Naming Your Campaign?

By Underachiever599, in Star Wars: Edge of the Empire RPG

So, pretty often when I'm browsing the FFG forums, I see various PbP campaigns running. Most of them typically have some sort of interesting name. So, out of curiosity, does anyone name the campaigns they run outside of the internet? To me, it just feels really thematic to have a neat name for your campaign, like "Star Wars: The Clone Wars," "Star Wars: Rebels," "Star Wars: Droids," and "Star Wars: Ewok Adventures"

Personally, I really want to come up with a neat name for my campaign (Especially since I've been running it in "seasons" with each game constituting a single "episode"), but I really suck at naming things.

A good campaign name really carries the theme of a game and also serves as a reminder to the players and GM what the game is all about.

The last campaign that I ran was titled "Edge of Destiny", not that imaginative, I admit, but it did its job of conveying the theme of discovery of force mysteries in the numerous fringe regions of the galaxy.

Our current game doesn't really have a name, but it's also kinda all over the place with our rag tag band of bounty hunters.

Nearly all of my campaigns (whether I'm running or playing) get an 'official' name these days. It sort of grew out of using Obsidian Portal to keep track of the old D&D games, and has persisted now because 1) It's cool and 2) It helps keep track of which game we're talking about.

HOW they get their names varies, though. So does when. Living on Borrowed Time was practically picked right out of the gate, since they were/are the crew of the Borrowed Time and I knew they were going to spend a lot of time being hunted. Age of the Troubleshooters didn't get picked until halfway through the game, which was when the squad of Age characters were formally given independent status instead of running for our lives, and General Cracken referred to use as troubleshooters. Rise of the Black Rose Syndicate wasn't picked until right near the end, when we knew that the Edge crew of the Black Rose were forming a syndicate.

So I guess the overall technique is to name them for something that's actually happened or has been stated at the table. Include the name of the ship or group, somehow, preferably with a nod towards the theme or general feel of the setting. If a ship/group name doesn't work than still try to make it evocative of what's going on in the game.

And don't stress not having one right away; it might take some time for an Iconic Moment to happen that'll give you the oomph you need for a good campaign name.

I definitely prefer titling my campaigns.

Currently I run—

Star Wars: The Raggedy Edge, an initially Firefly-inspired campaign (thus the source of the title) which is slowly expanding beyond that premise.

Star Wars: Raiders of the Lost Jedi, a blatantly stolen title and premise that I found online. Set about 250 years after the Battle of Endor, the group is employed by a university to seek out Jedi artifacts and outposts that were believed to have been wiped out during Palpatine’s time.

(And, as a side note: what does it say that my phone’s auto-complete suggested “Palpatine” as I began to type it?)

My current campaign is titled: "The Squad of Scoundrels".

It uses all three core lines, where an Alliance major put together a team of troublemakers to be a special Rebel team (kind of like "The Dirty Dozen").

Cheers!

My game uses a pretty versatile title if you're doing Edge: "Misfits on the Rim."

Star Wars: Exiles.

The story of three Jedi survivors with big goals set 8 years after O66.

Edge: Outer Rim Bebop.

The story of a loveable pair of scoundrels out to make a fistfull of credits. Technically bounty hunters willing to cross the line to work as mercenaries or assassins, they are built as a gunslinger-charmer and gunslinger-gambler. They are not above working a grift or pulling a hesit, either.

What the Hutt!?

Enslaved to the Hutt, on the run from the Hutt, working for the Hutt. Hutt's in space.

Ours doesn't really have a name; as the GM I started calling it the 'MarcyVerse' when talking to other people, to indicate that our game is different from Disney or Mr Lucas' game. For us, it's really just 'Star Wars'.

We did, however, have ideas for our three main 'arcs' which could correlate to the movies:

Episode I was always going to be 'Revenge of the Jedi' as it foreshadowed and then culminated in the return of the mysterious Order, having left the galaxy 20 years earlier to destroy some unknown threat (Tyranids/Vong/whatever). The Order starts picking up where it left off, plunging right in to the Galactic Civil War, making it a four-way fight. They are revealed to be antagonists to the PCs, although not exactly 'villains'.

Episode II is the arc we are in now, and it was intended to be called 'Deus Ex Machina', and involve the emancipation of the droids, which for me is the great untold Star Wars story. But to a degree we've only thus far brushed against that plot, and the various groups got bogged down in other things. I'm in the process of trying to wrap this arc up and bring things back on course.

The third and final Episode didn't have a name yet, though many were discussed (the one I liked the most was 'Kingdom Come'). It's about the return of the 'Great Enemy', Abeloth (in the corpse of a long-dead enemy of humanity) and the efforts to being the various factions together to restore the damage done to the Force when Alderaan blew.

My campaign, which is currently on hiatus is named "Edge of the Republic". It is set fifty years before A New Hope and is about, more or less, the events leading up to the Clone Wars. If you are thinking the dates don't match up, well this campaign is not exactly adherent to canon, though I do use some material that was made "obsolete" by the release of The Phantom Menace.

I named my last campaign after the party's first ship... the players named the ship "The Red Talon" I believe the red talon was a reference to something from another ip but I have no clue what.

I never gave the campaign I'm running a name myself, but I did notice the other day that one of my players has labelled it as "The Mistakes We Make" in his character generator entry. Pretty appropriate I think, the entire campaign has been a fairly gritty story of the consequences that stem from the party's obligations. I've really been putting them through the wringer, next campaign will have to be a bit more lighthearted :P

The sandbox game I ran, I named "An Ocean of Twi'leks". I don't even remember why, there were only 2 twi'leks involved. I think it was a mutation of Ocean's Twelve since it started with a heist.

I run Saga's Dawn of Defiance(Converted for FFG) intertwined with my homebrew Dantooine campaign. We shorten it to just SW:DoD.

The homebrew borrows characters from Battlefront: Elite Squadron.(X1, X2, and Grey) In the grand scheme of "Canon" my players are laying the foundation of the "Secret Rebel Base" mentioned in New Hope.

The players enjoy it cause we've set up a system using Duty towards Dawn of Defiance, Obligation towards Dantooine.