I gotta have them, and as many as possible! Ion, stun, or thermal, explosions are what the people want! The galaxy has a severe shortage of craters and an overabundance of intact infrastructure/living people, and it's going to take a very special psychopa- uh, I mean, a very special character to solve that issue, especially with how low the average PC's encumbrance threshold is! However, special and unique are not the same quality, so I am working on a general template of gear to slap onto any character concept I come up with, and a few general races and classes that would go particularly well with this terrible idea. I was wondering if you fine fellows would give me any tips on making my dreams of a phosphorus-white X-mas reality, and for bringing the terrifying firepower of hand-held explosives to all the naughty boys and girls in Hutt Space!
First off, what I have isn't exactly a lot: I know of one armor upgrade that increases carrying capacity, albeit by a lot, and, well... backpacks. The Repulsor-Assisted Lifting armor upgrade in the Bounty Hunter splat book No Disintegrations can increase one's encumbrance threshold by a whopping seven points, while the modular backpack in the Soldier book Forged in Battle can add 6 to my storage capacity. Are there any backpacks that allow increase my encumbrance threshold by more, and are there any other, non-backpack items that allow me to carry more stuff? If so, where may I find them?
Second on my agenda are the compatible classes. I'm looking for access to the mechanics skill and ranged (light) so I can make my grenades for cheap and still toss them like a champ, and seem to have gotten both with the Gadgeteer in EotE's Bounty Hunter class (which conveniently enough, gives me access to the Unmatched Devastation signature ability - the Father's gift to grenadiers), but I heard that the Hired Gun book has a demolitionist class in it, which I have not had opportunity to review. Additionally, a Mercenary Soldier would let me throw my beautiful grenades really, REALLY far -however, nothing else in that tree justifies spending 30xp for an extra range band of grenade tossing (20xp with a demolitionist). Simply put, is the demolitionist better for a starting specialization for this character idea, and is it worth picking the book up for? Also, can I pick up the Strong Arm talent from any other specialization tree(s) besides the Mercenary Soldier, and if so, where?
Finally, I have three miscellaneous questions: a) does the Hidden Storage talent increase your encumbrance capacity when you get it from the cybernetic cavity inthe Smuggler Book Fly Casual , b) can cybernetic arms and legs increase your Brawn above six, and c) if I put a bunch of backpacks on a vehicle or beast of burden, would each individual grenade count towards their encumbrance threshold?
Edited by Degenerate MindAbout a dozen or so ideas for rewording, over the span of several hours.