Peach my houserules please...

By Netherek, in Dark Heresy House Rules

Prone: your enemies get a +10 to WS and a -10 to BS, you take a -10 to WS and a -20 to parry.

When running you take a -20 to Perception tests.

Brass Knuckles are not classified as a weapon, simply enhances unarmed damage by +2.

Standard shields only suffer from Defensive there by only a -10 to attack with them.

Flame: the Agility test to avoid being hit counts as a reaction though doesn't use one. This simply doesn't allow someone to dodge them. My reasoning for this is Blast, you don't roll to hit but where the blast originates and they only get one chance to avoid the damage, not twice as RAW seems to imply with Flame based attacks.

Coup de Grace: Opponent must be helpless or unconcious. Auto hit and choose location, calculate max damage and reduce by TB and Armour and apply it directly to critical damage.

Netherek said:

Prone: your enemies get a +10 to WS and a -10 to BS, you take a -10 to WS and a -20 to parry.

Should be...

Prone: your enemies get a +10 to WS and a -10 to BS, you take a -10 to WS and a -20 to dodge.

Overheat: Whenever you get a jam result the weapon overheats (changed from 91-00)

Plasma weapons gain the Unreliable trait. This has Plasma weapon functioning normal for common crafted weapons and allows better craftsmanship to reduce overheating chances...