Hi all,
I will be running the Homefront mission tomorrow as the IP, and I just want to check I am reading the mission correctly.
There are 8 rebel mission tokens that represent refugees. My goal is to take these out. 4 health and the hated white defence dice. However, there is a barricade between them and me, that only the rebels can attack. It seems weird to me that I can't get at the mission objectives until after the Rebels clear the way for me. I start off with Snowtroopers, a regular Wampa, and an elite officer, which I expect the rebels to kill pretty rapidly.
Once the barricade is down, I get an e-web and a regular officer they need to kill to win before I take out these 8 tokens with their poxy white die. The tokens are very spread out, and not near any IP deployment point. I can't see any way I will have enough activations to get near the tokens, never mind destroy them. Oh, and they are behind locked doors.
The officer has 13 health, so should survive 2 attacks for sure, and die on attack 3 or 4, probably from an attack using the e-web's attack dice after Verena fillets it.
Have any of you played this as the IP? How did it go? It looks like a cakewalk for the rebels. Threat level is only 3, with 6 bonus threat delivered throughout the mission.
What I expect to happen is that the Rebels will take it slow, eliminate everything I have outside the barricade, then smash it down with their first activation on round 3 or 4, then pour through and murder the e_web and officer in that same turn. The IP doesn't get an optional deployment when the officer appears, so no additional troops can be brought in to defend him until the end of that round.
There are 4 rebels, so they will have probably have an activation advantage every turn.