Lone Wolf, Lightweight Frame, Palp

By HanScottFirst, in X-Wing Rules Questions

So, thinking of this potential interaction:

Pure Sabaac w/Lone Wolf and Lightweight frame, and Palpatine is somewhere on the battlefield.

I roll 2 green dice, and get (evade) (blank). Since I am "in charge" of Pure Sabaac, I first choose to resolve Lone Wolf before LWF.

I reroll the (blank), and it stays (blank).

Then, I choose to resolve LWF. It does say "after rolling defense dice" is when you roll the extra die, but unlike HLC, it does not specify immediate timing to do something. So it seems to make sense with the rule of mutual activation that I could choose which order to resolve Lone Wolf and LWF.

Anyways, I declare Palp to an evade, and the extra die comes up (evade). I go and change the (blank) in the original dice pool - the die I had Lone Wolfed - into an evade.

Final dice pool would then read (evade) (evade) (evade)

Seems reasonable?

Copied and pasted the card info from Yet Another Squad Builder:

LWF: "When defending, after rolling defense dice, if there are more attack dice than defense dice, roll 1 additional defense die."

Lone Wolf: "When attacking or defending, if there are no other friendly ships at Range 1-2, you may reroll 1 of your blank results."

P.S. Just looked at the timing chart, and it all depends if LWF is part of the "rolling defense dice" step or the "modifying defense dice" step. LWF is strange because it is an "after the fact" effect, and does not change the initial amount of dice rolled. The card even specifically states "after rolling defense dice," which makes me think it is part of the "modifying defense dice step," unless some strange quasi-step of rolling dice exists just for LWF.

Edited by HanScottFirst
Added the P.S.

"Immediately" is just reminder text and has no impact on how a card is resolved. LWF's timing is the same as C-3P0 and HLC, and will trigger as soon as you roll your dice. You can't go past the trigger point and then go back in time once its more favourable to do so.

42 minutes ago, HanScottFirst said:

Then, I choose to resolve LWF. It does say "after rolling defense dice" is when you roll the extra die, but unlike HLC, it does not specify immediate timing to do something. So it seems to make sense with the rule of mutual activation that I could choose which order to resolve Lone Wolf and LWF.

"immediately" means nothing ( FAQ v4.3.3, pg. 5 ).

43 minutes ago, HanScottFirst said:

P.S. Just looked at the timing chart, and it all depends if LWF is part of the "rolling defense dice" step or the "modifying defense dice" step. LWF is strange because it is an "after the fact" effect, and does not change the initial amount of dice rolled. The card even specifically states "after rolling defense dice," which makes me think it is part of the "modifying defense dice step," unless some strange quasi-step of rolling dice exists just for LWF.

When something says "After X" you must do it before doing anything else or you've passed the the window to use that ability, once you've moved on to the Modify Defense Dice step, you've passed the window of "After rolling defense dice" .

It was ruled in my local area to still be part of the rolling defense die step and before any actual modifications take place.

That being said, we have kind of a weird ruling from our TO. He called it as an effect that adds or subtracts defense dice that would be added in step 4.ii, which also includes the steps for adding evade dice due to range 3 shots and obstructed shots. So at our local store, you can roll your 1 or 2 defense dice from agility vs a 3 dice attack roll, then roll your LWF die, then your range 3 die and obstructed shot die. Since there isn't a 4.iia and 4.iib, he ruled you can add them in whatever order you wish, and that is what has become acceptable in our meta.

I'm curious if any other TO's have ruled it as such, or do most of them think it is a weird after step 4 but before step 5 addition?

2 hours ago, Jimbawa said:

It was ruled in my local area to still be part of the rolling defense die step and before any actual modifications take place.

That being said, we have kind of a weird ruling from our TO. He called it as an effect that adds or subtracts defense dice that would be added in step 4.ii, which also includes the steps for adding evade dice due to range 3 shots and obstructed shots. So at our local store, you can roll your 1 or 2 defense dice from agility vs a 3 dice attack roll, then roll your LWF die, then your range 3 die and obstructed shot die. Since there isn't a 4.iia and 4.iib, he ruled you can add them in whatever order you wish, and that is what has become acceptable in our meta.

I'm curious if any other TO's have ruled it as such, or do most of them think it is a weird after step 4 but before step 5 addition?

Your TO needs to go back to the rulebook, because he's got it wrong. Under Roll Defense Dice (on page 5), it states:

Quote

The defender rolls a number of defense dice equal to its agility value.

• The defender resolves any card abilities that allow him to roll additional or fewer defense dice.
• If defending at Range 3 against a primary weapon attack, the defender rolls one additional defense die.
• If the attack is obstructed, the defender rolls one additional defense die.
• All additions or subtractions to the number of defense dice being rolled occur before the player rolls the defense dice.

The last bullet point is the important one in this scenario. Any Range die and/or Obstruction die must be added to the dice pool before rolling. Now the first bullet point says to resolve any card abilities that alter the number of dice being rolled, but LWF specifies a timing window that is after all additions or subtractions and after the defense dice are rolled. It's then that you compare the number of attack dice to the number of defense dice and roll the extra die if you qualify.

Sweet, thanks for the responses!

@Parravon I'll show it to him and see if it changes his mind. We don't have many imperial players, so it doesn't come up very often, but it would help if it was consistent with what other nearby stores use for tournaments.

15 hours ago, Jimbawa said:

So at our local store, you can roll your 1 or 2 defense dice from agility vs a 3 dice attack roll, then roll your LWF die, then your range 3 die and obstructed shot die.

The whole point of the super-awkward wording is to prevent this.

4 hours ago, Jimbawa said:

@Parravon I'll show it to him and see if it changes his mind. We don't have many imperial players, so it doesn't come up very often, but it would help if it was consistent with what other nearby stores use for tournaments.

I don't think it's a matter of what nearby stores are doing. This is how it works under the game's rules. So everyone should be doing it this way.

It is purely down to the timing windows, and LWF has its own specific window. Remember that some card abilities are exceptions to the rules.