L5R RPG Beta is up for download

By BlindSamurai13, in Legend of the Five Rings Roleplaying Game Beta

2 minutes ago, Dawngreeter said:

I get what you're saying, my point was just that there is no math where developing two systems is more efficient than developing just one. If they want to optimize for the initial ROI and old fan conversion, then keep the old system and give it a once-over, as you do for any incremental edition release. If you want a new system, double down on Genesys. I can get behind both of those approaches. But this is the worst of both worlds and it is baffling.

And, anyway, if Genesys is a system that would have to be "jammed" anywhere, then it is a failure. But I suspect that is not the case, it's just fans of 90s fantasy heartbreaker RPG systems being innovation-averse.

Well, efficiency is not always the bottom line. Actually, from listening to them talk sometimes, they have so much work to do efficiency is the least of their motivations.

Anyway, I once heard in an interview with a video game developer who is currently directing 2+ games at once; he was asked if it was too much work to develop multiple games at once, and his answer was that he actually prefers it. As a creator, he liked being able to juggle ideas between projects--if he thought of something but found it wouldn't work for Game A, Game B would benefit from it, either by fitting the idea better, or by not having to test a dud idea more than once.

So, at least in concept, having more than one game system to work on may be more stimulating for creativity than working with just the one. An idea conceived for Genesys may not work out... but it would fit perfectly with L5R, and vice versa.

personally have run a couple of games with my group and we have decided to return back to 4th edition. Don't like the overall system and there are far to many mechanics and rules. The beauty of the original D10 RnK Ring and Skill system was that the actual game mechanics could be kept very simple I could call a TN roll very easily . We may be doing somthing wrong but it all feels far to rules and mechanics heavy with less emphasis now on actually roleplaying your way through the game. I wont be buying 5th edition and we wont be playing it really dissapointed

On 05/10/2017 at 1:48 AM, Richardbuxton said:

Their WFRP has 7 different dice, Star Wars has 7 as well. Seeing only 2 here makes me very happy, less Dice packs required and much easier to teach.

My initial reactions:

wow is it complex. I love it, but wow. Character creation is cool, could take a lot to actually follow through though, it's not a 20 minute process that's for sure. But the end result is absolutely going to be more than just a bunch of numbers on a page.

Love the Ring/Skill system. Skill training is ultra important as they have less 1/4 chance of Strife vs the 1/2 of Ring dice. Also the fact you only keep as many dice as the Ring means you're limited in total success by the Ring you choose but can reach that number easier with Skill training.

The idea everyone is identical in the normal characteristics of an RPG, but their approach to life varies, is a novel and interesting idea.

This system is going to take some getting used to, a lot. The first few sessions are definitely going to be slow.

All the parts you love are staples of the L5R system, but the addition of the special dice and removal of setting a Target Number removes some of the key elements that made the game good.

On 10/19/2017 at 1:57 PM, scarloc99 said:

All the parts you love are staples of the L5R system, but the addition of the special dice and removal of setting a Target Number removes some of the key elements that made the game good.

The TNTBH system removed much of the "automatic/hidden information" issue. GM's who like to hide the NPC's stats now can do so easier