As above. I've been trying it over and over, and I'm just...not digging it. The problem is that it is priced similarly to two Gozers, and in comparison it's not doing as well. Even with the obvious upgrades - flight controllers and expanded hangars - it STILL seems to not be as effective.
And I'm not sure why. Comparing those builds - QF+EH+FC vs 2xGozer+EH...
- QF has a bigger alpha strike - one-turn triggering of up to 6 squadrons with a banked command
- QF makes a better alpha strike - boosting each anti-fighter attack by a blue dice
- QF actually has respectable firepower on its own, allowing it to participate in the main battle
Against that, the pair-o'-Gozers have only a few points that feel less impactful:
- Presuming banked commanders, they can push more squadrons all told (8 vs 6)
- As there are more ships, it means more activations - one more setup placement and one more activation per turn, specifically
- EDIT: Okay, and 'scatter', the arguably-best-defense token
The flight controllers, alone, should push this comparison in favor of the QF, but...geeez, game after game, I'm just finding the pair of Gozers altogether more solid. I mean, I know the whole 'activation counts are important' thing, but...THAT important?? Has anyone found a build where the QF works well enough to offset the apparently-crippling loss of an activation vs pair-o'-Gozers? Or does the difference come down to defense tokens, alone? (I suppose, in matches I've fielded the ships, the really striking thing about the Quasar Fire is how fragile it is. Maybe if it could easily take ECM to protect its brace or something...or possibly better if it had a pair of them?)
Edited by xanderf