FAQ Coming soon...

By atkrull, in X-Wing

11 minutes ago, Rinzler in a Tie said:

SOTL with another accurate hot take.

I was surprised about all of the hype around the expac until I realized the hype was coming from filthy casuals. Aside from loading up a handful of Cartel K-Fighters with Cruise and GC, not much in the box is useful, competitively speaking.

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2 hours ago, Thormind said:

-That one might be open to debate but IMO it's quite eazy to judge how competitive (broken/DOA) their products will be before they are released. I just dont understand how a pilot like Nym slipped through playtesting or how they did not think a combination Lowrisk/Biggs would be problematic or how a Palp/defender nerf might prevent the faction from being competitive, etc.

The effect of the palp/defender nerf is rather overstated; they were both on their way out anyway since neither is very effective in this metagame. The nerfs just gave the exodus a kick in the pants which accelerated things. As for whether or not the nerf was merited... To restate what I've said many times before, If more nerfs are incoming, yes, absolutely. If not, it will just end up being a case of kicking players when they're down.

16 minutes ago, clanofwolves said:

Yeah, @Stay On The Leader is usually spot on; you too....but I'm thinking the release of Harpoon Missiles subjectively ends Biggs as a safe tourney squad list member, which has been a long time coming, he's had the longest run at/near the top as far as I can see.

I'm not sure the splash damage is reliable enough to be remotely relevant.

Just now, Stay On The Leader said:

I'm not sure the splash damage is reliable enough to be remotely relevant.

but its not about the splash damage even... thats just a nice bonus. 3 of these can do 14 damage to a ship, not even accounting for the crits themselves. They are hyper accurate, cheap, and useful against both swarms and tanks. They WILL change the meta.

21 minutes ago, Timathius said:

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We doin' this again?

10 minutes ago, Timathius said:

but its not about the splash damage even... thats just a nice bonus. 3 of these can do 14 damage to a ship, not even accounting for the crits themselves. They are hyper accurate, cheap, and useful against both swarms and tanks. They WILL change the meta.

If Cruise, Concussion and Homing Missiles didn't exist I'd be impressed.

Harpoon is a small incremental improvement on existing options.

12 minutes ago, Stay On The Leader said:

If Cruise, Concussion and Homing Missiles didn't exist I'd be impressed.

Harpoon is a small incremental improvement on existing options.

The splash and extra damage are quite reliable when paired with other Guidance Chips attacks, and they put the Harpoons over the other options in my opinion.

20 minutes ago, Stay On The Leader said:

If Cruise, Concussion and Homing Missiles didn't exist I'd be impressed.

Harpoon is a small incremental improvement on existing options.

I mean, I guess we will have to agree to disagree but the math says otherwise.

Anticipated Damage vs 2 agi with a focus. From Deadeye guidance chips scurrg. and lets say all at 4 dice.

concussion- 2.24

Cruise- 2.43

Homing-2.43

Harpoon- 2.43

SO not too different just a one points saving on homing and easier to set up than cruise (which is massive BTW)

Now, lets see what happens when we fire a second one and for arguments sake let that guy keep his focus.

concussion- 2.24 + 2.24 = 4.48

Cruise- 2.43 + 2.43 = 4.86

Homing-2.43 + 2.43= 4.86

Harpoon- 2.43 + 2.43 +1 = 5.86

That is 20% more efficiency now for the harpoons for 1 more point than cruise (And then the ability to fire at will) and 1 point less than homing.

Now lets do a third scurrg and for ease this guy must have on glitterstim or something

concussion- 2.24 + 2.24 +2.24 = 6.72

Cruise- 2.43 + 2.43 + 2.43 = 7.29

Homing-2.43 + 2.43+ 2.43 = 7.29

Harpoon- 2.43 + 2.43 +1 + 2.43 +1 = 9.29

Even if Biggs has a selflessness friend around, he is now dead. This also murders Dengar in one round of shooting on average. Miranda takes 11 damage on average, same for nym.

Harpoons are amazingly strong, the splash damage is just nice to have....

Edited by Timathius
1 minute ago, Timathius said:

Harpoons are amazingly strong, the splash damage is just nice to have....

Except you literally just demonstrated that the only reason they're materially better than existing options is when you can alpha strike the same target with multiple incidences of that splash damage (which is only semi-reliably happening from some quite specific squad loadouts).

1 minute ago, Stay On The Leader said:

Except you literally just demonstrated that the only reason they're materially better than existing options is when you can alpha strike the same target with multiple incidences of that splash damage (which is only semi-reliably happening from some quite specific squad loadouts).

LOL read the card. They do splash to other ships AND take a face down damage then get dealt the damage on the dice...

Edited by Timathius
5 minutes ago, Admiral Deathrain said:

The splash and extra damage are quite reliable when paired with other Guidance Chips attacks, and they put the Harpoons over the other options in my opinion.

100% agree that they're the 'go-to' Missile of choice. But I don't think they're better enough to make squads work that are currently not good enough with the existing options

Just now, Timathius said:

LOL read the card. They do splash to other ships AND take a face down damage then get dealt the damage on the dice...

I was referring to the damage to themselves as the splash damage. I read the card just fine..

1 minute ago, Timathius said:

LOL read the card. They do splash to other ships AND take a face down damage then get dealt the damage on the dice...

We all agree they are a hard-counter to swarms and half of the current Rebel archetypes. So in that sense, they will effect the meta by making three of the current top ten archetypes less desirable.
As far as anything else.. Well, we see how triple dead-eye Scurrgs are doing. Maybe these fit into some of the Imperial Alphas?

The thing is, while they may kill of FSR (thank you, Harpoons), whatever is carrying them most likely dies to the other seven lists in the top ten.

14 minutes ago, Stay On The Leader said:

I was referring to the damage to themselves as the splash damage. I read the card just fine..

Sure.

Regardless, they are an amazingly versatile upgrade. They will be taken to counter Biggs at the very least. Who, by your own data thank you for compiling btw, is the #4 represented pilot in the meta. Not to mention that they also alpha off on average Miranda, Nym, Dengar, Lowhrick, a scout... in fact, the only ship in your top ten that they don't on average alpha off is Dash and that is BARELY.

I am not saying they will be EVERYWHERE. I am saying that their existence WILL be enough to change the meta. They don't even have to see play that often.

Edited by Timathius

Agreed that Harpoons will help counter Biggs a little bit. I'm not sure it will change a whole lot outside of a pure alpha list (which I hope doesn't become the norm thanks to this upgrade...). I'm expecting to see one Harpoon as the norm, typically on Miranda or an ace (Vader, Quickdraw). The +1 damage to Biggs and surrounding ships will be very nice, but not enough to cripple a list. You need multiple Harpoons to cripple a Biggs list, which, again, I hope doesn't become very popular.

3 hours ago, Thormind said:

IMO there is 3 problems with FFG at the moment:

- No/bad communication with the players. Saying they are aware of X or Y issues or announcing the fixes that are being tested. Taking general players opinions about possible changes or explaining the philosophy behind them. They are awefully silent and i dont believe it's good in a gaming business thats constantly evolving.

- Way too slow to adress issues. Im not just talking about balance here. They release products and it's only months later that a FAQ comes out to resolve potential problems that were evident from the first preview (ex: Kylo/Maarek, Genius/Ions, Minefield mapper/extra ammo, etc).

- That one might be open to debate but IMO it's quite eazy to judge how competitive (broken/DOA) their products will be before they are released. I just dont understand how a pilot like Nym slipped through playtesting or how they did not think a combination Lowrisk/Biggs would be problematic or how a Palp/defender nerf might prevent the faction from being competitive, etc.

Does FFG have a responsibility to communicate with the player base? Nope. No matter how much we beg, plead or moan for info, they're not violating any sacred trust. They know what's going on. Why should they open themselves up to the ridicule of these posts? Besides, as much as we'd like to think that X-wing is the only game they make, it's not. Personally I think a lot has to do with the"instant gratification" crowd.

Too slow for fixes? Well, they are probably trying to avoid the knee-jerk reaction favored by so many people here. Somebody is worried that the Star Wing is going to be next to useless and it's not completely spoiled yet. If I remember correctly, the Scurrgg and Auzituck were listed as marginal use ships. Also when I see threads asking if large based ships should get the range bonus my first thought was someone's prized build got spanked by a large based ship and is ticked.

The lack of patience expressed by so many in these threads is reminiscent of youngsters on Christmas Eve. It would be funny if they were all five years old but knowing they're not is disheartening.

I agree that the game could be more balanced. I also agree that mistakes were made. Some as far back as the original core set. I will also agree that the wording on some cards leaves much to be desired. The game is not perfect but far from being broken. Some of the ideas to fix/nerf/buff (add ship here) while well intentioned are short sighted, or extremely unbalanced, or troll bait. As I tried to explain above but was blown off by "Whatever", we don't know what kind of timeline exists for a Wave's release. We have the advantage of 20-20 hindsight for screw ups. The devs don't.

If you want to see what the devs contend with, find the release dates for one year's expansions, use the times listed to the right of the "Upcoming" screen and work backwards. Keep in mind that gaps that appear in the timeline are probably being filled with work on the following Wave or other projects they have responsibility for.

On 10/2/2017 at 2:39 PM, atkrull said:

K wings are finally on the boat and going to be back in stores..... which means they had to reword the advance slam card.... which means a new FAQ soon, right?

I was lucky enough to find a K-Wing at Barnes and Noble a few weeks ago in the bargain bin for $10.

18 minutes ago, Pooleman said:

I was lucky enough to find a K-Wing at Barnes and Noble a few weeks ago in the bargain bin for $10.

Score!

@atkrull, the FAQ/errata that will get X-wings back on the table:

"R5-K6: remove the phrase "You cannot spend this target lock during this attack."

For tournament rules, a new change:

"Instead of bringing 3 obstacle tokens, players may choose to bring one huge ship. Huge ships are placed following all standard rules for obstacles (range 1 from edges and other obstacles). When playing a huge ship as an obstacle, players use the backside of the ship token showing the star field. Players using a huge ship place their obstacle before the opposing player places obstacle tokens, regardless of who has initiative. If both players have huge ships, the player with initiative places his/her huge ship first."

3 hours ago, Rinzler in a Tie said:

We doin' this again?

We will be doing this tonight! OCX Radio Live - 9:30 pm cst

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1 minute ago, atkrull said:

We will be doing this tonight! OCX Radio Live - 9:30 pm cst

Is @Timathius part of OCX?

22 hours ago, Favoritism Flight Games said:

A little harsh? Considering the total domination of the game by the Jumpmaster for a huge amount of time? IMO they're lucky to still have jobs, plenty of aspiring game designers who would LOVE their spots.

oh no they made one cheesy thing, better get new people with no experience developing with X-wing. Meanwhile companies like GW do it every codex.

I swear you empire whiners claim to love thrawn but you want to hand out punishments like Vader. No insight on how disicpline works.

Edited by FlyingAnchors
20 hours ago, Timathius said:

wellllll since the kwings have the updated slam text. That would be difficult.

How do we know that?

11 hours ago, FlyingAnchors said:

oh no they made one cheesy thing, better get new people with no experience developing with X-wing. Meanwhile companies like GW do it every codex.

I swear you empire whiners claim to love thrawn but you want to hand out punishments like Vader. No insight on how disicpline works.

I'm not all in on the cheese, haven't a clue about GW's codex, and the only thing I know about Thrawn is an image of a blue faced Imperial Admiral, but what in the world is wrong with handing out punishments like Vader?

And it's not like getting new people with no experience developing X-Wing (or miniatures games. or competitive games at all) isn't already FFG's modus operandi.