46 minutes ago, LordBen said:The problem with 4E wasn't the rules but the lore and setting. Too much lore focus on mighty figures and not enough on what kinds of things low levle characters find themselves doing.
Sadly that seemed to be a recurring theme all throughout AEG's production cycle from 1e through 3e, due in no small part to the RPG metaplot being tied to CCG tournament results. 4e tried to scale it back a little with "timeline neutrality" but weren't quite as successful as they might have liked.
Frankly, I found the Heroes of Rokugan living campaigns to be freaking awesome in terms of making the PCs the center of the action and thus the major figures in each campaign's driving plot arc.