Wishful FAQs

By ccjazz38, in Star Wars: Destiny

Love this game... just wish there were a few tweeks to make the game that much more enjoyable. My main 2 are:

1) guardian: You can't resolve a modified die without a solid match...why can you do it with guardian? I feel when you use guardian to resolve a die, you should fully resolve it as if it were your die onto your character. example: a) modified die is nothing without a solid match = it gets removed/ b) solid die like a 2 melee = stays the same, 2 damage/ and c) a resource die = you should have to pay that resource to resolve it....no resource, no resolving it. I feel an FAQ like this adds less confusion and keeps to the rules of how you are suppose to resolve dice at any point in the game.

2) ambush: There is MORE than enough ways to get more actions than just one. For this reason, I feel unless the card says "additional actions," "ambush" should not be able to stack with another card that says "ambush." You can't give a character guardian that already has guardian to allow you to resolve two dice instead of one. You can use the card "training" on the same non-unique character twice.... therefor stacking the word "epic" to give the non-unique a 3rd die. So why allow ambush to stack with ambush?

Do you all agree or disagree? Also what other FAQs would you like to see in the near future?

I like your thinking, but I think Ambush and Guardian have to stay the way they are.

If you block ambush+ambush, you remove an existing card from the game:

http://swdestinydb.com/card/02139

Guardian doesn’t say resolve, it says remove. There was an error on most of the reminder text on awakenings cards, but it should read: “remove an opponent’s die showing damage. Then deal damage equal to that die’s value to the character with Guardian.”

Here’s from page 18 of the official rules reference/FAQ:

”AMBUSH
After playing (and resolving) a card with Ambush, a player may immediately take another action.
• If a player is allowed to take an action outside of their turn, they immediately take it.
GUARDIAN
Before a character with Guardian activates, its owner may remove one die showing damage (melee or ranged) from their opponent’s dice pool to deal damage equal to the value showing on the die removed to the activating Guardian character.”

Edited by Kieransi

The simplest way to address the Ambush issue is simply flat out state that under any circumstances the maximum number of additional actions a player may have in their turn is # (1, 2, whatever is appropriate).

I don't think Ambush is a problem by itself - it becomes a problem when combined with specific action-cheating characters. Rey, Nines, Sabine and Cad Bane, to be specific. And you could easily errata them instead of rewording Ambush. For example, Rey's text could be "Before you play an upgrade on Rey, it gains ambush". And for the other three, exactly the opposite - add the sentence "Before you play an upgrade on this character, it loses ambush".

9 minutes ago, Joelist said:

The simplest way to address the Ambush issue is simply flat out state that under any circumstances the maximum number of additional actions a player may have in their turn is # (1, 2, whatever is appropriate).

it would have to be at least 3, any less and you'd be unable to resolve Force Speed. I'm not sure that reducing it to 3 would fix anything

Actually 2. Force Speed takes an Action to trigger.

Just now, Joelist said:

Actually 2. Force Speed takes an Action to trigger.

right, 1 action to resolve its die followed by the 2 actions gained by Force Speed

Maz can only resolve her own dice

And? Maz's resolution of two dice is part of her activation. It is not a true action cheat. If you did as I suggested you keep all the cards operable but in essence make them unstackable.

As mentioned, Guardian doesn't resolve the dice. And honestly, the game is already too focused towards aggression - Guardian not being able to remove modifiers would just make that even worse.

Ambush doesn't stack. Giving Ambush to a card that has Ambush does nothing.

However you can play an Ambush card and then play another Ambush card. This is IMO an issue (personally I agree with having an action cap), but it's a balance issues rather than a problem with the rules.

Rey and Nines can be fixed by adding the words: 'The first time each round'.

Thankfully there seems to be a slow down in action cheating cards.

14 hours ago, Abyss said:

As mentioned, Guardian doesn't resolve the dice. And honestly, the game is already too focused towards aggression - Guardian not being able to remove modifiers would just make that even worse.

Ambush doesn't stack. Giving Ambush to a card that has Ambush does nothing.

However you can play an Ambush card and then play another Ambush card. This is IMO an issue (personally I agree with having an action cap), but it's a balance issues rather than a problem with the rules.

Even if ambush does not stack...in a since technically it does...you still get just as many "ambush" as you have cards with ambush on it. play a card with ambush...to a card that gives ambush..to another card with ambush....your still getting that many turns. If they took "that" away (ambush can not roll into another card with ambush) it would help a bunch...and make more since.

also if "guardian" would be even stronger if { a) modified die is nothing without a solid match = it gets removed/ b) solid die like a 2 melee = stays the same, 2 damage/ and c) a resource die = you should have to pay that resource to resolve it....no resource, no resolving it. }....think about it...if I use guardian on a solid damg dice..I take the damg..as normal. If I guardian against a resource damg die...I can't guardian it unless I pay the resource (helps the opponent out a little from getting dice taken out of his pool), but if the die is modified and I guardian, the die just gets removed..no damage to my guardian character. That sounds like a huge deal to me...and both player and opponent gets a benefit depending on the type of damg (solid, modified, resource) it is. Also...you are resolving the dice almost the exact same way you would resolve them against an opponent (modified dice by themselves don't deal damage).

I totally forgot my 3rd FAQ wish...the option to choose zero if you have none of something to not get rid of something else needs to be gone. For example: "Abandon All Hope " ....If your opponent has zero resources and 5 cards in hand, he can choose to get rid of zero resources...You SHOULD HAVE TO pick one or the other if you have one. Such a smack to the point of the card in my opinion.

Edited by ccjazz38
20 hours ago, Joelist said:

And? Maz's resolution of two dice is part of her activation. It is not a true action cheat. If you did as I suggested you keep all the cards operable but in essence make them unstackable.

That is an action cheat. Activating a character is an action. Resolving a die is an action. Maz can actually pull off 3 actions at once, which is the norm when her focus's come up. Maz should be restricted to just her character dice.

Coercion is an autoinclude it is so good. It also makes many other cards not playable in a bad way, unlike Rend which is just a good counter to zero cost upgrades/supports. It needs to be addressed.

Running Interference loops need to be addressed and has been discussed to death.

Recursion in general needs to be addressed as this is what leads to loops which shut down the game. It is too problematic for a FAQ I fear and will just have to rotate out eventually.

SWD03_30.jpg.5f1254e02a52cec5f1651d6f8c8336c5.jpg

It says resolve...not remove a die and do the damage shown.

Edited by ccjazz38
16 minutes ago, ccjazz38 said:

SWD03_30.jpg.5f1254e02a52cec5f1651d6f8c8336c5.jpg

It says resolve...not remove a die and do the damage shown.

Check the FAQ, as some replied above. The printed reminder text is incorrect.

1 hour ago, ccjazz38 said:

It says resolve...not remove a die and do the damage shown.

Yes, this error on the cards is unfortunate. That's what I said in my post, too...

On ‎10‎/‎2‎/‎2017 at 2:06 PM, Kieransi said:

...Guardian doesn’t say resolve, it says remove. There was an error on most of the reminder text on awakenings cards, but it should read: ...”Before a character with Guardian activates, its owner may remove one die showing damage (melee or ranged) from their opponent’s dice pool to deal damage equal to the value showing on the die removed to the activating Guardian character.”

Ok...I see in the FAQ now....which throws my FAQ wish for guardian out the window...lol. But my "either or, but choosing to remove zero" wish and my "ambush on top of ambush" is still on my wish list. :)

Oh yeah, I do agree with you on the either or thing. That is quite literally the dumbest rule I've ever seen in any game I've ever played. There totally should be a check whether an option can be resolved in a way that changes the game state before that option can be chosen.