L5R is not Genesys, so now what

By m4rtst3r, in Genesys

8 hours ago, Forgottenlore said:

I never did. I suspect that there are licensing/legal considerations that make it unadvisable for them to include licensed properties as part of a generic system that will have cross-compatible elements that don't belong to the license. I think we are only going to see stuff for genesis that FFG owns lock, stock, and barrel.

I am hopeful that this is the reason that they choose to go this direction.

11 hours ago, Tom Cruise said:

The "FFG just want to sell dice" argument has been thrown around since Edge of the Empire first got announced, trying to imply that the mechanics are just made in service of selling dice. I'm kind of wary of buying into that pessimistic logic; it worked very, very well for the narrative dice system, no reason it can't work for L5R (although admittedly I have no investment in the IP so I can't really judge the rules and how well they fit).

Not what I meant by that statement. I bought several sets for Star wars and don't mind buying more for Genesys. I was guessing, total guess, I have no inside information, that they went with a different system with L5R to sell dice sets of both Genesys and L5R to players who play both. Point I was trying to make is that this will cause a division between the two games.

17 hours ago, BlindSamurai13 said:

I felt that the L5R RPG was going to go under the Genesys umbrella, unless FFG were strictly going to build on the R&K System without custom dice.

Now with the new L5R RPG under a separate system (a R&K custom die combo), I have this strange feeling that FFG just shot Gensys in both legs and the hype with it...

I don't feel that at all. I think Genesys is going to do JUST FINE.

I was under the impression that FFG OWNS the L5R property now, so they can do whatever they want with it. No need for licensing restrictions.

Personally, I don't see anything wrong with them doing something different with L5R. The two systems were likely developed at the same time, so it would have been a PitA and possibly foolish to try and develop a core system and a secondary CRB (for a line that will likely span several books) at the same time. To say nothing of playtesting both (likely at the same time). Sure, FFG could have waited to and put GeneSys through its paces before moving on and developing L5R, but they dropped lots of money on the rights for L5R, and I don't blame them for wanting to start getting a return for that investment. So rather than making a GeneSys L5R RPG, they decided to make a system they felt would lend itself better for the world and setting (much as they did for Star Wars).

But all of that is just conjecture. So take it for what you will.

While Star Wars, and by that extension GeneSys, is my favorite RPG system to date, I don't feel its best suited for every setting imaginable. Sure we're going to get an RPG book that will give us the tools to use the system for any setting, but that doesn't make it appropriate. I've had more success using the system for high action, pulp adventure setting; NarDS fits that style of play very well. But I just cant see myself every using this system for something like Call of Cthulhu or a traditional VtM game (others will, and if it works for them that is fine),

Yeah Genesys isn't magically going to suit every single setting out there, while it's quite a broad game, I can't see myself making it the only RPG I play. If L5R benefits from tailored rules to match the nuances of the setting, that's probably a good thing. I mean, it would've been a slight shot in the arm for Genesys' marketing to have L5R under its umbrella, but I'm not convinced it'd make a big difference; L5R has always seemed like one of those games with a small, very vocal playerbase to it. Not anything massive. The card game has probably helped some, but still, I don't see it making a big difference in the long run.