Silent and Deadly

By Jimbawa, in X-Wing Squad Lists

So, looking forward to the TIE Silencer hopefully coming out sometime before the end of the year, but we'll have to wait and see. In the meantime, I'm looking at trying to put together some builds that really emphasize the silencer's strength's. Here's the two lists I'm thinking of and a bit about them at the end.

  • Kylo Ren (35)
    • Autothrusters (2)
    • TIE Vanguard (2)
    • Push the Limit (3)
    • Advanced Sensors (3)
    • Primed Thrusters (1)

  • Quickdraw (29)
    • Lightweight Frame (2)
    • Spec Ops Training (0)
    • A Score to Settle (0)
    • Fire Control Systems (2)
    • Primed Thrusters (1)

  • Scimitar Squadron Pilot (16)
    • TIE Shuttle (0)
    • Fleet Officer (3)
    • Intelligence Agent (1)

Total: 100 points

The idea with this is my aces don't care much about getting stressed and are free to boost and barrel roll to make sure they have shots and are in as few enemy arcs as possible. Both aces are PS 9, but I think if I'm getting good use of the Intelligence Agent, they might as well be PS 14 with the knowledge of where my opponents will be. Kylo is an absolute pain in the butt to shoot at and would definitely be the closer of the list, with QD being a serious threat the entire game through. I'm not sold on the Primed Thrusters, and would probably drop them for other upgrades if I could fit anything meaningful. Targeting Synch on QD would be great if I could find the points for it, or maybe sensor cluster or weapons guidance on Kylo?

Onto list number 2!

  • Kylo Ren (35)
    • Autothrusters (2)
    • Push the Limit (3)
    • Sensor Jammer (4)
    • Pattern Analyzer (2)

  • Duchess (23)
    • Lightweight Frame (2)
    • Adaptive Ailerons (0)
    • A Score to Settle (0)

  • Tomax Bren (24)
    • TIE Shuttle (0)
    • Cool Hand (1)
    • Fleet Officer (3)
    • Intelligence Agent (1)

Total: 100 points

This list doesn't run the TIE vanguard title for Kylo, but I'm not entirely sold on him needing it. He still gets his PTL before green maneuver shenanigans, and with the extra defensive upgrade I feel safe enough trying to throw in a target lock action once in awhile. He is not as stress resistant as the first build, and I'm not sure how important that will be in the long run. Likewise Tomax is going to last a bit longer each game with the evade token each round from Cool Hand after using the Fleet Officer. I'm hoping that extra longevity and shooting at a higher pilot skill will give the list enough of a punch to keep up with other lists.

Ultimately I'm not sure how aggressive or defensive I need to fly the silencer to make the most of him. I like the idea of keeping him free to boost and barrel roll each turn while being fed focus tokens or possibly target locks with some build adjustments, and I'd like to keep him hard to hit, even if that means I won't get as much early ISYTDS value. I'm also a little unsure about running the title, with FSR making a showing in my local meta. I likely won't get that soft reroll until the very end of the game, so it's basically 2 points for a defensive reroll to make sure I don't eat a 5 hit cruise missile. Hopefully that won't be too hard of a judgement call once we get to see the dial. Anyway, give me your thoughts, comments, and concerns. Trash the list and tell me what you'd do to make it better or tell me it's awesome and gets you hot and bothered. Cheers!