Vicious Rippers

By taylorcowbell, in Runewars Miniatures Game

3 hours ago, Glucose98 said:

Good question, since all it says is first [march icon]. And the fleshripper card says before you reveal your command, you must perform a speed-1 [march icon].


However.. activation step 1 is: Reveal your command dial. So are we NOT 'during' activation for this dead sprint to trigger? So the first mandatory move cannot be affected?

The modifier dial has a march as well, I'm assuming it only applies to the action march, not the potential modified march.

2 hours ago, Cyiel said:

Surge+Moral for melee is interesting. Spined threshers has a hit+moral as modifier. So we can expect to inflict many moral tests with Uthuks.

Where did you see Spined Thresher's dials?

Gahh! I waited all day to see this article and now it's gone! Many thanks to @werdnaegni for posting the pics! At least I get to look at the dial. Time to digest it before I make any comments. :P

7 hours ago, Cyiel said:

And they delete the preview.

What happened? Just saw a lack of anything on News

Well, I don't have much to say about what was revealed. I am really glad that neither Unique upgrade gets rid of their forced march, but I think we already knew that from the French site.

I like the red modifier. That's going to be really fun with Ravos and Spined Threshers around.

The bonus action March is still a March action so if it somehow was your first, it would receive the effect.

1 hour ago, Willange said:

The bonus action March is still a March action so if it somehow was your first, it would receive the effect.

All of their blue actions are marches. So... no the bonus march will never be your first march, unless Uthuk get an equivalent to Lance Corporal. Which I highly doubt since it wouldn't be in theme.

50 minutes ago, flightmaster101 said:

All of their blue actions are marches. So... no the bonus march will never be your first march, unless Uthuk get an equivalent to Lance Corporal. Which I highly doubt since it wouldn't be in theme.

Yeah, you're right. I was just clarifying that theoretically that's how it would work since bonus marches aren't actually considered modifiers, they're just on that modifier side of the dial. Probably unnecessary to clarify that, but oh well.

It's worth noting the text of Immobilize in the RRG.

It only cancels March/Shift actions that are on the dial, and can't actually be spent to prevent any other movement, so it can never prevent the compulsory on-activation March from triggering Dead Sprint.

The only way it would work is if the Flesh Rippers started their activation engaged, cancelling the compulsory March, then somehow became unengaged with their primary dial and either dialled in March on the modifier dial or somehow got a March from another ability/upgrade/unit.

Though, SHOULD that unlikely situation occur, yes Dead Sprint would apply to that late activation March.

40 minutes ago, Tvayumat said:

It's worth noting the text of Immobilize in the RRG.

It only cancels March/Shift actions that are on the dial, and can't actually be spent to prevent any other movement, so it can never prevent the compulsory on-activation March from triggering Dead Sprint.

The only way it would work is if the Flesh Rippers started their activation engaged, cancelling the compulsory March, then somehow became unengaged with their primary dial and either dialled in March on the modifier dial or somehow got a March from another ability/upgrade/unit.

Though, SHOULD that unlikely situation occur, yes Dead Sprint would apply to that late activation March.

Good catch. The action dial march would be cancelled. Unlike a 0 red Rune march, a cancelled march doesn't take place making the modifiers bonus action march the first of the activation.

That is such a corner case that I don't see an advantage in it.

Kind of interesting though that they still haven't re-posted the article. It makes me wonder if there wasn't some error there.

2 hours ago, Willange said:

Kind of interesting though that they still haven't re-posted the article. It makes me wonder if there wasn't some error there.

Yeah, something more egregious than a rules error.

Wondering same thing. They pulled it, no replacement, so just nothing now? So weird

I ruined it for everyone :(

Watch another article about the berserkers come out and we never see the Flesh Rippers article again...

39 minutes ago, Curlycross said:

Watch another article about the berserkers come out and we never see the Flesh Rippers article again...

I’d settle for a here and gone again article about the Spined threshers.

With Latari Elves expansions releasing this week, do you think they pulled the article just so they can have the "Elves releasing now!" articles tomorrow? Then they'll put the Flesh Rippers up on Monday? That's my hunch.

22 minutes ago, Parakitor said:

With Latari Elves expansions releasing this week, do you think they pulled the article just so they can have the "Elves releasing now!" articles tomorrow? Then they'll put the Flesh Rippers up on Monday? That's my hunch.

You say that as if they're only allowed 1 article per week.

Just now, Contrapulator said:

You say that as if they're only allowed 1 article per week.

You're right, I have no idea if that's the case. A few weeks they seem to have had more than one article. But it seems like they're trying to keep this game visible to their customers by having consistent content on their main page. I wouldn't be surprised if the guy posted it was like, "Oh, you meant next Monday? Okay, I'll take it down, that's easy enough to fix."

27 minutes ago, Parakitor said:

With Latari Elves expansions releasing this week, do you think they pulled the article just so they can have the "Elves releasing now!" articles tomorrow? Then they'll put the Flesh Rippers up on Monday? That's my hunch.

I feel like the ability upgrade they showed was somehow wrong. FFG makes mistakes in articles all the time. When they do, they typically just edit the article to be correct. In this instance though, I think the community stumbled upon an unforeseen interaction with the baseline flesh ripper ability and that upgrade. I mean, it really makes no sense to word the upgrade the way they did if it's basically always going to trigger on that baseline ability. Why would you not just state it as an upgrade to the baseline ability? Why not specify that the baseline ability doesn't count? It seems to me that they likely tested it with the baseline ability not counting and didn't realize they had worded the upgrade so poorly and so they had to pull the article and figure out how to fix that. That's the kind of fix that would require multiple levels of approval and possibly contacting the printer or something crazy like that. Hence, it would take more than a quick edit in a day.

I could be totally off-base here as I unfortunately am not a playtester for FFG, but whenever I imagine what happened, this is the scenario that comes to mind. I really should just think about more important stuff in my idle moments....

Edited by Willange
1 minute ago, Willange said:

In this instance though, I think the community stumbled upon an unforeseen interaction with the baseline flesh ripper ability and that upgrade. I mean, it really makes no sense to word the upgrade the way they did if it's basically always going to trigger on that baseline ability. Why would you just state it as an upgrade to the baseline ability. Why not specify that the baseline ability doesn't count? It seems to me that they likely tested it with the baseline ability not counting and didn't realize they had worded the upgrade so poorly and so they had to pull the article and figure out how to fix that. That's the kind of fix that would require multiple levels of approval and possibly contacting the printer or something crazy like that. Hence, it would take more than a quick edit in a day.

Yeah, I could see that. I thought the way it modifies the imperative march was really clever, but the side effect is that these things would never be able to do a turning charge. That probably is a big enough deal to rewrite the card. Now I'm starting to side with you guys.

I did more reading and I've come up with a possible interpretation for this interaction. From the rules reference we have:

"5 Activation Units are activated during the Activation Phase. When a player activates one of his units, he resolves the following steps in order:

5.1 Step 1—Reveal Command Tool: The player reveals his unit’s command tool by tipping it over so the icons on the dial are faceup on the play area.

5.2 Step 2—Perform Action: The unit performs the action selected on its action dial, applying the effects of the modifier selected on the modifier dial.

5.3 Step 3—Perform Bonus Action: If the selected modifier is a bonus action, the unit performs this action after the first action is resolved.

5.4 After a unit has activated, its command tool remains revealed to indicate that the unit has activated.

5.5 Each unit can activate once per round.

5.6 If, after revealing its command tool, a unit is engaged with a single enemy unit but not aligned with that enemy, the active unit attempts to square up with that enemy unit."

The flesh ripper baseline ability is worded as, "Before you reveal your command tool, you must perform a speed-1 [march]."

The upgrade only takes effect, "during your activation" .

Since the baseline ability would go off before the first step of activating a unit (reveal command tool), is that not technically part of "during your activation"?? I could be stretching this here, so feel free to prove me wrong, but I wonder if maybe the upgrade actually wouldn't affect the baseline ability at all. Thoughts?

I personally think that the upgrade Does interact with the baseline ability as I think that the flesh rippers ability probably is part of their activation. I mostly wanted to point this out to see what others think.

Edited by Willange

There is no "before (Step 1)" without first activating the unit

I image their have tight schedules for these articles and are probably just busy with other products while they do a rewrite. It seems fairly clear that what they wrote and the image included was very wrong.

Edited by Click5
53 minutes ago, Click5 said:

There is no "before (Step 1)" without first activating the unit

I image their have tight schedules for these articles and are probably just busy with other products while they do a rewrite. It seems fairly clear that what they wrote and the image included was very wrong.

Yet we know there is in fact before step 1, it is when you have selected a unit, spend inspiration, etc. You activate and THEN proceed down the path, step 1 is not activating.

Edited by Darthain
8 minutes ago, Darthain said:

Yet we know there is in fact before step 1, it is when you have selected a unit, spend inspiration, etc. You activate and THEN proceed down the path, step 1 is not activating.

Isn't that what I said?