Exclusive player rolling

By Mad Truckle, in Legend of the Five Rings Roleplaying Game Beta

Increasingly coming to the idea that most if not all random elements in the story should be resolved by the players.

So the storyteller/GM rolls minimal or no dice at all, they oversee the story and set challenge difficulty then the players engage, support narration and add the random element with the tasks they perform.

This has worked in other games I've looked at very nicely, providing

  1. Less of a GM vs. players feel, the GM rolling against the players atmosphere which can sometime pervade
  2. More scope for the GM to concentrate on the story/scene and not get involved in the numbers and rolling mechanics
  3. Reduces one of the ransom elements with only one group the players involved
  4. Helps to balance challenge as the GM can tailor difficulties more simply, it is always difficult as dice become involved on both sides of the equation balancing the impact of random elements
  5. Makes sense as it is the players who are the wild card element who are fated to influence the course of events

I know this is a big change and radical departure from established doctrine and the system which forms the backbone of FFG's RPG property. However so far a large part of L5R RPG seems to emphasize, flexible, abstract and narrative and this roll mechanic style supports that. Furthermore it emphasizes the player narration interaction which FFG supports heavily in its dice symbols and interpretation system, here the players almost always roll and the narration of the roll's is heavily skewed towards the players further engaging them in the story and making the process increasingly collaborative.

On a quick scan it seems L5R RPG could easily support this, thoughts?