Rieekan's Meat Missiles

By Dupy, in Star Wars: Armada Fleet Builds

I'm toying with a post nerfed Rieekan.

General plan is to feed the torp frigates into the big hitters front, unloading the racks, and gumming up movement with a zombie hulk. while Admo slips to the side and unloads with acm's.

The scout vette with engineers for fun trailing the first 2 torps.

I feel I should get S. Bey in there for tying up bomber formations. Was thinking 2 or 3 vcx for strategic shenanigans.

Objectives probably need some work.


Meat Missiles

Faction: Rebel Alliance
Points: 400/400

Commander: General Rieekan

Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Minefields

Hammerhead Torpedo Corvette (36 points)
- Garel's Honor ( 4 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 47 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Garel's Honor ( 4 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 47 total ship cost

[ flagship ] CR90 Corvette A (44 points)
- General Rieekan ( 30 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 83 total ship cost

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- X17 Turbolasers ( 6 points)
- Assault Concussion Missiles ( 7 points)
= 92 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
= 20 total ship cost

Hammerhead Scout Corvette (41 points)
- Boarding Engineers ( 2 points)
- Quad Battery Turrets ( 5 points)
= 48 total ship cost

2 VCX-100 Freighters ( 30 points)
3 A-Wing Squadrons ( 33 points)

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Fleet created with Armada Warlords

2015-17 © Armada Warlords

Two unique titles in the same fleet - that's pretty... unique :D

Yeay! 4 more points to play with.

I figure if Warlords allows two ships to have it, it must be legal.

1 minute ago, Dupy said:

Yeay! 4 more points to play with.

I figure if Warlords allows two ships to have it, it must be legal.

Allows - but generates a big-*** pop-up warning you! :D

So, xi7 and acm's seem counter productive. xi7 and apt or h9 and acm?

You should field a 3rd Garel's Honor imo!

I agree with your critique Dupy. I think XI7 and APT wins simply because it is fairly cheaper for what will amount to greater effect when attacking pretty much everything apart from a Motti ISD or tank pickle.

If you are running 3 HH you might look to Task Force Antilles instead of Garels. 3x TFA is only 1pt over what you currently have budgeted, and you get that point by going to APT over ACM.

Also, rather than bring 2 VCX just for fire lanes and minefields, swap them out for Shara to even out your deployment count and change those two objectives to Solar Corona/Dangerous Territory and Hyperspace Assault/Capture the VIP. If you do that with the points saved you could get Toryn on Bright. She is great with hammerheads/torp 30's to fish for an acc with no downside (as the blues can't blank) and with A-Wings to boost the counter damage significantly. I think that leaves you with a few point bid too.

You have found a Warlords bug. It should generate a warning when you have multiple copies of Garels honor. It does not.

8 hours ago, Green Knight said:

Allows - but generates a big-*** pop-up warning you! :D

No it doesnt.

3 hours ago, Ginkapo said:

No it doesnt.

Whenever I try to add multiple uniques I get a warning.

Perhaps Gs Honor isn't correctly flagged as unique?

6 minutes ago, Green Knight said:

Whenever I try to add multiple uniques I get a warning.

Perhaps Gs Honor isn't correctly flagged as unique?

It is not

Thanks Broba, seem like smart changes. Let me process this.

No worries Dupy, its a good looking fleet. If you want to try it out on vassal let me know, ill be around.

Ok, here's a revision. If the missiles are dead, I'll make em a little cheaper. Added TF Organa and dropped OE. The scout in back can proffer a re roll and at worst combat engineer the Victim of they end in range.

This gives points for more squads and possibly for h9's. They pair well with Corona and a flotilla hunting.

I'm not positive on squads though. What would be good for 65ish pts?

Meat Missiles
Author: dupy

Faction: Rebel Alliance
Points: 390/400

Commander: General Rieekan

Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory

MC30c Torpedo Frigate (63 points)
- Foresight ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 90 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
= 27 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 40 total ship cost

Hammerhead Scout Corvette (41 points)
- Task Force Organa ( 1 points)
- Boarding Engineers ( 2 points)
- Quad Battery Turrets ( 5 points)
= 49 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 40 total ship cost

[ flagship ] CR90 Corvette A (44 points)
- General Rieekan ( 30 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 83 total ship cost

1 Shara Bey ( 17 points)
4 A-Wing Squadrons ( 44 points)

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Fleet created with Armada WarlordsI

On 4.10.2017 at 10:58 PM, Ginkapo said:

It is not

Are you sure? ?

Maybe put EHB on the Bright Hope so that it could jump 3 A-wings.

Maybe making one of the Torpedo Hammerheads a Flechette Torpedo boat would help the A-wings out, and the other TFO HHs could exhaust the flechette boat's title and not make it be able to not shoot!

Not a bad idea with the fletchettes. One black dice isn't reliable enough though. Even with OE.