1 hour ago, WHW said:You basically described how the current combat rules work, just replaced word Wounds with Fatigue. Again, I'm all for changing Wounds to Tempo and Critical Injuries to Wounds; all it takes to regenerate more than half of your Resilence is to take a breather (Warrior's Resolve)! Also inspect the Critical Injury table; Crit of 0 Severity is avoiding the blow altogether and taking some clothing damage.
I would'nt describe pulling every fiber of your body and raising up against all adversity to being able to keep fighting (and spending a void point for that) as "Taking a breath".
You can only use if you are incapacitated and once per scene. Like i said on all of my posts. Wounds are Wounds right now. They are not tempo, will or similar. In fluff or system.
Edit: Curiously enough, another game where wounds work just like you imagine it works with this beta edition, there is one action called "Take a breath" that literally restores your health in accord to your successes. Its just that a simple action. Not something special that you can use once per scene to raise and fight again at the cost of a void point (that is looking more rare than the 4th edition, since you begin only with one and dont get points by a good night rest.)
Edited by Mobiuslllsgrammar