8 minutes ago, Noosh said:I agree big 3.
I'll be honest Im excited to do the gorn. Low manuvering, crazy toughness, high powered close range. I loved playing them in those Starfleet command games way back when.
Definitely though the Klingons should be redicoulsly offensive based. Not that they are orks or anything but their design ethos would seem to value frontal conflict and winning and surviving through the star trek equivalent of a slugfest. While they do have cloaking tech they use it more in the manner to move forces undetected rather than a combat ability. Again not saying they won't use it in that fashion, but they do prefer the frontal assault ( when tactically reasonable). So strong front firing arcs and sheilds, defence tokens that reward tanking dmg like contain or brace. In terms of hull and manouvers they should be balance because you can't fight if you can't move but you still need to take a hit. Subsytems should be limited and weapons, and crew only. Maybe something to increase manouvers but not really speed.
What's not to love about the Gorn?