I was thinking this:
StarViper: · Prince Xizor (31)
· A score to settle (0)
Proton Torpedoes (4)
Guidance Chips (0)
StarViper Mk.II (-3)
· Virago (1)
Fire Control System (2)
Scavenger Crane (2)
Scurrg H-6 Bomber: Karthakk Pirate (24)
Cruise Missiles (3)
Autoblaster Turret (2)
Long-Range Scanners (0)
Intelligence Agent (1)
Scurrg H-6 Bomber: Karthakk Pirate (24)
Cruise Missiles (3)
Autoblaster Turret (2)
Guidance Chips (0)
· BoShek (2)
-- TOTAL ------- 98p. --
We can all assume that Xizor doesn't need VI right now in this meta.
His ability is great if you focus him. How to focus him?
-He need a swarm. Basically, he have too much pride for sharing the scene with another big guy. You need that he will be the most expensive ship in your list, and no other good choices around him. That's why the Pirates. They are beefy, they can soak damages pretty well, and TL on PS1 is not a problem if you have LRS. So the bring some punch to the list.
-ADTP makes Xizor tempting to shooting him now. And he doesn't need Autothursters in this build; you WANT the enemy on him. These 2 helps a lot to consider to shoting him down, more than ignore him.
-Concussion rechargable. Focus into crit with it + Focus into crit with ADTP + a dice into crit for GC, offer to the prince a pretty good volley. And you don't really need a Focus token, so you can do Segnors and shooting the missile thanks to FCS. Scavenger helps to get it rechargable.
-Short range menance. Pirates have Autoblasters, and Boshek which helps you if any opponent want to fly at range 1 from your little swarm. Plus, you still have 4 red dices at R1 with any of your ship. PS: IA+Boshek is amazing.
I think it should work, seems fun to me. How can I pimp this setting?