Will Harpoons Kill the Rebels

By Boba Rick, in X-Wing

So, Harpoons are going to cause havoc for the faction that heavily relies on Biggs. Except for Dash, Miranda, Corran, and Turrets Am I right or wrong on that?

I was thinking of jumping ship and flying Scum.

SIDE NOTE - Is this list any good? I'm not into really into Nym, I picked Sixxa for the PS.

Scurrg H-6 Bomber: Sol Sixxa (40)
Guidance Chips (0)
Deadeye (1)
Extra Munitions (2)
Concussion Missiles (4)
Outlaw Tech (2)
•Bomblet Generator (3)

Kihraxz Fighter: Black Sun Ace (30)
Guidance Chips (0)
Hull Upgrade (2)
Pulsed Ray Shield (1)
Vaksai (0)
Deadeye (0)
Harpoon Missiles (3)
Scavenger Crane (1)

Kihraxz Fighter: Black Sun Ace (30)
Guidance Chips (0)
Hull Upgrade (2)
Pulsed Ray Shield (1)
Vaksai (0)
Deadeye (0)
Harpoon Missiles (3)
Scavenger Crane (1)

Total: 100/100

Edited by Boba Rick

easy fix. don't fly biggs. I've been doing it for a long time.

Miranda + Dash dont really care

They are our only hope, but real talk there a 4 dice missile that doesnt need to spend a TL....I would argue there gonna destroy just as many if not more Imperials.

Edited by Boom Owl

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They are gonna kill everything

If I can get the silencer and 2 Gunboats with harpoons in a list. Gonna be giant, beautiful, huge damage. You’re gonna love it.

6 minutes ago, Lobokai said:

If I can get the silencer and 2 Gunboats with harpoons in a list. Gonna be giant, beautiful, huge damage. You’re gonna love it.

You mean yuuuuuuggeeeee damage. Everyones gonna love it.

Everything that is coming in any release automatically will ruin the game. Please try to keep up.

Harpoon Missiles are unlikely to become meta fixtures. They don't offer anything much beyond what Assault Missiles already offer, and they're only slightly cheaper. They are also not very useful against many of the top-meta lists currently: Nym Dengar, Nym Dash, Nym Miranda, Miranda Dash, RAClo, and Triple 11s for instance are some lists where you are unlikely to ever splash any damage. Aside from Biggs-Low, formation flying hasn't been present in the meta for ages, and unless KKKKK/KKKK lists make a big splash after GfH drops it's unlikely it'll increase much outside of Biggs.

So, my vote is that you won't see many Harpoon Missiles.

1 minute ago, AllWingsStandyingBy said:

Harpoon Missiles are unlikely to become meta fixtures. They don't offer anything much beyond what Assault Missiles already offer, and they're only slightly cheaper. They are also not very useful against many of the top-meta lists currently: Nym Dengar, Nym Dash, Nym Miranda, Miranda Dash, RAClo, and Triple 11s for instance are some lists where you are unlikely to ever splash any damage. Aside from Biggs-Low, formation flying hasn't been present in the meta for ages, and unless KKKKK/KKKK lists make a big splash after GfH drops it's unlikely it'll increase much outside of Biggs.

What? They don't require to spend target lock (making them MUCH more accurate), plus if you resolve the 'Harpooned' effect, you slip a facedown damage THROUGH SHIELDS. That's before you even consider the AOE damage potential. It's better than every other missile in the game by a wide margin.

Regardless of the impact of the "harpooned" condition, Harpoon Missiles are still very strong. Compare to Concussion Missiles at the same points cost. Harpoon Missiles are simply better. 4 dice when you can keep the Target Lock is mathematically stronger than spending the target lock with the Concussion missile effect. This is with or without a focus token, with or without Guidance Chips. The rare exception would be a ship with non-target lock rerolls (like Rey or a ship with Predator) or a ship which has access to double target locks (Redline, and sorta Colonel Vessery), but the combination of the reroll mechanic and actually equipping missiles is very rare.

There will remain an outside case for Cruise Missiles (that they can innately roll 5 dice, and that they're a point cheaper), but Harpoon Missiles are simply better Concussion Missiles, with a huge upside against formation flying. There is zero downside against isolated ships, compared to other munitions at the same price point.

19 minutes ago, Favoritism Flight Games said:

What? They don't require to spend target lock (making them MUCH more accurate), plus if you resolve the 'Harpooned' effect, you slip a facedown damage THROUGH SHIELDS. That's before you even consider the AOE damage potential. It's better than every other missile in the game by a wide margin.

Except for on the Khirax I'd say that cruise missiles edge them out in cost and pure damage efficiency up front (also don't spend TL, possibly a 5 die attack) but other than that there's not any other missile that comes close. and both of those are from the new releases...

They'll be really popular, but they won't kill Rebels in top tier events. Like others have said, most of the top meta Rebel stuff doesn't need range 1. I'd wouldn't be surprised if Biggs doesn't even take a huge hit in top tables. If you see harpoons across the table, have your other ships eat those with Biggs at range 2, then bring him back in when the condition is cleared. That's an oversimplification, but I'd bet folks like Heaver could make that work just fine.

Now, locally? Yeah...the field will be littered with the exploded bits of many 1 agility Rebel ships.

Edited by gennataos

Ah, I didn't recall that you kept the lock with Harpoon Missiles . Yes, that's clear power creep over the classic missiles.

In answer to the title question: "will harpoons kill the rebels"

Only the ones with the fish eyes :-)

fish.jpg

1 hour ago, RedHotDice said:

Miranda + Dash dont really care

IDK, miris giving off those white whale vibes...

Condition also hurts its targets when they receive an uncanceled crit. Given perfect dice, you can down miri in two shots

2 hours ago, AllWingsStandyingBy said:

Ah, I didn't recall that you kept the lock with Harpoon Missiles . Yes, that's clear power creep over the classic missiles.

Homing and cruise both dont require tl spending either

1 hour ago, ficklegreendice said:

Condition also hurts its targets when they receive an uncanceled crit. Given perfect dice, you can down miri in two shots


I always build my list assuming perfect dice.

3 hours ago, theBitterFig said:

Regardless of the impact of the "harpooned" condition, Harpoon Missiles are still very strong. Compare to Concussion Missiles at the same points cost. Harpoon Missiles are simply better. 4 dice when you can keep the Target Lock is mathematically stronger than spending the target lock with the Concussion missile effect. This is with or without a focus token, with or without Guidance Chips. The rare exception would be a ship with non-target lock rerolls (like Rey or a ship with Predator) or a ship which has access to double target locks (Redline, and sorta Colonel Vessery), but the combination of the reroll mechanic and actually equipping missiles is very rare.

There will remain an outside case for Cruise Missiles (that they can innately roll 5 dice, and that they're a point cheaper), but Harpoon Missiles are simply better Concussion Missiles, with a huge upside against formation flying. There is zero downside against isolated ships, compared to other munitions at the same price point.

Have you considered the use of Deadeye or Expertise in your concussion v harpoon comparison?

Edit: Guessing focus token calc would answer Expertise already...

Edited by kris40k
8 minutes ago, AllWingsStandyingBy said:


I always build my list assuming perfect dice.

Either that or 3 shots

3 hours ago, AllWingsStandyingBy said:

Harpoon Missiles are unlikely to become meta fixtures. They don't offer anything much beyond what Assault Missiles already offer, and they're only slightly cheaper. They are also not very useful against many of the top-meta lists currently: Nym Dengar, Nym Dash, Nym Miranda, Miranda Dash, RAClo, and Triple 11s for instance are some lists where you are unlikely to ever splash any damage. Aside from Biggs-Low, formation flying hasn't been present in the meta for ages, and unless KKKKK/KKKK lists make a big splash after GfH drops it's unlikely it'll increase much outside of Biggs.

So, my vote is that you won't see many Harpoon Missiles.

You're not considerating two things:

-Harpoon Missile doesn't spend the TL (huge thing);

-Harpoon are great both against swarm AND big single targets. You have a 4 red dice (with almost TL) missile, the standard damage. Then, you get the opportunity to bring in another crit after that, during the entire game. Even against a non swarm, think about a second missile+1crit, or a Mangler voelly+1 crit.

Basically, that missile add a crit to another crit attack after it. It's way way better than the Assault missile, it works great against single target as well as swarms!

I mean, if you're jumping ship from Rebels just because you think Harpoons are bad for Biggs, I feel like you're not really playing Rebels right. Harpoons won't do anything to Rebels that I'm not already doing with alarming regularity with pretty much any ordnance of my choosing and a simple TIE Bomber. If anything is going to invite some more creative Rebel lists that aren't based around 2-ship turret or a sacrificial lamb, it's probably going to be Gunboats.

Yes, Imperials are already dead , kill off the Rebels so only Scum will remain! :P

Edited by Marinealver

Why don't we just FAQ scum out of the game so it can be fun again?