New way for Xizor?

By Cerve, in X-Wing Squad Lists

I was thinking this:

StarViper: · Prince Xizor (31)
· A score to settle (0)
Proton Torpedoes (4)
Guidance Chips (0)
StarViper Mk.II (-3)
· Virago (1)
Fire Control System (2)
Scavenger Crane (2)
Scurrg H-6 Bomber: Karthakk Pirate (24)
Cruise Missiles (3)
Autoblaster Turret (2)
Long-Range Scanners (0)
Intelligence Agent (1)
Scurrg H-6 Bomber: Karthakk Pirate (24)
Cruise Missiles (3)
Autoblaster Turret (2)
Guidance Chips (0)
· BoShek (2)
-- TOTAL ------- 98p. --

We can all assume that Xizor doesn't need VI right now in this meta.

His ability is great if you focus him. How to focus him?

-He need a swarm. Basically, he have too much pride for sharing the scene with another big guy. You need that he will be the most expensive ship in your list, and no other good choices around him. That's why the Pirates. They are beefy, they can soak damages pretty well, and TL on PS1 is not a problem if you have LRS. So the bring some punch to the list.

-ADTP makes Xizor tempting to shooting him now. And he doesn't need Autothursters in this build; you WANT the enemy on him. These 2 helps a lot to consider to shoting him down, more than ignore him.

-Concussion rechargable. Focus into crit with it + Focus into crit with ADTP + a dice into crit for GC, offer to the prince a pretty good volley. And you don't really need a Focus token, so you can do Segnors and shooting the missile thanks to FCS. Scavenger helps to get it rechargable.

-Short range menance. Pirates have Autoblasters, and Boshek which helps you if any opponent want to fly at range 1 from your little swarm. Plus, you still have 4 red dices at R1 with any of your ship. PS: IA+Boshek is amazing.

I think it should work, seems fun to me. How can I pimp this setting?

Give it a try a few times. You'll see if it needs tweaks as you go.

I like how you've put long range and short range threats in the same list.

Makes for a nice headache for the other guy.

swx73_preview2.png

3 hours ago, Bucknife said:

Give it a try a few times. You'll see if it needs tweaks as you go.

I like how you've put long range and short range threats in the same list.

Makes for a nice headache for the other guy.

swx73_preview2.png

Eheh thanks!

I know it's traditional, but I would say vipers need their Autothrusters, at 5 heakth points, even with his ability, it's going to help alot, also, I'd advise Long-Range Scanners instead of guidance chips on both pirates, since they'll have trouble getting tls for 1st engage pirates, I thought of one that looked like this:

Starviper: •Prince Xizor (33)
Autothrusters (2)
Starviper Mk.II (-3)
•Virago (1)
•A Score to Settle (0)
Fire-Control System (2)

Scurrg H-6 Bomber: Karthakk Pirate (34)
Long-Range Scanners (0)
Twin Laser Turret (6)
Cruise Missiles (3)
Intelligence Agent (1)

Scurrg H-6 Bomber: Karthakk Pirate (33)
Long-Range Scanners (0)
•Havoc (0)
Twin Laser Turret (6)
Cruise Missiles (3)
Collision detector (0)

Total: 100/100

2 hours ago, DanteStorm said:

I know it's traditional, but I would say vipers need their Autothrusters, at 5 heakth points, even with his ability, it's going to help alot, also, I'd advise Long-Range Scanners instead of guidance chips on both pirates, since they'll have trouble getting tls for 1st engage pirates, I thought of one that looked like this:

Starviper: •Prince Xizor (33)
Autothrusters (2)
Starviper Mk.II (-3)
•Virago (1)
•A Score to Settle (0)
Fire-Control System (2)

Scurrg H-6 Bomber: Karthakk Pirate (34)
Long-Range Scanners (0)
Twin Laser Turret (6)
Cruise Missiles (3)
Intelligence Agent (1)

Scurrg H-6 Bomber: Karthakk Pirate (33)
Long-Range Scanners (0)
•Havoc (0)
Twin Laser Turret (6)
Cruise Missiles (3)
Collision detector (0)

Total: 100/100

Noice.

9 hours ago, DanteStorm said:

I know it's traditional, but I would say vipers need their Autothrusters, at 5 heakth points, even with his ability, it's going to help alot, also, I'd advise Long-Range Scanners instead of guidance chips on both pirates, since they'll have trouble getting tls for 1st engage pirates, I thought of one that looked like this:

Starviper: •Prince Xizor (33)
Autothrusters (2)
Starviper Mk.II (-3)
•Virago (1)
•A Score to Settle (0)
Fire-Control System (2)

Scurrg H-6 Bomber: Karthakk Pirate (34)
Long-Range Scanners (0)
Twin Laser Turret (6)
Cruise Missiles (3)
Intelligence Agent (1)

Scurrg H-6 Bomber: Karthakk Pirate (33)
Long-Range Scanners (0)
•Havoc (0)
Twin Laser Turret (6)
Cruise Missiles (3)
Collision detector (0)

Total: 100/100

This is pretty nice right here. Ive been on a double Scurrg + friend kick lately. LRS on scurrgs are sweet, setting up range 1 full mods or a Cruise missile shot. Makes your opponent sweat.

I recently put one with cruise missile, and one with bomblet generator. Like that a lot more. You get the same scare tactic with one cruise missile, but get k-turn defense, and more importantly, bomblets keep **** nym off you as well, and creates a range 2 barrier for your TLTs. Food for thought

4 minutes ago, wurms said:

This is pretty nice right here. Ive been on a double Scurrg + friend kick lately. LRS on scurrgs are sweet, setting up range 1 full mods or a Cruise missile shot. Makes your opponent sweat.

I recently put one with cruise missile, and one with bomblet generator. Like that a lot more. You get the same scare tactic with one cruise missile, but get k-turn defense, and more importantly, bomblets keep **** nym off you as well, and creates a range 2 barrier for your TLTs. Food for thought

I've definitely considered changing a cruise to bomblet, in fact for the same reasons you pointed out. The list I have is a triple Scurrg list where one has intel agent, one has Collision detector and the last one has bomblet. Decided to go with 3 and not two plus friend, which I like quite a bit too btw, so I could keep a decent two cruise alpha strike. Have yet to try it, but you're stamp of approval has made sure I will.

Oh it's fun, because I actually made a mistake. LRS was considered since the beginning, I just writed GC but was an error :)

About Autothursters...I need to try it. My fear is that my opponent will just avoid Xizor if I run them. He is not an arc dodger at all in this build (ps7), and I'm not sure I will able to trigger it anyway.

In your list, I definitely prefer a classic Slaver (the same list of Nymz in SlingPaint). Xizor in that doesn't work. That because:

-With Cruise Missiles, you want to set up Pirates splitted, where Xizor wants a swarm.

-TLT doesn't work well in swarm, there's a risk to get the dounut-hole from both.

-Xizor is not a priority target. Just 3 red dice, into a pretty basic arcdodger (at ps7). And He doesn't cost too much! I can just ignore him and focus the 2 Pirates, getting the game. Karhatakks are 34 points there! why I have to focus the Prince? Just get in any other ship inside, there's litterally nothing that trigger with Xizor there.

Resurrecting this thread, even though it's about Xizor, to offer up a Thweek build along similar lines:

Lok Revenant (26)
Attanni Mindlink (1)
Autoblaster Turret (2)
Harpoon Missiles (4)
Boba Fett (1)
Long-Range Scanners (0)

Lok Revenant (26)
Attanni Mindlink (1)
Autoblaster Turret (2)
Harpoon Missiles (4)
Intelligence Agent (1)
Long-Range Scanners (0)

Thweek (28)
Fire-Control System (2)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Total: 98

View in Yet Another Squad Builder

What do you all think? Could put Adv Sensors on Thweek for 99.

On 10/27/2017 at 5:21 AM, NoShieldsAllGuts said:

Resurrecting this thread, even though it's about Xizor, to offer up a Thweek build along similar lines:

Lok Revenant (26)
Attanni Mindlink (1)
Autoblaster Turret (2)
Harpoon Missiles (4)
Boba Fett (1)
Long-Range Scanners (0)

Lok Revenant (26)
Attanni Mindlink (1)
Autoblaster Turret (2)
Harpoon Missiles (4)
Intelligence Agent (1)
Long-Range Scanners (0)

Thweek (28)
Fire-Control System (2)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Total: 98

View in Yet Another Squad Builder

What do you all think? Could put Adv Sensors on Thweek for 99.

I'd say that's a little more points than I would want to spend on Thweek, given the uncertainty of his ability.

So how much would you spend on him? Autothrusters/FCS feels like a minimum on a viper

8 hours ago, jwilliamson12 said:

I'd say that's a little more points than I would want to spend on Thweek, given the uncertainty of his ability.

There's no uncertainty. He's an ace. The failsafe way to play him is to have a bid greater than your opponent and he will always go after their highest PS.

7 hours ago, Ohnoeszz said:

There's no uncertainty. He's an ace. The failsafe way to play him is to have a bid greater than your opponent and he will always go after their highest PS.

Agree. The only way his ability becomes useless is if you fly against a ps2 generic bomber list or something. Otherwise to me Thweek seems pretty decent

And with the title his build isnt spending many pts on him

Edited by Gokuja04
3 hours ago, Gokuja04 said:

Agree. The only way his ability becomes useless is if you fly against a ps2 generic bomber list or something. Otherwise to me Thweek seems pretty decent

And with the title his build isnt spending many pts on him

But in that case he's acting like in any other battle: as highest PS arc doging ace, so no big deal that ability doesn't triggered.

13 hours ago, NoShieldsAllGuts said:

So how much would you spend on him? Autothrusters/FCS feels like a minimum on a viper

I'm probably going use him with just the MKII title for a little while to see what he does against the local meta. I think he's already a stretch at 25 base points (with the title). In perspective, a Fearlessness Fenn Fau with Autothrusters cost s only 2 points more than Thweek with both titles, Autothrusters, and FCS.

10 hours ago, Oldpara said:

But in that case he's acting like in any other battle: as highest PS arc doging ace, so no big deal that ability doesn't triggered.

Precisely. People think 25 base + mk2 means he's 22, which is perfect, imo. Severely underestimated.

On 10/29/2017 at 6:02 PM, NoShieldsAllGuts said:

Precisely. People think 25 base + mk2 means he's 22, which is perfect, imo. Severely underestimated.

Oh yea im not dogging him. Just pointing out his ability becomes useless