Does anyone know how Cryodex choose positions for identical players?

By eagletsi111, in X-Wing

Recent scores

Player 1

2 4 358 0.44 false "Double Edge" + Ruthlessness + Twin Laser Turret
Lieutenant Kestal + Ruthlessness + Twin Laser Turret
Major Stridan + Fire-Control System + Fleet Officer + Kylo Rens Shuttle + Anti-Pursuit Lasers
(100)
Player 2 2 5 358 0.44 false Omicron Group Pilot + Collision Detector + Kylo Ren + Rebel Captive
"Backdraft" + Calculation + Fire-Control System + Special Ops Training + Lightweight Frame
Darth Vader + Cruise Missiles + Intensity + Engine Upgrade + TIE/x1 + Advanced Targeting Computer
(98)

Cryodex choose player 1 over player 2 as 4th place. Both had the same Mov, and strength of schedule. How did it choose that? 1-4 got prizes and 5th place didn't

Just wondering.

Edited by eagletsi111

Strength of schedule?

As I stated, they are both the same 0.44

18 minutes ago, eagletsi111 said:

Recent scores

Player 1

2 4 358 0.44 false "Double Edge" + Ruthlessness + Twin Laser Turret
Lieutenant Kestal + Ruthlessness + Twin Laser Turret
Major Stridan + Fire-Control System + Fleet Officer + Kylo Rens Shuttle + Anti-Pursuit Lasers
(100)
Player 2 2 5 358 0.44 false Omicron Group Pilot + Collision Detector + Kylo Ren + Rebel Captive
"Backdraft" + Calculation + Fire-Control System + Special Ops Training + Lightweight Frame
Darth Vader + Cruise Missiles + Intensity + Engine Upgrade + TIE/x1 + Advanced Targeting Computer
(98)

Cryodex choose player 1 over player 2 as 4th place. Both had the same Mov, and strength of schedule. How did it choose that? 1-4 got prizes and 5th place didn't

Just wondering.

What's the numbers following the player number?

I see player 1 with 2 4 358 0.44 and Player 2 with 2 5 358 0.44. Is the 2/4 and the 2/5 wins vs rounds played or wins vs losses? Did one player get a by? While the MoV and SoS are the same that second number must be the deciding factor. Rounds played? Losses?

If everything is tied, it assigns the final rankings randomly. We had that happen before and we used a final salvo to break the tie. It at least gave the players say in the result.

Killer Ardvark will probably notice pretty soon that you’re talking about his creation and race in here... He’ll know for sure.

My guess as to the tiebreaker is ruined - there can’t be a pun on TIE-breaker, because both players had two TIE craft in their list...

12 hours ago, Stoneface said:

What's the numbers following the player number?

I see player 1 with 2 4 358 0.44 and Player 2 with 2 5 358 0.44. Is the 2/4 and the 2/5 wins vs rounds played or wins vs losses? Did one player get a by? While the MoV and SoS are the same that second number must be the deciding factor. Rounds played? Losses?

the second number is the final ranking, 4th and 5th

If they have the same record then it is randomized

That's how it should be, as well... Its how it is listed in the Tournament regulations, anyway.

If all Tiebreakers are Tied, then Assign the Winner Randomly.

It gives it to the player with the least ***-to play-against list.

Interesting!

So,

2 rounds won,

Ranking 4 & 5 respectively

358 Mov

0.44 strength of schedule

That's how I'm reading those numbers. That's correct right?

Anyway, I don't have any specific problem with random determination at this point. The fact that you can tiebreak on mov makes (or should make) an occurrence like this extremely rare.

What I am curious about is why they don't use the initiative bid as a tiebreaker. It's arbitrary (as opposed to random), and at least theoretically has some relation to player skill based on the points handicap they chose to enter the tournament with*

*yes, I am aware that initiative bid is small to insignificant as a handicap & is usually overpowered by list selection to the extent that a 96 or 95 point list can exceed a 100 point list based on ship/upgrade selection. However, the game uses it as a tiebreaker to decide which player chooses initiative for the same theoretical reasons outlined above, so why can the tournament software not use it in the same manner?

2 minutes ago, namdoolb said:

initiative bid is small to insignificant as a handicap

It isn't. Initiative bid is the number of points spent in the list to make it more probable that the player gets to choose initiative. They are not unspent points, and not a "handicap" by any means.

***WHOOOSH***

Hello minions! Cryodex follows standard Tournament Regulations of Score >> MoV >> SoS >> Random. The way it does random is by giving each player a random number at the beginning of the tournament. That number breaks the tie in the event the others are equal.

Note: If you go to an FFG event, they list Extended Strength of Schedule on the tournament report. I'm not sure if they actually use that as a tie breaker, but it's wrong if they do. It would be a fine number to use as a tie breaker, but until it's defined that way in the Tournament Regulations, I won't use it.

Now, what's that I hear? Someone having trouble running an Armada tournament? I must be going! Away!!!

***WHOOOSH***

Extended SOS is not used. :D It may be calculated, but its certainly not a listed regulation.


X-Wing Tournament Regulations (Text Only), Page 18:


Tiebreakers

If two or more players have the same number of tournament points, tiebreakers are used to determine each player’s standing within that group. Tiebreakers are used in the following order until all players within that group have been given a standing.

• Margin of Victory: The player with the highest cumulative Margin of Victory is ranked above all other players with the same number of tournament points. The player with the second highest cumulative Margin of Victory is ranked second among those players, and so on.

• Strength of Schedule: A player’s strength of schedule is calculated by dividing each opponent’s total tournament points by the number of rounds that opponent has played, adding the results of each opponent played, and then dividing that total by the number of opponents the player has played. The player with the highest strength of schedule is ranked above all other players in the group not yet ranked. The player with the second-highest strength of schedule is ranked second among all players in the group not yet ranked, and so on.

• Random: If any players are still tied after all other tiebreakers have been applied, then those players are ranked in a random order below any players already ranked in the group.

Once upon a time, you also had "Head to head" as a tie breaker... If they players had played each other during swiss rounds, then the winner of that game was deemed the winner, too.. But that has been removed as a tie breaker.

... also, curse these forums... I kept trying to automatically type "TIE Breaker"...

Edited by Drasnighta

Head to head is still available in the software as a tie breaker, but it has been disabled for the time being. It was super rare that it happened and frankly confused everyone when it did.

23 minutes ago, Killerardvark said:

Head to head is still available in the software as a tie breaker, but it has been disabled for the time being. It was super rare that it happened and frankly confused everyone when it did.

I'm pretty sure they removed it from the regulations for that reason.

I mean, in the end, if everything ends up being broken on Random... let's face it, you've beaten all of the odds.

Its more common in Armada than it is X-Wing... With X-Wing, even if you have larger player pools so more players are generating flat value (100-0) wins, you're also having more rounds to have those players inevitably match up and go head to head, and MoV will generally break one of those from that point on. Cuts and all help with that.

In Armada, with the extended game time and fewer rounds, it can actually be likely that 2 players could theoretically max-mov their games, and as long as multiple people do, not have 2 of them match up until the end, and then not have that round to play... Rare still, but it may happen.

Edited by Drasnighta