September Pilot/Ship/Squad Rankings (Meta-Wing)

By Stay On The Leader, in X-Wing

2 minutes ago, mdl0114 said:

Am I reading the lists right, Miranda was in 175 lists, K-Wings in general 182, so there were a grand total of 7 lists all month with K-Wings that aren't Miranda?

Correct. There were 6 squads using Warden Squadron Pilots, and 1 Esege Tuktu.

It's worth remembering that Metawing results are based on what people load into Listjuggler, which tends to be weighted heavily towards things that make Top-8. There will have been at least some more K-Wings I'm sure, but they obviously didn't make the cut at the events which reported into Listjuggler.

"Don't go outside, it's Reynym"

*rimshot*

Seriously, who comes up with these names?

Edited by defkhan1

The only thing who amaze me is the Contracted Scout, after several nerf is always here !

Well, thanks @Stay On The Leader, well done. I guess the meta is overall kinda diverse? As long as you like Bombs or damage mitigation; the latter of which I think is waning. Looking over your data is quite interesting, though the top ships and mechanics seem to be stable and immovable (K-Wing, Scrrug, JM5K). It's sad that Aces are missing in the top 10 (even the Fenn character) and the highest TIE fighter continues to be Rebel (vomit in my mouth again).

Beyond that, it's still bombs, bombs, bombs, bombs, regen, bombs, TLT, bombs, bombs for the foreseeable unfortunate future.

One of the trends this month is a rise in the stuff that beats Scurrg/Miranda type stuff, which is TLTs (Kanan and the Y-Wings all jump, TIE Aggressors doing ok) and Jumpmasters as already discussed.

I can see a metagame of Quad TLT/Bomb TLT/Scouts coming together and it's pretty hard to see what will be able to come in and dislodge that, should it happen. TLTs Torps and bombs make for a very hostile environment that a lot ships just aren't able to survive in.

I was just thinking the same thing about the TIE Fighter @clanofwolves. I'm a little confused by where the developers are going with the game right now. Don't get me wrong; I still love X-Wing but the competitive meta game feels very far from the game I started played a few years ago...

YYY? (100)

Gold Squadron Pilot (34) - Y-Wing
Twin Laser Turret (6), Extra Munitions (2), Bomb Loadout (0), R2 Astromech (1), Hull Upgrade (3), Cluster Mines (4)

Gold Squadron Pilot (33) - Y-Wing
Twin Laser Turret (6), Plasma Torpedoes (3), Extra Munitions (2), R2 Astromech (1), Hull Upgrade (3)

Gold Squadron Pilot (33) - Y-Wing
Twin Laser Turret (6), Plasma Torpedoes (3), Extra Munitions (2), R2 Astromech (1), Hull Upgrade (3)

56 minutes ago, Smutpedler said:

I'm a little confused by where the developers are going with the game right now.

Its not that hard to know where they are going.

nEya16AzN_XlmQd1CjYNZbwqFb1ih49eP4kNspHV

Weeeeeee! More bombs

bomberman.jpg

Rebel Nym: The Video Game.

Edited by Stay On The Leader
6 minutes ago, Stay On The Leader said:

bomberman.jpg

Rebel Nym: The Video Game.

Id have a better chance of dodging bombs in this game than in xwing.

3 hours ago, wurms said:

Its not that hard to know where they are going.

nEya16AzN_XlmQd1CjYNZbwqFb1ih49eP4kNspHV

Weeeeeee! More bombs

I know @wurms, they're doubling down on bombs to be sure, but why didn't they give Imps a tourney-viable bomb platform rather than another Arc dodger? New movie, I know, squeak, squeak; but they could have given one to Imps over the past three waves as we've gone from K's to Nym, to this thing.

.....baffling man, baffling.

Edited by clanofwolves
35 minutes ago, clanofwolves said:

I know @wurms, they're doubling down on bombs to be sure, but why didn't they give Imps a tourney-viable bomb platform rather than another Arc dodger? New movie, I know, squeak, squeak; but they could have given one to Imps over the past three waves as we've gone from K's to Nym, to this thing.

.....baffling man, baffling.

They don't even need to give imps bombers, just a counter to bombs. Give me a **** 1pt mod that is a RNG where if I get a hit I diffuse a mine if I fly over it (dropped on me). That way, its not guaranteed that I just willy nilly avoid it, but is also not guaranteed Miranda **** my 35pt ship into oblivion. They need something. Anything. Dont want this to turn into a nerf/fix thread. But the meta has spoken, and imps are weak AF

18 minutes ago, wurms said:

They don't even need to give imps bombers, just a counter to bombs. Give me a **** 1pt mod that is a RNG where if I get a hit I diffuse a mine if I fly over it (dropped on me). That way, its not guaranteed that I just willy nilly avoid it, but is also not guaranteed Miranda **** my 35pt ship into oblivion. They need something. Anything. Dont want this to turn into a nerf/fix thread. But the meta has spoken, and imps are weak AF

OK, I get you, that would be nice, sure.

But why would the current way (wave 7 till now) be their strategy for a healthy game?

Would making two factions bomb great over a few waves and one possibly be one who's bomb immune make some kinda balance?

I'm confused.......still.

3 minutes ago, clanofwolves said:

OK, I get you, that would be nice, sure.

But why would the current way (wave 7 till now) be their strategy for a healthy game?

Would making two factions bomb great over a few waves and one possibly be one who's bomb immune make some kinda balance?

I'm confused.......still.

What makes you think the designers do any sort of detailed analysis of the impact of their releases at all? I think there is much more of “ya, let’s do that. It sounds cool”, than “how would this impact the game at the top level positively or negatively?”.

1 minute ago, Kdubb said:

What makes you think the designers do any sort of detailed analysis of the impact of their releases at all? I think there is much more of “ya, let’s do that. It sounds cool”, than “how would this impact the game at the top level positively or negatively?”.

As a designer and a business owner, my immediate inquiry on the heels of your statement is: how could designers not want to know how their product is working in the hands of their customers? I really cannot understand that design premise you summarized as FFG's at all.......I'll try to imagine that again, OK.......um, nope.

11 hours ago, Stay On The Leader said:

One of the trends this month is a rise in the stuff that beats Scurrg/Miranda type stuff, which is TLTs (Kanan and the Y-Wings all jump, TIE Aggressors doing ok) and Jumpmasters as already discussed.

I can see a metagame of Quad TLT/Bomb TLT/Scouts coming together and it's pretty hard to see what will be able to come in and dislodge that, should it happen. TLTs Torps and bombs make for a very hostile environment that a lot ships just aren't able to survive in.

Do Scouts beat Miranda lists?

I was playing a heavy Miranda + Warden bombing list last year (before they were cool :D). This was during the era of deadeye scout dominance, and I never found that to be a particularly hard matchup. Even with deadeye it was difficult for the scouts to get more than 1 or 2 torpedoes off, and after you drop one of the scouts, it becomes very difficult for them to beat Miranda.

I typically lost the Warden, then Miranda carried the game 2v1. I wasn't an easy win, but as long as you were careful it was totally doable.

3 hours ago, CRCL said:

Do Scouts beat Miranda lists? ... It wasn't an easy win, but as long as you were careful it was totally doable.

In my experience, if a matchup is not an easy win and doable only with extreme care, it generally means the other squad is advantaged but you're outflying the pilot. ;)

38 minutes ago, DR4CO said:

In my experience, if a matchup is not an easy win and doable only with extreme care, it generally means the other squad is advantaged but you're outflying the pilot. ;)

And that was before they had Rigged Cargo Chutes.

Wow, that Scout Jump...

Guess that JM5K will haunt FFG for even longer now.

3 minutes ago, DampfGecko said:

Wow, that Scout Jump...

Guess that JM5K will haunt FFG for even longer now.

They've been #1 for 2 out of the last 3 months, it was just an odd blip that they weren't really used in August.

4 minutes ago, Stay On The Leader said:

They've been #1 for 2 out of the last 3 months, it was just an odd blip that they weren't really used in August.

One should never dare to hope too quickly, I guess. Sigh.

But yeah, that does make a lot of sense. The fact that triple Jumps are still top of the Food chain is actually (probably) a good sign regarding power creep. Them still dominating the meta, of course, isn't.

Rebel Nym is clearly better than Scum Nym. Interestingly FFG realized that form the beginning giving him additional bonus (+1 evade for being shot through bombs). Bonus is somehow exotic and I can't recall any single time it was used in front of my eyes.

On top of that Rebel Nym has better wingmans to fly with (Miranda and Dash > Dengar etc) and better buffs (Sabine) making his ability even more deadly.

Triple Scouts emerged again as the one and almost only counter to Nym (except other Nym himself) Scum faction has.

Imperials doesn't have any real counters to Nym (except ps11 alpha to some very limited extend, and Deci Kylo) so they suffer terribly.

In my opinion Nym is bigger cancer than Deadeye Scouts once were. It's not he's unkillable. It just crippling the Meta in very wrong way.

Among all the things making Nym so powerful (PS10, adv. sensors, pilot abilities, turret, health etc) it's Bomblet Generator I consider broken in most way. Forget about list building economy! Plant bombs Everywhere!

So I refuse to play Nym and bomblet generator, and I suffer ;)

PS. Great analysis. Thank you SOTL.

Edited by Oldpara
5 minutes ago, Oldpara said:

Rebel Nym is clearly better than Scum Nym. Interestingly FFG realized that form the begging giving him additional bonus (+1 evade for being shot through bombs). Bonus is somehow exotic and I can't recall any single time it was used in front of my eyes.

I think I may have seen it happen once. Most of the time Scum Nym's going to be using Bomblet, which detonates at the end of the activation phase, which means Scum Nym's ability is never going to trigger unless he takes action-based bombs instead, or if he ends up flying behind an action-based mine that another friendly ship has dropped.

Situational is not really the word for it.

My round 3 opponent at UK nats was playing a janky list that was all about the Nym evades. He used Minefield Mapper to create a fortress of Cluster Mines then hid behind it plinking away with his TLT.

I'm pretty sure it's not a 'good' plan but it did force me to deliberately fly over an asteroid onto three Cluster Mine tokens to smash my way into the fortress and get a killshot.

nhA44FK.jpg

26 minutes ago, Stay On The Leader said:

My round 3 opponent at UK nats was playing a janky list that was all about the Nym evades. He used Minefield Mapper to create a fortress of Cluster Mines then hid behind it plinking away with his TLT...

My round 2 opponent at UK nats was flying Scum Nym/Dengar, with Cad and Clusters on Dengar. It's the only time I've seen Scum Nym's ability trigger. It did not go well for me.