3 minutes ago, FoaS said:Disclaimer: my touchstone for all things star trek wargame is the computer game Star Fleet Command, which is inspired by star fleet battles. Every opinion I have on how things should be done star trek tabletop wise is colored by this.
I agree: stay away from the Borg and 8472 unless specifically for scenarios.
Choose an era and stick to it. Don't get bogged down with thematically balancing multiple eras to each other, you won't have the granularity for it to really work well.
Either go whole hog with factions and do a dozen plus or keep it to the big 4 plus misc (depending on the era, naturally).
I've never played SF Command, might just have to check that out.
A big NO to the Borg, Undine, and definitely no Q.
I agree sticking to one era is the way we should go.
We should go with the big 4 over the whole hog approach.