Beating a dead bantha

By Fuzzywookie, in X-Wing

I cannot find anything in the faq about palp not using his ability like normal on his card. I read the faq saying he can do card abilities also. ???” Page 17. ?????????

Page 3, where the erratas are.

Page 17 is the rules clarification. Page 3 is the errata.

Thank you @Tvboy and @LagJanson . He still seems pretty dang powerful.

1 minute ago, Fuzzywookie said:

Thank you @Tvboy and @LagJanson . He still seems pretty dang powerful.

He is. Not as powerful but still useful to somebody playing well.

He now requires you to predict and calculate your decision instead of just being able to mindlessly react with perfect information.

But apparently that's too hard for a lot Imperial players that think they're good at the game so he "sucks now" ?

23 minutes ago, Tvboy said:

He now requires you to predict and calculate your decision instead of just being able to mindlessly react with perfect information.

But apparently that's too hard for a lot Imperial players that think they're good at the game so he "sucks now" ?

It's not bad. But it's not 8 points good anymore, either. If it had also been accompanied by a cost reduction, it would see more play. If it we're 5 points (keeping it off the bomber shuttle), I'd consider squeezing it into lists more.

3 minutes ago, Favoritism Flight Games said:

It's not bad. But it's not 8 points good anymore, either. If it had also been accompanied by a cost reduction, it would see more play. If it we're 5 points (keeping it off the bomber shuttle), I'd consider squeezing it into lists more.

I disagree. I've used him plenty since the nerf and he is still well worth his points. It's pretty rare that his ability gets "wasted" on a roll where you didn't need him.

Just now, Herowannabe said:

I disagree. I've used him plenty since the nerf and he is still well worth his points. It's pretty rare that his ability gets "wasted" on a roll where you didn't need him.

If that's how you feel, good for you.

I used Palp more as a means of keeping Stealth Devices up on my Interceptors- really can't do that now. These days I pretty much just use him to force crits in RAC Kylo builds. The reason I think he's overcosted: Compare him to Sabine. I just don't think he's 6 points better than her.

I love using him on Oicunn with Ion Projector. Against small ships without bombs? *shudders*

a big issue is that Palpatine was kind of the imperial faction trait. Scum have illicits, and rebels and scum both have droids. The imps also have a worse selection of good crew than the other factions, so taking their shining star pissed a lot of people off. I'm fine with him being nerfed, but it doesn't mean imp players shouldn't be pissed. a lot of people spent a hundred bucks on the raider primarily to get that card, and if you bought it by itself it was hovering around 30 bucks. thats the cost of a decent video game for one piece of paper. FFG plays it fast and loose with the value of expansions, releasing overpowered nonsense that gets people to buy then nerfing it once they've hit a sales goal, while other ships are released as trash and never get a buff. Double crew carriers are weak in the meta, palp was basically a fix for the imperial large ships that took their crew slots and gave them a sweet ability. now if they release some sweet new imp crew I imagine everyone will shut up

1 minute ago, Vontoothskie said:

now if they release some sweet new imp crew I imagine everyone will shut up

Like when Krennic and Death Troopers release with the TIE Reaper, sure.

54 minutes ago, Tvboy said:

He now requires you to predict and calculate your decision instead of just being able to mindlessly react with perfect information .

But apparently that's too hard for a lot Imperial players that think they're good at the game so he "sucks now" ?

Yeah, Palp used to have his power be mindless, akin to Intel Agent or Advanced Sensors good.

Edited by clanofwolves
36 minutes ago, Favoritism Flight Games said:

If that's how you feel, good for you.

I used Palp more as a means of keeping Stealth Devices up on my Interceptors- really can't do that now. These days I pretty much just use him to force crits in RAC Kylo builds. The reason I think he's overcosted: Compare him to Sabine. I just don't think he's 6 points better than her.

IF you're using Sabine as a benchmark, almost every crew card is going to seem overpriced.

2 minutes ago, Squark said:

IF you're using Sabine as a benchmark, ...every crew card is going to be overpriced.

Fixed it for you.

sabine should just add the bomb slot. making bombs more powerful too is dumb

2 minutes ago, clanofwolves said:

Fixed it for you.

Unless you're citing some obscure rule of grammar I'm unfamiliar with, "seem" is fine. Benchmarks can be wrong, after all.

Anecdote: I traded Palpatine out of my Epic squad for a tournament, and I completely regretted it. We're talking 10 total ships in my squad, and I still picked out moments where I knew I would have used him. Granted, 8 points out of 300 isn't as big a pill to swallow as 8 points out of 100, but he's also "less effective" when there are more shots flying around. I call that bogus. He's still great.

Although I admit, you can't use him as effectively to keep Stealth Devices up on your TIE interceptors, but I never liked Stealth Device anyway.

4 minutes ago, Parakitor said:

Although I admit, you can't use him as effectively to keep Stealth Devices up on your TIE interceptors, but I never liked Stealth Device anyway.

Understandable, though it's a big reason why you don't ever see Interceptors anymore. Without Old Palp they're impossible to keep alive. That and bombs, lots of bombs.

My biggest problem with the change is that you have to immediately change your dice result instead of waiting until after mods. It's annoying because you have to Palp your blank to a hit/crit before you have a chance to spend TL and see if any of them come up blank.

21 minutes ago, defkhan1 said:

My biggest problem with the change is that you have to immediately change your dice result instead of waiting until after mods. It's annoying because you have to Palp your blank to a hit/crit before you have a chance to spend TL and see if any of them come up blank.

Problem? In some respects it's better now. Your opponent can't mess that Palped die. No Juke, Jammer, M9-G8, etc. Only thing that works is Crackshot, because it cancels.

6 hours ago, Favoritism Flight Games said:

It’s not bad. But it's not 8 points good anymore, either.

Palpy used to be worth 29 pts iirc. At least that was the claim. And probably the reason he was nerfed.

53 minutes ago, MegaSilver said:

Problem? In some respects it's better now. Your opponent can't mess that Palped die. No Juke, Jammer, M9-G8, etc. Only thing that works is Crackshot, because it cancels.

They couldn't do that before either. Original Palp also said "this die cannot be modified again"

5 hours ago, MegaSilver said:

Problem? In some respects it's better now. Your opponent can't mess that Palped die. No Juke, Jammer, M9-G8, etc. Only thing that works is Crackshot, because it cancels.

Note that it's any time you roll or reroll. So if you have a target lock, you can roll the dice, see the results, declare that you're spending the target lock, declare that you're using palp, reroll the dice for your TL, and then change one of the rerolled dice with palp.

Yes, obviously it's not as good as pre-nerf palp, but at least you don't have to "waste" part of your target lock's effectiveness when using palp.

3 hours ago, Herowannabe said:

Note that it's any time you roll or reroll. So if you have a target lock, you can roll the dice, see the results, declare that you're spending the target lock, declare that you're using palp, reroll the dice for your TL, and then change one of the rerolled dice with palp.

Yes, obviously it's not as good as pre-nerf palp, but at least you don't have to "waste" part of your target lock's effectiveness when using palp.


Once per round, before a friendly ship rolls dice, you may name a die result. After rolling, you must change 1 of your dice results to the named result. That die result cannot be modified again.

No, it's not. You're confusing him for Sunny Bounder, probably.