13 minutes ago, Click5 said:Isn't that what I said?
Could be, although I didn't interpret what you wrote that way, else I probably would not have bothered responding to it.
13 minutes ago, Click5 said:Isn't that what I said?
Could be, although I didn't interpret what you wrote that way, else I probably would not have bothered responding to it.
Read it again? Seems pretty clear hah
There is no "before (Step 1)" without first activating the unit
How about:
For "before (reveal your command dial)" to exist you must first activate the unit.
You guys are ridiculous.
Just now, Tvayumat said:You guys are ridiculous.
Thanks? Thanks.
That clears it up
RR-5, "WHEN a player activates one of his units, he resolves the following steps in order."
RR-83.5 "A 'when' effect occurs at the moment that a specified event occurs and cannot occur again during that instance of the event"
RR 83.7 "A 'before' event occurs immediately before the specified event and cannot occur again for that instance of the event."
There's no lack of clarity OR ambiguity if you actually follow the timing rules.
WHEN a player activates, they then reveal their dial. If they hadn't activated, there would be no trigger to reveal the dial. BEFORE they reveal the dial, which they are doing because they have activated, they execute a mandatory march.
The moment you point at a unit and say "I activate X unit" that unit is activated. You are in that unit's activation. To even get to the point where you would reveal a dial means that unit is activated, and that's the point you have to get to to trigger a before effect.
3 hours ago, Parakitor said:Yeah, I could see that. I thought the way it modifies the imperative march was really clever, but the side effect is that these things would never be able to do a turning charge. That probably is a big enough deal to rewrite the card. Now I'm starting to side with you guys.
EDIT: Misunderstood what you were saying here.
No, the Flesh Ripper cannot do a turning charge with its dial, and cannot modify the mandatory March with a charge using currently known upgrades/abilities.
I don't think that dead sprint was meant to give them a turning charge, Rune Golems are lacking such a thing already (though they do have white reforms). Dead sprint would give a 45 degree turn BEFORE charging. While that changes the shape of the curve, it does allow them to turn toward their target.
I also doubt they missed this in play-testing. This wasn't that subtle. You think you would have questioned the ability the first time you moved your flesh rippers.
I think the graphic was wrong and they had to pull it, and the person doing it was probably out? or is on some other higher priority project and couldn't correct it in time? We'll find out I guess.
12 minutes ago, Glucose98 said:I don't think that dead sprint was meant to give them a turning charge, Rune Golems are lacking such a thing already (though they do have white reforms). Dead sprint would give a 45 degree turn BEFORE charging. While that changes the shape of the curve, it does allow them to turn toward their target.
I also doubt they missed this in play-testing. This wasn't that subtle. You think you would have questioned the ability the first time you moved your flesh rippers.I think the graphic was wrong and they had to pull it, and the person doing it was probably out? or is on some other higher priority project and couldn't correct it in time? We'll find out I guess.
How would you be able to modify the Flesh Rippers mandatory March into a Charge?
What am I missing here? Did they show a turning charge as the mandatory march in the pulled article?
Dialling it in doesn't modify that march, because it occurs before the dial is revealed (also that modifier only applies to a dialled in March) and Uthuk have no Aggressive Drummer analog for the Rippers.
EDIT:
Oh okay, I see what I'm missing here.
You guys are remarking on the fact that there is no way to dial in a turning charge on the Flesh Rippers, period, and wondering if Dead Sprint was meant to allow it. It pretty clearly wasn't, and no, they can't dial in a turning charge without outside upgrade or ability assistance.
I feel like all of us have been on the same page the whole time, and that article was just an tremendous failure of confusion haha
Just because I like talking, I'll say where I was coming from, even though we're on the same page. Willange mentioned that the "first march" may have been intended to refer to the dial march, not the compulsory march, hence the picture of a 4-straight charge. Since you could instead choose to make it a turn, you would be able to make a turning charge. But with the way Dead Sprint was revealed, there's no way to dial in a turning charge.
Glucose98 pointed out that even as written, they can turn towards a target with the compulsory march, and then perform a straight charge. Considering this, I'm back to thinking that there were no egregious rules errors, and that they just need to fix the figure before reposting, which will probably be Monday, unless we're lucky and they post it sooner.