I gotta have them, and as many as possible! Ion, stun, or thermal, explosions are what the people want! The galaxy has a severe shortage of craters and an overabundance of intact infrastructure/living people, and it's going to take a very special psychopa- uh, I mean, a very special character to solve that issue, especially with how low the average PC's encumbrance threshold is! However, special and unique are not the same quality, so I am working on a general template of gear to slap onto any character concept I come up with, and a few general races and classes that would go particularly well with this terrible idea. I was wondering if you fine fellows would give me any tips on making my dreams of a phosphorus-white X-mas reality, and for bringing the terrifying firepower of hand-held explosives to all the naughty boys and girls in Hutt Space!
First off, what I have isn't exactly a lot: I know of one armor upgrade that increases carrying capacity, albeit by a lot, and, well... backpacks. The Repulsor-Assisted Lifting armor upgrade in the Bounty Hunter splat book No Disintegrations can increase one's encumbrance threshold by a whopping seven points, while the modular backpack in the Soldier book Forged in Battle can add 6 to my storage capacity. Are there any backpacks that allow increase my encumbrance threshold by more, and are there any other, non-backpack items that allow me to carry more stuff? If so, where may I find them?
Second on my agenda are the compatible classes. I'm looking for access to the mechanics skill and ranged (light) so I can make my grenades for cheap and still toss them like a champ, and seem to have gotten both with the Gadgeteer in EotE's Bounty Hunter class (which conveniently enough, gives me access to the Unmatched Devastation signature ability - the Father's gift to grenadiers), but I heard that the Hired Gun book has a demolitionist class in it, which I have not had opportunity to review. Additionally, a Mercenary Soldier would let me throw my beautiful grenades really, REALLY far -however, nothing else in that tree justifies spending 30xp for an extra range band of grenade tossing (20xp with a demolitionist). Simply put, is the demolitionist better for a starting specialization for this character idea, and is it worth picking the book up for? Also, can I pick up the Strong Arm talent from any other specialization tree(s) besides the Mercenary Soldier, and if so, where?
Finally, I have three miscellaneous questions: a) does the Hidden Storage talent increase your encumbrance capacity when you get it from the cybernetic cavity inthe Smuggler Book Fly Casual, b) can cybernetic arms and legs increase your Brawn above six, and c) if I put a bunch of backpacks on a vehicle or beast of burden, would each individual grenade count towards their encumbrance threshold?
Edited by Degenerate MindAbout a dozen or so ideas for rewording, over the span of several hours.