TL;DR: Is this idea worth any consideration? Has someone tried something similar so far, and how did it work?
Alright, how much of a ridiculous idea are these squads?
The sole purpose is to take low-agility, high HP small ships apart. Always using a mix of stress, ion and TLT. So Miranda, Nym, Auzituck, Y-Wings, Ion pulse allows the same against large ships, so YT-1300, YV-666, Decimator.
Which one would you try? How would you change them? Any other ideas for TLT+stress+ion?
1a) Empire1
Obviously DoubleEdge and Vessery need to get behind. Vessery will stress the target, DoubleEdge will ionize it. OL provides the TL and maybe some endgame smack. Also, the puny two dice against 0 agility (Juke!) can do quite well.
I expect 4-5+ damage per turn: 1 from OL, 1 and 1+ from Vessery, 1 or 2 from DoubleEdgy (depends on the weapon) on a Nym.
"Double Edge" (19)
Trick Shot (0)
Twin Laser Turret (6)
Ion Pulse Missiles (3)
Ion Pulse Missiles (3)
Lightweight Frame (2)
Colonel Vessery (35)
Expertise (4)
Flechette Cannon (2)
TIE/D (0)
"Omega Leader" (21)
Juke (2)
Comm Relay (3)
Total: 100
View in Yet Another Squad Builder
1b) Empire2
A more obvious build, at least for the defenders. Only works against small ships, but I expect more damage for a similar outcome. Much harder to fly two Defenders though. At least Kestal can use his focus defensively, and if he doesn't need to then he can spend it for his ability.
Delta Squadron Pilot (30)
Ion Cannon (3)
TIE/D (0)
Delta Squadron Pilot (30)
Flechette Cannon (2)
TIE/D (0)
Lieutenant Kestal (22)
Expertise (4)
Twin Laser Turret (6)
Lightweight Frame (2)
Total: 99
View in Yet Another Squad Builder
2) Rebels
Miranda is the obvious choice because the K-Wing has both turret and missiles. She's also the best pilot in the game, so that is that. Ion turrets suck though, so I need her with ion missiles. Two Y-Wings next to her to get more TLT offense.
I expect 5-6 damage per turn as long as the stresshog can keep arc and 5 if Miranda shoots ions. Gray instead of Gold because of Jumpmasters? Or rather Gold because of Bumpmasters?
Miranda Doni (29)
Twin Laser Turret (6)
Extra Munitions (2)
Ion Pulse Missiles (3)
Sabine Wren (2)
Bomblet Generator (3)
Long-Range Scanners (0) (rather Chips!)
Gray Squadron Pilot (20)
Twin Laser Turret (6)
R3-A2 (2)
BTL-A4 Y-Wing (0)
Gray Squadron Pilot (20)
Twin Laser Turret (6)
Total: 99
View in Yet Another Squad Builder
3) Scum
Inaldra takes care of the ionization. She is a good first target for the opponent, and I expect her to melt quickly. But if she's behind an ionized Nym, then she can easily regen - both flying 1 straight is no problem.
Kavil takes care of the damage, and unhinged opens up his dial.
Asajj is the stress source. She should be able to stay within range 1-2 of an ionized ship. Latts is mainly for other ships or used if necessary.
Inaldra (15)
Attanni Mindlink (1)
Ion Cannon (3)
Pulsed Ray Shield (2)
"Heavy Scyk" Interceptor (Cannon) (2)
Kavil (24)
Attanni Mindlink (1)
Twin Laser Turret (6)
Unhinged Astromech (1)
Asajj Ventress (37)
Attanni Mindlink (1)
Latts Razzi (2)
Gyroscopic Targeting (2)
Shadow Caster (3)
Total: 100
View in Yet Another Squad Builder
So how would you build a Stress+Ion+TLT list?
Edited by GreenDragoon