.
Ok so far here's what I'm thinking:
225 (allows for the Admiral a little, and a nice even 75 in squads)
Commander= Yes
3'x3' area.
All submitted fleets will go into a pool. Randomly distributed, but cannot be received by its designer.
Fleet wins points on regular tourney chart.
Player wins points on regular tourney chart.
(I'm actually thinking to just go nuts and allow all obstacles/objectives. My thought is it forces the designing player/first player to choose objectives carefully.)
Paging the Perdants to poll interest:
Euro
N/A
@Matt Antilles(3/4 chance of Perdant)
@itzSteve(3/4 chance of Perdant)
@JJs Juggernaut(3/4 chance of Perdant)
@Ardaedhel (3/4 chance of Perdant)
Just thought of a way to ameliorate the whole zero-sum nature of facing your own list.....you could weight the personal victories at 60%, and list victories at 40%. It's still a significant number, but it also encourages you to go for the win.
On the other hand, you want to win the game anyways to prevent your opponent from getting points too. So, maybe no big deal.
Blockade Run on a 3x3 would have to be heavily modified....
But any way you look at it, count me in!
5 minutes ago, CaribbeanNinja said:
@Ardaedhel (3/4 chance of Perdant)
Technically incorrect, as I am 100% pedantic. Also perdantic. JJs whupped me last night.
Yeah Blockade run is a definite issue.
If one has the chance to fly his/her submitted list, that list has a better chance of not being $#%&*.
Sure, I'll play. Just ping me again when the rules are all laid down!
9 hours ago, CaribbeanNinja said:Okay guys. MOAR games!
This mini-tournament will be as casual as humanly possible.
Requirements:
-225 point fleets! (allows for the Admiral a little, and a nice even 75 in squads)
-Commander = Yes
-3'x3' area.
-All submitted fleets will go into a pool. The fleets will be randomly distributed, but cannot be received by its designer.
-Fleets win points on regular tourney chart. Players win points on regular tourney chart. These points are totaled to give a player their score based on how they did and how their fleet did.
-Blockade Run currently banned as an objective.
Other info:
(I'm actually thinking to just go nuts and allow all obstacles/objectives. My thought is it forces the designing player/first player to choose objectives carefully.) I'm going to tweak this and may change this.
Participants: (I'm hoping to have enough interest to have multiple groups for ease of scheduling again.)
N/A
CaribbeanNinja
Maturin
Euro
So I really enjoyed the 3x3 play format at US Nationals (Armada Furball). There are certainly some changes I would have suggested in retrospect.
That said, I'm just not interested in a format where I don't get to design my own fleet, unless the fleet is identical for everyone. Especially with the reduced point cap.
One thing I would recommend for any 3x3 format: if you intend to restrict the sides, don't restrict them further than Distance 3 from each side. Furball did Distance 5, and it grossly restricted the positions of ships and objective obstacles. For example, if becomes possible to force Station Assault stations to almost be on the first player's half of the board, easily within alpha strike distance. If you have multiple ships, especially medium and large ships, players can wall off the exit of deployment zones with asteroids and debris.
I'm game.
If you beat all the losers what does that make you?
Best of worst?
Worst of the best?
Luckiest of the mediocre?
Best of the Rest has the fewest negative connotations.
Champ of the chumps?
Sultan of the sucky?
Excrement of the excellent?
I can do this all night!
Sounds interesting, I'm game to try anything.
I'm in.
Sure, why not, sign me up. ![]()
hahaha 225 points.
I'm in for Europe.