Do not read, just some random musings about this game piece of the Star Wars Universe

By Sciencius, in X-Wing

So in a typical STAR WARS movie where the Rebel X-wing do combat against a lot of TIE fighters:

The TIE fighters are shooting (so they probably have something in arc and have line of sight) but have difficulty hitting the X-wings. IHMO this would translate in to high agility for the X-wing and a super dial for the TIE fighter.

At the same time, whenever the few X-wings takes shoots at generic TIE fighters, practically each shoot kills TIE. This would correspondingly translate into low (zero) agility and low 1-2 health for the TIE fighter and/or high attack for the X-wing.

In summary, STAR WARS:

X-wing medium health, medium good dial, 3-4 red dice attack, 3-4 green dice agility, high cost.

TIE-figther low health, super good dial, 2 red dice attack, 0-1 green dice agility, very low cost.

In comparison, the X-wing Miniatures Game:

X-wing medium health, medium good dial, 3 red dice attack, 2 green dice agility, medium cost.

TIE-figther low health, good dial, 2 red dice attack, 3 green dice agility, low cost.

Ie. the agility between the X-wing and the TIE fighter is "switched", from the get go.

What would have happened if the designers insted of the Imperial high agility doctrice instead had went with the low-cost swarm option (+8 ships) ? Would the game be in a better place or would it after 10+ waves of ships exploring the design space of 2-4 dice of different colours and token combinations still amount to the same game?

To my understanding the Tie Fighter was supposed to be like the Mitsubishi zero, fast maneuverable hits okay, but absolutely no armor. Early in the war very effective if not dominating, late in the war you had things like the Marianas turkey shoot.

Most of the footage of aerial combat in Star Wars was pulled (as in modeled off of) from gun camera footage in World War II

Edited by Cr0aker
3 minutes ago, Cr0aker said:

Most of the footage of aerial combat in Star Wars was pulled directly from gun camera footage in World War II

lol

32 minutes ago, Cr0aker said:

Most of the footage of aerial combat in Star Wars was pulled directly from gun camera footage in World War II

They added a few special effects but its mostly documentary footage right? lol
The whole deathstar scene is just a reskin of that time when Doolittle dodged Tojo in the Tokyo trench and blew up the Musashi?

He said 'aerial combat' not space combat! Note that Hoth doesn't count cause its an 'Aerial ground attack' not 'aerial combat'

30 minutes ago, AngryAlbatross said:

They added a few special effects but its mostly documentary footage right? lol
The whole deathstar scene is just a reskin of that time when Doolittle dodged Tojo in the Tokyo trench and blew up the Musashi?

LOL, don't take my word for it. Listen to George and LucasArts describe how they did the space combat scenes. They wanted the falcon scenes to be like German Fighters buzzing B-17 bombers. He himself is the one who said the Tie Fighter was supposed to be like the Mitsubishi zero. American fighters especially early in the war were known for being slower but better armored and better armed. A large number of Star Wars spaceships are modeled on World War Two fighters

Edited by Cr0aker
1 hour ago, Hannes Solo said:

lol

That folks is how you get things like sound and lack of physics in space for Star Wars. Movie making to make the space combat scenes doable with the technology and look visually familiar to viewers.

If the miniatures game tries to be accurate to the films, the game should be HotAC...

Because Imperial Army is ridiculously inept in every concebible way :D

And only some masochists would like to play with a 1 hull/1 red/1 green TIE/ln

Double post sry.
delete me

Edited by Hannes Solo
1 minute ago, Cr0aker said:

That folks is how you get things like sound and lack of physics in space for Star Wars. Movie making to make the space combat scenes doable with the technology and look visually familiar to viewers.

We all know that. But there is no original WW2 footage in SW

Nor was that ever claimed. Recreated yes, but used, no. English language is very rarely literal. Literally.

Did not read, per your request. Assuming the star wars universe game piece refers to the game mat, and that musing is deep out of the box thinking where the box is that very same mat and the depth that is 2-d could in theory be even more d, I agree. While complicated, I don't think that suspending ships and moving them across a 3d game space is the problem. It might get complicated with all the wires and levers to move everything, especially with swarms; but while such a game "board" maybe dictates a high cost of etry to the game could be possible, the real issue is checking firing arcs. They'd have to be conical and laser pointers aren't good at doing cones. I just don't see an obstacle of that magnitude being overcome. Nice thought though. 5/5 Wouldn't read again!

4 hours ago, AngryAlbatross said:

They added a few special effects but its mostly documentary footage right? lol
The whole deathstar scene is just a reskin of that time when Doolittle dodged Tojo in the Tokyo trench and blew up the Musashi?

I believe that the trench run was modeled after the dam busting raids in the Ruhr Valley from WW II. Great flick! Barnes-Wallace came up with the bouncing bomb.