RZ-2 A-wing length

By Agrivar, in X-Wing

1 hour ago, That Blasted Samophlange said:

The a-wing in current canon has never had any sensor spoofing, at least to my knowledge. I would be happy about a trainer upgrade that removes the boost action, but gives it a crew upgrade.

Everything in the early waves was based on Legends material because there was no new material to counteract it. The first Disney-era ship didn't come out until 2016. The only reason the A-Wing doesn't have those upgrades is that they didn't exist in the game at the time. The B-Wing has a crew upgrade. That's from a Kevin J Anderson novel, lol.

That said, the idea of a two-seat trainer version of a hyperdrive-capable 8 meter spaceship is pretty silly. Doesn't really pass the Ian Malcom test for design. Suggests there's simply "extra room" in the A-Wing not being used for anything, when it's basically two giant engines and a hyperdrive strapped to a 25 foot long chassis. The crew compartment alone is going to take up roughly 7.5 feet in the ship just based on the diagrams, then you want to make it 40% larger to accommodate a second person jammed into the back? That's some logic that only exists in a cartoon where lightabers can double as helicopter blades.

R22tandem.png

Two seater A-wing, from a more civilized time (the 80s). No helicopter sabers, just break dancing astromechs.

4 hours ago, AwesomeJedi said:

Where is @Odanan 's custom card interpretation of this?

We have Tallie Lintra as a potential pilot.

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Hmmm interesting...

4 minutes ago, GrimmyV said:

R22tandem.png

Two seater A-wing, from a more civilized time (the 80s). No helicopter sabers, just break dancing astromechs.

Plus we already know the A-Wings were stripped down to be interceptors, going for a lighter load out and less shields (or none, depending on the source) to go faster. It's not too big a leap to think a similar process could have been applied to add a second seat. It's definitely sacrificing some performance, but handy for certain scenarios.

6 hours ago, SabineKey said:

Lots of tidbits with cool card potential in there.

Resilient Hullspace F2E "Energy Armor" Deflector Shield Generator: "...the generator uses excess energy from the engines to project a bubble around the craft

Well... That's how every shield works...

Edited by Odanan
16 minutes ago, Odanan said:

Well... That's how every shield work...

The way I understand it is the power source for the ship is separate from the engines, and feeds all the systems. If that is correct, then I read this shield generator as "recapturing" wasted energy from the engines to further boost shields.

Now, I have not researched shields specifically (or even more specifically, A-Wing shields), so this conclusion is based on tidbits sprinkled throughout the general Star Wars media I've consumed over the years.

There is a two-seater trainer model A-wing used by Kanan & Ezra in SW Rebels, Season 3.03

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1 minute ago, SabineKey said:

The way I understand it is the power source for the ship is separate from the engines, and feeds all the systems. If that is correct, then I read this shield generator as "recapturing" wasted energy from the engines to further boost shields.

Now, I have not researched shields specifically (or even more specifically, A-Wing shields), so this conclusion is based on tidbits sprinkled throughout the general Star Wars media I've consumed over the years.

Have you played any of the PC space sims? (X-Wing, TIE Fighter...)

They show you have a "pool" of energy that you can transfer to engines, lasers and shields.

9 minutes ago, Odanan said:

Have you played any of the PC space sims? (X-Wing, TIE Fighter...)

They show you have a "pool" of energy that you can transfer to engines, lasers and shields.

I have not, but the "energy pool" concept is a pretty universal aspect of sci-fi space ships, and shows up in other parts of Star Wars media (Dice's Battlefront used this between speed and weapons).

I do have this in mind when suggesting my interpretation of the "energy armor". Engines and shields (and other systems) are feeding off the same power source, thus you can play around with how much power to where to boost a system's performance at the cost of another. The wording of the "energy armor" makes it sound like it is getting energy from the engines, but not at the cost of engine performance. This is assuming that the engines are not making 100% use of the energy supplied to them, which I feel isn't that bad of an assumption as inefficiencies are bound to happen (though likely at a small percentile if the ship is properly maintained).

Is it wrong that I would like to see a Incom version of the A-Wing, where the cockpit is more X-Wing shaped, with the ability to look out the rear, and it has more sharp edges then smooth, but still follows the general shape of the A-Wing?

Psstt, If someone is a artist, DRAW IT FOR ME xD

2 minutes ago, Zeoinx said:

Is it wrong that I would like to see a Incom version of the A-Wing, where the cockpit is more X-Wing shaped, with the ability to look out the rear, and it has more sharp edges then smooth, but still follows the general shape of the A-Wing?

Psstt, If someone is a artist, DRAW IT FOR ME xD

Naw. In fact, if you do get an interested artist, I'd love to see it myself.

It would technically follow the lore of starwars too, since Incom did upgrade the A-Wing after the Battle of Croissant... (shhh, thats what I call it now....mmm buttery flaky planet crust with soft chewy interior....), with the amount of time passing to the events of Last of the Force Users that noone cares about..... Incom COULD have redesigned the entire fighter from the ground up.

9 hours ago, SabineKey said:

Lots of tidbits with cool card potential in there.

Resilient Hullspace F2E "Energy Armor" Deflector Shield Generator: "...the generator uses excess energy from the engines to project a bubble around the craft."

Perhaps some form of shield regen based on movement speed?

If it uses excess energy, maybe green manoeuvres? I know it's been done with artoo before, but it kinda makes sense.

I'd really like some sort of shield gating, stopping the ship from being one shot by a dice heavy attack. Something similar to R4D6 but shield related.

Interestingly most of the tech cited in the article are improvements on RZ-1 tech. The original model had a sensor jammer, shield projector (although removed by the alliance), multiple missiles and articulated cannons.

Hopefully some of these translate to the game with this edition. Although I still want the RZ-2 to a cheap ship points wise, so not too many upgrades please FFG ?

Edited by BVRCH
2 hours ago, Force Majeure said:

There is a two-seater trainer model A-wing used by Kanan & Ezra in SW Rebels, Season 3.03

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I find the Rebels' A-wing so diffetent from the others... It's bulkier (bit still very cute).

It would fit the old lore quite well with a Spearhead title (1 more hull and no boost).

1 hour ago, BVRCH said:

If it uses excess energy, maybe green manoeuvres? I know it's been done with artoo before, but it kinda makes sense.

I'd really like some sort of shield gating, stopping the ship from being one shot by a dice heavy attack. Something similar to R4D6 but shield related.

Interestingly most of the tech cited in the article are improvements on RZ-1 tech. The original model had a sensor jammer, shield projector (although removed by the alliance), multiple missiles and articulated cannons.

Hopefully some of these translate to the game with this edition. Although I still want the RZ-2 to a cheap ship points wise, so not too many upgrades please FFG ?

Greens can make sense, but to me, it having to go fast can also make sense (gathering excess energy from a full burn) and holds some other interesting possibilities/restrictions.

It giving a special token (similar to an evade or a reinforce) could also work. Your shield gating is another option. There are honestly several ways it's affect could be translated in game (if it is something new and not just a fancy name for its regular shields).

I am honestly hoping that some of these upgrades are going to be available for both versions of the A-Wing, like integrated astromech between the t-65 and the t-70. It would be a nice way to give the RZ-1 some new tricks it's been missing and the cross over of cards can lead to some interesting new builds for both craft.

2 hours ago, SabineKey said:

Naw. In fact, if you do get an interested artist, I'd love to see it myself.

2 hours ago, Zeoinx said:

Is it wrong that I would like to see a Incom version of the A-Wing, where the cockpit is more X-Wing shaped, with the ability to look out the rear, and it has more sharp edges then smooth, but still follows the general shape of the A-Wing?

Psstt, If someone is a artist, DRAW IT FOR ME xD

latest?cb=20161110010008

you mean this? Pretty much an Incom A-wing, just make it spaceworhy. It even seats two!

1 minute ago, GrimmyV said:

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you mean this? Pretty much an Incom A-wing, just make it spaceworhy. It even seats two!

bah, no imagination, come on, seriously, think of the cockpit of the X-Wing or even U-Wing, and its slightly more angular shape, its not smooth like the A-Wing but its not nearly as sharp as this Snowspeeder, also, still needs to follow the A-Wings design shape.

5 minutes ago, GrimmyV said:

latest?cb=20161110010008

you mean this? Pretty much an Incom A-wing, just make it spaceworhy. It even seats two!

Heh, not too far off.

5 minutes ago, Zeoinx said:

bah, no imagination, come on, seriously, think of the cockpit of the X-Wing or even U-Wing, and its slightly more angular shape, its not smooth like the A-Wing but its not nearly as sharp as this Snowspeeder, also, still needs to follow the A-Wings design shape.

Oh. Well this is sort of the Incom A-Wing. Not exactly what you wanted tho.

latest?cb=20170411031923

There’s also these things: latest?cb=20110917155400

ef11aeea1bb246cb5b4bef504f68f710.jpg

Vwing.jpg

Edited by GrimmyV
Just now, GrimmyV said:

Oh. Well this is sort of the Incom A-Wing. Not exactly what you wanted tho.

latest?cb=20170411031923

GAHHH, please tell me that is some horrible concept art that was found in the bin of a fired Incom intern from a backwoods planet in the outer region after being a slave to the chiss for multiple years and finally escaping to discover what a "aircraft looks like" only hours before...

11 hours ago, AngryAlbatross said:

Its not even like A-Wings with improved firing arcs or extra missiles would be overpowered ;(

The 120° swivel is in the vertical plane, so shouldn't really translate to a wider arc.

(nor would 120 equate to a rear arc - before someone suggests that)

11 hours ago, AngryAlbatross said:

Edited by ABXY
Double post
4 hours ago, SabineKey said:

Greens can make sense, but to me, it having to go fast can also make sense (gathering excess energy from a full burn) and holds some other interesting possibilities/restrictions.

It giving a special token (similar to an evade or a reinforce) could also work. Your shield gating is another option. There are honestly several ways it's affect could be translated in game (if it is something new and not just a fancy name for its regular shields).

I am honestly hoping that some of these upgrades are going to be available for both versions of the A-Wing, like integrated astromech between the t-65 and the t-70. It would be a nice way to give the RZ-1 some new tricks it's been missing and the cross over of cards can lead to some interesting new builds for both craft.

Oh yeah I agree it definitely makes sense and would be fun in an A-wing, I guess I'd just be wary of being able to regen and fly into a maxed out cruise missile shot. I guess that's easier said than done so it's probably not as big an issue as I'm thinking.

I hope so too, it's a perfect opportunity to refresh the old A-wing and I'd be disappointed if they didn't. Hopefully it will come with some upgrades that makes you have to decide between an RZ-1 and an RZ-2 rather than the old model being completely outclassed like with the T-70 situation.

14 hours ago, VaeVictis said:

That said, the idea of a two-seat trainer version of a hyperdrive-capable 8 meter spaceship is pretty silly. Doesn't really pass the Ian Malcom test for design. Suggests there's simply "extra room" in the A-Wing not being used for anything, when it's basically two giant engines and a hyperdrive strapped to a 25 foot long chassis. The crew compartment alone is going to take up roughly 7.5 feet in the ship just based on the diagrams, then you want to make it 40% larger to accommodate a second person jammed into the back? That's some logic that only exists in a cartoon where lightabers can double as helicopter blades.

Primo, it's almost 10 meters long.

Secundo, look at this thing:

1200px-MiG-15_RB1.jpg

It's basically a jet engine with wings and a cockpit, made to be as light and streamlined as possible.
image031.jpg

I highly doubt the engineers working on it designed it with some "extra room".

But wait, what's this?
MiG-15UTI-205-01.jpg

I want to punch whoever did the formatting. Part of it obscured the main picture, and the text goes into the grey here and there, ugh.

THAT SAID

WHAT A WONDERFUL LITTLE DESIGN WOW